Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 24, 2024 at 3:06 PM
Posts 1563 (0.4 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1024*768
Refresh Rate
75 Hz
Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#5 Should I get a new HDD? in Hardware

if you install your OS on your SSD, then the SSD is C:\ and your other disk will be seen as D:\.

Then in steam, you can choose to create a SteamLibrary folder elsewhere than where steam is installed to download your games into, this way you can manage where you want your games

posted about 8 years ago
#3 Should I get a new HDD? in Hardware
Knuckles_Get an SSD for your OS and TF2, doesn't need to be very big.

It's a good idea really. If you can't afford a SSD you got have a look to seagate SSHD drives.

posted about 8 years ago
#18 TotalBiscuit, terminal cancer in Off Topic

Can someone explain to me why, if one has liver cancer, it is not possible to get donated a new organ? I know nothing about medicine :(

posted about 8 years ago
#3 ESEA S20 W5: Getawhale Fanclub vs. Meat Market in Matches

Getawhale Fanclub is such a cool name!

posted about 8 years ago
#13 European TF2 power rankings – Week 1 in News

So why is shocky not in the epsi roster and still registered in lemmings?

Will he get listed as a merc for epsi the whole season?

I thought it was forbidden to play in two teams at the same time and yet he played the first matches in high with lemmings too.

posted about 8 years ago
#11 Rugby World Cup in Off Topic

LATER ENGLAND

NICE TACKLES BURGESS

posted about 8 years ago
#4 Comp.tf - Pro Tip Series in TF2 General Discussion

TF2 strategy vids less than 4:00 definitely have a lot of potential and are easily watchable.

As a tip, xalox's mike was definitely too quiet, and i felt xalox was at some point telling the same stuff several times in a row (maybe thats me, i'll watch again later). So keep on doing these, and make sure to have a clear plan/points to say in order, and you will be able to make videos even shorter with the same level of insight.

posted about 8 years ago
#5 Jersey ideas in Off Topic

Could you do something simpler?

I watch some starcraft and Korean teams have relatively normal polos :

http://image2.redbull.com/rbcom/010/2015-09-16/1331748083216_3/0012/0/2/3/376/568/800/3/starcraft-ii-proleague-spl-2015-ty-terran-kt-rolster.jpg

http://i.imgur.com/upZnjKi.jpg

Think of something you "could" potentially use outside of a LAN, for example

posted about 8 years ago
#17 what defines a good demoman? in TF2 General Discussion

To add to what has already been said, if you play in team with normal comms (ie not lobbies), try to call significant damage you do and who to focus, as it helps your team to clean up your damage. Be precise and quick : "scout took 80 on train" at badlands mid, for example.

posted about 8 years ago
#38 Challengers Cup hosted by teamfortress.tv in News
mdvyeah, the ddos thing is getting out of hand here. im also trying to stream some of the matches in hungarian and advertise the comp a little bit in the home community, but gonna be pretty hard without stv connects.

Usually TFTV sets up STV relays to avoid using the server's source tv directly, but i don't know if they're meant to be public. Maybe you can access it.

posted about 8 years ago
#15 Challengers Cup hosted by teamfortress.tv in News

good stuff, amazing prize pool, quite close to ETF2L's one per season in one cup!

posted about 8 years ago
#10 cp_drudgery - 5CP in Map Discussion
nitei havent had a chance to test this for balance but i've taken a good look around it from a general map design perspective and there are a few things i want to point out. it seems like you're fairly new to mapping just judging from the issues that i have with the map, so it would behoove you to poke around on tf2maps for a while, there are plenty of tutorials and guides aimed at a newer perspective, and a lot of stuff that you might have not considered yet

there are some pretty glaring issues with the map that it would be good to address before you get too far along into development. the first issue is that the map's features are really incredibly oversized, there are no small rooms, your doors are two or three times the size that they normally would be, the heights of your indoor areas are twice the size that normally should be. essentially every single opening on the map is the size of bigdoor on gully, which is really awful for creating chokepoints. the heights of a lot of your areas is too tall as well, you should really only have a height that you take fall damage from naturally in very rare specific situations. on this map though, if you jump off of the second point you'll take fall damage, if you walk off of the roof next to second you'll take fall damage, if you walk out of the window between second and last you'll take fall damage, if you walk off of the roof of mid you'll take fall damage, etc. again, this is a symptom of your maps features being so oversized and it's really bad for gameplay. just take a minute to consider how many points on each map you can think of where you could theoretically take fall damage without a jump, and the answer is almost always a very small number. If you need help with sizing your map correctly, this is the best place to check http://tf2maps.net/threads/guide-scale-and-your-map.12605/

my second issue from just a general design standpoint is that the map is incredibly simple, each area is essentially a box with 1 or 2 straight hallways connecting to each area. the mid is by far the most interesting point on the map, but even that is essentially just a rectangular box surrounded by another rectangular box. a tip for this is to just go to a normal map and outline the spaces of each point and consider how much strategy that offers, and try to incorporate those kinds of things into your own map

also this oversizing might be intended to, you know, making games less of a spam fest..

posted about 8 years ago
#13 TF2 update for 9/10/15 in TF2 General Discussion

So much stuff going on for TF2. On one hand it's amazing, on the other are they ever going to finish even one of these things?

posted about 8 years ago
#17 Ascent finalizes roster in News

it's always cool to see NA newcomers :)

posted about 8 years ago
#8 tactics.tf strategy tool in Projects

GentlemanJon saving esports once again!!

posted about 8 years ago
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