KevinIsPwnthat is the coolest tf2 jump/frag/anything video intro i have ever seen
don't wanna derail this thread but here's another cool one
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KevinIsPwnthat is the coolest tf2 jump/frag/anything video intro i have ever seen
don't wanna derail this thread but here's another cool one
the entirety of jump_elephant.
never rocketjumped enough to become decent at it, but I love playing that map and chaining some of the jumps together.
It's not a difficult map but incredibly fun
valve team didn't even fix/balance most of the issues listed in frompyrowithlove. Things like viewmodel flames got even worse compared to old particles. Airblast had some bugs removed and we got just as many new bugs with it back.
They probably looked at this at some point, but they didn't care enough to allocate resources into it and just did their own thing
Also you assume a heavy update is actually planned but Valve said long ago only 1 class would be updated. Any rumor of a heavy update ever since has been made up by community members
When an update was actively being worked on they didn't care about the most experienced pyro players at the time. What makes you think they'll care now about a class they have no plans on updating?
Don't get me wrong. Go for it. You already know how this will end though.
Worth noting that 90% of the time "ad" will mean "uber advantage" though it can also mean "player advantage" (having more combat classes alive) or "heal advantage" (one medic died, the other is alive)
Though most players will distinguish between the 3 by always calling a player advantage a "player ad" and heal advantage "heal ad".
The term "full ad" is only used with uber advantages though
hondjohttps://cdn.discordapp.com/attachments/321054126014464000/465812709410078720/Screenshot_20180709-001101.jpg
this was actually rambosaur afaik
old news ofcourse but clockwork can get it
BrockArieLooking forward to your scientific paper describing how mercury gas creates viral RNA.
????
Not sure why you're replying to that. Floridians being dumb has nothing to do with mercury basically creating the building blocks to life out of thin air. It'd be the discovery of the millennium
Mercury poisoning doesn't have the same symptoms as this variation of COVID. Mercury poisoning also can't be spread to others the way COVID-19 is.
The virus has already been isolated. It is real.
brockNo one ate a bat
Bats have been a food source in many cultures for thousands of years and have been linked to many other virus outbreaks in the past (SARS, MERS, multiple ebola outbreaks). They're flying biohazards.
https://clips.twitch.tv/GleamingLuckyLadiesBrokeBack
https://clips.twitch.tv/AcceptableOpenJackalOptimizePrime
What's in your User folder shouldn't have anything to do with what's in your Custom folder so it's not that afaik
Either way if you wanna use cfg.tf here's how:
https://i.imgur.com/fuv63ur.png
Step 1: Click on first dropdown (soda popper in screenshot)
Step 2: Select first item in list (Scattergun, FaN, Backscatter)
Step 3: Select the crosshair these 3 weapons should use in the other dropdown (in the screenshot I chose Brackets)
Step 4: Press Add. You now see it get added to the list (items with the red cross symbol in my screenshot)
Step 5: Now repeat this for every weapon in that first dropdown list.
You also have the option to pick custom explosions for rocket launchers and such
(these are simply smaller to avoid visual clutter. If you don't know/need them then don't bother)
Step 6: Download Package
Step 7: Unzip the crosshairs.zip, put the unzipped folder called Crosshairs in Custom
Step 8: cl_crosshair_file "" (or the None crosshair in Options > Multiplayer, but you know how to use console)
https://i.imgur.com/44xegcw.png
Here's an example of my own setup. note the path tf\custom\crosshairs\materials\vgui\replay\thumbnails
All that matters for you is that you have the folder in tf\custom. cfg.tf already does all the work for you after you select a crosshair for each weapon. You just need to make sure you put the folder in the right place.
Everything underneath is additional information so you can find if anything went wrong
The files in the Thumbnails folder are the crosshair images (VTF files)
The VMT files are simple txt files that help the game handle the VTF images
Cfg.tf's folder should look the same but there will be way more VTF images in this folder (all the ones available on the site)
https://i.imgur.com/wXK7VBC.png
in the Crosshair folder you'll find a Scripts folder.
This contains a bunch of txt files. These txt files are what tells the game what a certain weapon's stats are. Here is where the path leading to the None crosshair is changed (you'll find the Thumbnail folder path near the bottom of these files)
For reference I currently have 76 files in the scripts folder. if you're missing one you can check manually here. Any missing file will result in you not having a custom crosshair for those weapons
If you wanna know why and how this works:
The Thumbnails folder is used by the game for thumbnail previews of the old replay system.
Since this can theoretically be any image of in-game gameplay it is not checked by sv_pure 2.
The txt files for the weapons consider this a valid path for crosshairs. So combining the crosshairs in the unchecked Thumbnails folder and the txt files for weapon stats you can alter the in-game None crosshair to use custom images
It's not a big deal. I have almost no memories of it happening anyway.
The website's been down for a long time already. There was a page on the site that was still accessible w all the downloads but I can't seem to find it atm. Might've gone down too by now
I've tried looking for plug-ins instead. I used a plug-in for gimp in the past which could save images directly as VTFs so VTFedit wasn't needed. Some sites went down, but maybe this works? I do not have gimp downloaded atm so I can't test it
gimp plug-in github (untested atm)
paint.net plug-in I use this for making crosshairs
These people are clearly just trying to be shitters and should learn their actions have consequences.
I feel if users of your platform are concerned w the behaviour of other users on your platform that should fall within the scope of ETF2L.
clearly stuff like this should be out of line
private discordIn the same admin request we brought up how an active gamer was acting really homophomic, promising to hunt down and kill players on lan due to their sexual alignment.
bijlolgreat job, nice to see that they are white (at least tobdot) so you can set color yourself :-). doesn't show that on the screenshots though!
yea all of them are white, but imgur dislikes transparent backgrounds so I make them all green with a white background layer
spammyhscreenshots? :)
https://imgur.com/a/PkLlcBq
VTF names will be changed so these might be outdated in the future or not include all crosshairs
I've been making crosshairs for a couple years now, but never really made any of them easily available to the public (not counting that one time 200 asked me for a couple of crosshair packs which ended up becoming cfg.tf's crosshair pack in which I accidentally included 3 "tob" crosshairs)
Github
Preview (crosshairs are all white, just green for the preview)
Current features
To Do
I will consider making crosshairs when requested.
Keep in mind I don't want to spend time making VTF crosshairs that might see use for 1 day or already exist as VTF but look slightly different. You're able to use mine (wip) or Leth's tutorials to edit the crosshair yourself.
I don't have any talents in design or art so your result will likely be as good as mine if not better
Other resources:
cfg.tf
Leth's tutorial