Tino_
Account Details
SteamID64 76561198020662852
SteamID3 [U:1:60397124]
SteamID32 STEAM_0:0:30198562
Country Canada
Signed Up August 17, 2012
Last Posted February 7, 2023 at 12:43 PM
Posts 1846 (0.4 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse G502
Keyboard Keycool RGB 10keyless
Mousepad  
Headphones AKG 550
Monitor  
1 2 3 4 5 6 ⋅⋅ 122
#658 Formula 1 Megathread in Off Topic

What the fuck is going on?????????????????

posted about 2 years ago
#58 NA Invite Top 100: Hub Post in News
Zetos

Someone being a piece of garbage human doesn't nullify their accomplishments.

posted about 2 years ago
#6 FACEIT Competitive Sixes Beta Test Weekend in TF2 General Discussion

I feel like we have been here before...

posted about 2 years ago
#615 Formula 1 Megathread in Off Topic

If we go HAM 1, VER 2 with HAM getting fastest lap in SA, will will have tied points for the final race in Abu Dhabi.

posted about 2 years ago
#4 Need a rug cleaning website in Off Topic

tf.tv; your #1 web dev soliciting service.

posted about 2 years ago
#39 moy lft in Recruitment (looking for team)

???

posted about 2 years ago
#59 weird music you like in Off Topic

1960's Russian experimental electronic

https://www.youtube.com/watch?v=97nGcr5tHDU&list=PLB909EDE8641C27E3&index=2

posted about 2 years ago
#14 Headset mic picking up my audio in Hardware

Audio gremlins are always an absolute bitch. What I would suggest if your shit isnt working no matter what, is downloading a virtual mixer like voicemeter and hard setting output/input for stuff. But this opens up its own rabbit hole of audio bullshit. If you are familiar with some audio stuff this might be your best bet, if not it will probably just make life even more hell.

posted about 2 years ago
#35 Reptile’s team in 2007 vs open team in TF2 General Discussion

True, but only at the top level. I do not see current IM sollys massively out maneuvering Lansky, WW, Blaze, TLR, Seagull, Dave__AC etc. There were some fucking scary soldiers playing in 11/12.

posted about 2 years ago
#33 Reptile’s team in 2007 vs open team in TF2 General Discussion

100% the 11/12 team, not even a question. That's like season 10-13 of ESEA and had a decently high skill level across multiple teams. The teams and players were probably a little worse than what we see at the very top level today, but by 2011/12 the game was understood to a decent level and invite teams were anything but bad. And honestly the game hasn't evolved that much since that time, yes we have different weapons and the pocket scout meta is different than the more soldier/demo centric play we saw, but the vast majority of the underlying fundamentals are the exact same. The only thing I could see making a difference is the crossbow and modern teams and medics understanding how to abuse it because that shit is mad broken.

posted about 2 years ago
#40 RGL: Money and Development- A Spectator Suggestion in TF2 General Discussion
Unicorn_Wizard

Does anyone actually consider popo the sandbagger? He played med and then shitposted.

posted about 2 years ago
#32 RGL: Money and Development- A Spectator Suggestion in TF2 General Discussion
reno If anyone has any suggestions on other ways we should handle this, please let me know.

Outside of NC dont class restrict people, and above open require rosters to have 3/6 of the same players as the previous season to move up. The league (should) have settled by now so IM/Adv/Main/Invite should not be open to whatever roster wants to play in it. Maybe allow only 2 "new" rosters that don't have any history in each div per season or something but require the rest of the rosters and players to have some agency and make the divs actually mean something. For as annoying as it was in ESEA the roster requirements really did make the divisions mean something and proving that you can play at that level mean something. The current RLG structure totally takes away any player agency and roster meaning. Rather than being a "team", it's just a name on a spreadsheet that can be dropped the second you meet the requirements.

posted about 2 years ago
#17 RGL: Money and Development- A Spectator Suggestion in TF2 General Discussion
Dreamboat
On one hand, I don't remember it being THAT bad in ESEA
On the other Tino, we literally rang Yui, who was one of the best scouts in the world.
Also I definitely played against a team that rang Stark at one point.

And we did still lose that game...

posted about 2 years ago
#22 worst/cursed huds in TF2 General Discussion

blursed

https://www.dropbox.com/s/gzp5ch6zddnieqj/skill_enhancer.rar

posted about 2 years ago
#12 RGL: Money and Development- A Spectator Suggestion in TF2 General Discussion
scream

Not just directed at you, more to everyone in the community you just happen to be the one talking about it... But I really have to ask (and maybe I am just too much of a boomer) but why is this sandbagging shit such a sticking point for RGL? I don't play anymore, but are sandbaggers or "OP" ringers actually a problem? I haven't truly played since ESEA died, but in comparison ESEA had way less issue with people sandbagging than RGL does, seemingly because ESEA said "fuck it figure it out yourselves" instead of trying to regulate it. I cant help but think that trying to regulate these things really only produces negative outcomes. One, people get super frustrated when they see players that they think should be banned from X or Y class and are not, and two it adds so much extra work for the admin team to try and juggle a whole bunch of super subjective ideas on who is good at what class. Its also not like a whole bunch of players even try to sandbag anyways, most players that plan the game want to play at the level they are capable of rather than down 2 divisions.

posted about 2 years ago
1 2 3 4 5 6 ⋅⋅ 122