Thanks Sim!
Account Details | |
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SteamID64 | 76561197981944988 |
SteamID3 | [U:1:21679260] |
SteamID32 | STEAM_0:0:10839630 |
Country | Tonga |
Signed Up | April 19, 2014 |
Last Posted | April 24, 2024 at 3:06 PM |
Posts | 1563 (0.4 per day) |
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1024*768 |
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Mouse | Razer Copperhead |
Keyboard | Packard Bell wireless AA powered |
Mousepad | ikea gaming desk |
Headphones | |
Monitor | Packard Bell 17" CRT |
Hello, maybe it has been said already, but are the STVs available already?
I did a forum search and found nothing
konrI think the biggest reason people actually give a shit when he's a prick is because the TF2 community keeps paying for his team to go over to England to compete, and B4nny specifically relies (afaik) very heavily on said community for funds to live day to day. Everyone says dumb shit sometimes or makes mistakes, but you think after quite a few times someone with these things in mind would be a bit more aware of how much of a cunt they're being.
Sure, but nobody forces anyone to give money away. Don't like the man, don't donate, simple as that. Especially now that he can earn good money with his stream.
yeah after a tournament like this, peaks at 8-9k viewers and 10000£ raised without the support of any big company (no offense there) i don't see why nobody invests in TF2 given the community is so supportive and ready to pay to make good things happen. Invest and you won't be disappointed!!
@tsc : you put Product instead of Viaduct when telling about reason vs froyo
Just comin' back from vacation and i have to say the production is amazing
props to the casters dressed in suits
SimFucking loved bombing run in UT, please don't fuck this up.
This gamemode was so good in UT 2004 indeed =)
That said i like the use of jump pads in maps and i could very much see the same map used in ctf.
Also something to fix : jump pads trigger even when above, so it currently prevents rocket jump + jump pad combinations like in quake.
Other than that i'm waiting for a good cp custom map with jump pads
"it's not fun to play against" (read : harder as it actually requires adaptation, like countless unlocks before eg gunboats) so better ban it, yeah, right.
When you play fucking clan arena do you complain about retards spamming 25 nades in chokes? Do you ask id software to nerf grenades? No, because you know you can work around it. It's the same in tf2.
Yes it buys time in chokes. It's the purpose of the weapon! Take into account where the demo is before pushing (LIKE YOU WOULD DO WHEN CHECKING FOR STICKY TRAPS) instead of saying "when you push on advantage you have to take the fastest route" and you'll be fine. Do you complain about dieing to stickies when +forwarding a demo in an alley? No, because it's a bad play.
Hell 3 years ago some people were complaining about buffed gunboats roamers being unkillable..
Work around it, enjoy learning new skills in the process about how to deal with the weapon, and let demos have fun with it too.
v gud video effects and soundtrack choice.
Track in credits is Paradise Warfare, for those wondering
MochaaaaCant believe a class switch can change the outcome of a season this much. Props to froyo!
It already happened when b4nny switched to scoot
MGEMikeSideshowas well as the fact that Reason look as strong as i49 Epsiwe do? schocky's not going btw
WHo's gonna be your 2nd scout?
will ash get cut for grape now?
yukiAs I've said on many occasions, I wouldn't divide up 'scout roles' like you would soldiers; they are extremely interchangeable. Since you are going to anyway, I'll give 2c.
I find some of the better 'passive scouts' tend to have a lot of initiative, and know when to take the beam and 'lead'. There are those times where, as scout, you have the smallest window to get in and do a lot of work: if you wait for someone else to call it, it's already too late.
If you're gonna play 'passively', don't just sit on the combo and eat the spam. If you're going to do it right, you'll combine some situations where you lead (see above), vs when you sit behind your combo and let them eat the spam/waste the other team's ammo, and you follow up with the mop.
I'm currently maining scout, having mained it last season and playing it a bit in ESEA. In the past, I generally played zero heals, getting medkits, and only getting buffs. In a 30 min game I'd get 250 heals (overheals excluded), which freed up heals for other players, and just suited my playstyle of wanting to hold w. As time went on, I realised it was better to have situations where you 'pocket' (a) scout(s), even if it involves neglecting heals on your heavy classes. This is obviously because scouts reload quickly, have high damage (duh meatshots), and high mobility, making them more favourable to heal in a lot of post uber exchanges. Because of this, doing stuff like counting ammo used and uber %'s (when ubered, i.e. knowing when ubers are fading) can make you a real weapon.
Playing any scout role effectively requires a very good understanding of the game. You'll notice that some of the best scouts have main called previously, and didn't even play scout for that long (zebbo, b4nny, clockwork [didn't maincall but meh]). It's kind of a given, but just thought I'd put that in anyway.
good luck
So let's say my team doesn't want to divide the scouts roles as you advised, how do scouts would know when it's better to go on flanks or when it's better to stay 'passive' as you described it?
From my poor understanding scouts are supposed to do the Flak for the team which more or less implies to stay at all times around the combo, but that means we never really do flank plays (or even hold flank, we just watch it usually)
Speaking of this, do you know when VODs of the lower bracket match will be up?
WeaversteinFirst season of iron 6v6 for demoman (my main) and i want to know how i can improve.
first off, make sure you and your team had a look at marxist's guides :
http://www.teamfortress.tv/thread/10754/marxist-s-mentoring-vidya-s
then i'd be happy to help, but i live in europe :/