Twiggy
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SteamID64 76561197981944988
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SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 24, 2024 at 3:06 PM
Posts 1563 (0.4 per day)
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#36 Medic class unpopular? in TF2 General Discussion

Is medic a less popular class in competitive TF2?

Perhaps yes, it's not a class for the standard fps frag focused player, but some like to be counted on and as such medic can be popular. It's like in all the MMOs or mobas where supports are needed : feeling valuable when you play the role is rewarding in itself.

Are valve attempting to encourage people to play medic by making it more powerful? Is it working?

All I can say is that i don't see more pubbers play medic than before the update. But in matchmaking everyone seems to recognise the need for medics, so at least this part is working.
As for medic becoming more powerful, i don't think it is needed.

Would it not be better to re-work the medic to make the mechanics more fun (such as the crossbow?
Is there even a problem here, or is this all just my gripes as a medic-main?

There is no problem. A lot of fun mechanics are already there : crossbow as you said, quick fix and vaccinator are all fun and rewarding to use properly.

posted about 7 years ago
#82 Official Froyotech i58 Fundraiser in TF2 General Discussion

Will Thalash donate for the greater good of the community?

posted about 7 years ago
#25 Heavy & Pyro: How could they be changed? in TF2 General Discussion
Viperpyro just needs to not be a class whose unlocks are based around getting guaranteed crits or guaranteed mini-crits on people

backburner: crits people from behind
degreaser: faster weapon switch speed so you can pull off crit combos easier
phlog: kill people to build up free crits
flare gun: free crit on someone who's on fire
detonator: free mini-crit on someone who's on fire
reserve shooter: free mini crit on someone who you've airblasted upward
manmelter: free crits after extinguishing teammates (only passable crit-based unlock imo)
scorch shot: free mini-crit on someone who's on fire, and has a sort of effect radius to boot, so basically a better version of the detonator without detonator jumping
axtinguisher: free crit on someone who's on fire
volcano fragment: hit people to light them on fire
neon annihilator: free crit on someone who is in water or wet in some way, because they're trying to avoid being on fire

You are right. While some weapons like neon annihilator are clearly funny gimmicky ones and not a real problem, for pyro to get free of crits/mini crits, he needs to do his main job correctly : burn down people. I'd be fine with no more crit gimmicks for a reliable and high close range DPS.

posted about 7 years ago
#24 Heavy & Pyro: How could they be changed? in TF2 General Discussion

Marxist <3

I think pyro can be fixed, but it involves a bit more than tweaking some numbers.

First, the way flames are coded is inconsistent, everyone knows that. It needs to be fixed, or changed to a hitscan cone.
Second, airblast is poorly coded too. The stun lock isn't justified IMO, nor the way that pyro can reflect things that are behind him.
Third, pyro DPS is garbage. As Marxist the smart man says, pyro is the close range specialist, and yet he can be out damaged by many things : pipes, rockets, scouts, heavies. So he isn't even good at his speciality. If the flames are somehow made consistent a damage boost would be nice, instead of the wacky heal blocking added by the last update.
Fourth, afterburn gets irrelevant in correct matches like highlander, where there is an enemy pyro and a medic. Afterburn has a lot of counters : medics, pyros, healthpacks, and all the throwable stuff. I would like to see afterburn NOT get countered by medic. For example, extinguish someone with a medi gun takes 2 seconds and during those 2 seconds healing done is reduced by 50%.

For heavy I don't know. Besides maybe changing (again) natascha and GRUs, i think he's fine. He was fine too before all the accuracy nerfs and miniguns giving weird resistances :(

posted about 7 years ago
#23 Silentes returns to Full Tilt starting lineup; team drops sponsor in News

Thanks for the precision.

posted about 7 years ago
#20 Silentes returns to Full Tilt starting lineup; team drops sponsor in News

i thought mike was stopping after DHS to play overwatch?

posted about 7 years ago
#41 Overwatch HUD in Customization

it's surprisingly accurate, good job!

I have a question : you displayed health with a number only, as it is the norm in TF2. Do you have a way to make the overwatch health bar? As some huds can display a health cross, maybe the form is tweakable?

posted about 7 years ago
#34 Is Valve overcomplicating weapon stats? in TF2 General Discussion

I agree with you sage.

In games this complexity comes from balance vs design.

The game is designed in a way, works well, then content is added. Some of this content is poorly thought and does not work well with the initial design of the game, so it is balanced with stats adjustments.

The truth is some content simply cannot work correctly in the game, but they can't remove it. Sure with numbers it's possible to patch it so it doesn't break everything, but it's still bad design : ex : short circuit, quick fix, darwin shield, pyro hitreg, natascha, etc..

Another problem is the way valve decides what to do with the game. Nobody knows what they plan to do and nobody understands why they do things the way they do. But some other game developpers have neat systems :

in starcraft 2, before every patch a balance test map is published alongside with the changes they want to make, so players can give feedback BEFORE the actual patch.

in eve online, every year a council of players is elected from every part of the playerbase (miners, PVPers, mission runners, traders, etc) and gets to discuss in detail with the devs about what to do in future updates, what are the interests of the people they represent, and the current state of the game.

I would like valve to use both of these things to avoid all these shitstorms after every balance attempt : publish the changes you want to make early, explain your reasonings, and select a few players from every community (pubs, reddit, steam forums, tftv) to discuss directly with.

posted about 7 years ago
#4 Should you purchase a matchmaking pass? in TF2 General Discussion
NurseyAm I the only one with a positive experience in this update so far?

i couldnt even join a casual server in a party with another person

posted about 7 years ago
#5 New 6v6 Voice Lines in TF2 General Discussion

There's actually a fuckton of new quotes holy shit

posted about 7 years ago
#24 how has your tf2 career changed you? in TF2 General Discussion

I used to be a big rager and having to handle losses as well as manage people taught me to be calmer.
Also it helped me to speak english (more) correctly.

posted about 7 years ago
#56 slin's valve visit in Videos

I'm with the no whitelist idea.

I don't know where it's at atm but i would like to see a match play a bit longer than 2 rounds on 5 cps. Maybe make it a best of 3 on 3 different maps with 2 rounds each time?

I'm also for future changes to classes made too powerful (sniper?)

posted about 7 years ago
#11 ThUn steps down from happy throwers in News

thun you could have summoned graba and used vaccinator to piss your teammates off :(

posted about 7 years ago
#16 nameLess swaps Permzilla for Raymon in News

who will maincall?

posted about 7 years ago
#3 Highlight: Vani vs Crowns: Dreamhack Summer in Videos

fool me once...

posted about 7 years ago
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