Nice idea for an article, but I feel like these numbers and graphs are pretty much useless cause the part where the data is missing or unknown is just too big. For example is the increase in equip rate for the solemn vow because medics couldn't even use the weapon due to the whitelist on the server, were the medics not open to try something different, or maybe the classic 'the other medic is using it so I have to use it as well'.
Most valuable information are the opinions of the medics, and to make fun of someone who has a different opinion than the others is just stupid, cause he's only giving his opinion.
| Account Details | |
|---|---|
| SteamID64 | 76561198042932741 |
| SteamID3 | [U:1:82667013] |
| SteamID32 | STEAM_0:1:41333506 |
| Country | Netherlands |
| Signed Up | June 3, 2014 |
| Last Posted | March 1, 2026 at 11:20 AM |
| Posts | 528 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 8.75 |
| Windows Sensitivity | |
| Raw Input | |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G403 |
| Keyboard | Das Keyboard 4 Ultimate |
| Mousepad | Steelseries QcK+ |
| Headphones | HyperX Cloud Alpha Pro |
| Monitor | Asus VG248QE |
Maybe another idea would be to swap the nations cup and the highlander season around. This way there aren't three different things overlapping and the main seasons and group stages are separated. The only thing you can't really avoid is the playoffs of a season/cup overlapping with the main season of the following season. But I still think people would rather have things overlap than no 6s season at all.
6v6 Nations Cup #8
Captain Application: 26th July – 14th August
Final Groups: 15th August
Group Stage: 16th August – 4th September
Playoffs: 6th September – 25th September
Highlander Season 22
Signups: 2nd August – 26th August
Premiership Qualifiers: 21st August – 30th August
Final divisions: 29th August
Main Season: 6th September – 9th October
Playoffs: 11th October – 30th October
6v6 Season 37
Signups: 13st September – 7th October
Premiership Qualifiers: 4th October – 11th October
Final divisions: 10th October
Main Season: 11th October – 27th November
Playoffs: 29th November – 18th December
Rafff6v6 Season 37
Signups: 25th September – 16th October
Premiership Qualifiers: 11th October – 16th October
Final divisions: 17th October
Main Season: 18th October – 4th December
Playoffs: 6th December – 18th December
you have to move this 6s season back by one week though, cause 6s playoffs usually take three weeks instead of two. but this shouldn't matter that much cause not that many people play in the final week of nations cup playoffs anyway.
just noticed that this will overlap with the last few weeks of hl playoffs, as well as nations cup playoffs, which might be a little bit too much
Nations cups have always overlapped with 6s or highlander. Separating them without any reason is unnecessary and only means that there won't be enough time for the 3rd 6s season. As bloodis said less than 5% of the players actually play in the nations cup, so it won't affect highlander that much anyway.
Rest in peace, condolences to his family and friends
For all the dutchies or people that have visited the Netherlands before:
40 different yoghurt/kwark/vla flavours from Campina :D
https://tiermaker.com/create/campina-yoghurt-kwark-vla-460858
https://i.gyazo.com/321c5719cddeb08ac7e547f73cf8fddd.png
bleghfarecthis is neat but imo a logs.tf extension would be much more applicable
This already exists when the user has his game info on public: https://chrome.google.com/webstore/detail/tf2-stars/hfbjphgoffoahbnlkpfijmefofmmcfng?hl=en
it's just for etf2l, ugc and logs.tf though, not rgl
gibusGritomai dont like the idea of having rockets you can't see appear out of nowhere to kill youdbkfundamental game changes like projectiles ignore teammates or speed buff need more testingwhat needs to be tested? no pocket has ever watched three straight rockets get absorbed into his tanking demos fat ass as he exists in choke and said "yes good, print" instead of dealing approximately 75 damage worth of spam to an overhealed class
On top of that, isn't it possible for example on gully last to have a heavy fully healed in the shutter, so a soldier/demo can just spam through the heavy and the other team can't really stop them because there's a 450 hp heavy in the way? I don't know if that's actually helpful but I feel like teams can also 'exploit' that.
ETF2L is thinking about using some of these plugins next season, would be sick
yosemit3MrWheatleyTimTumHere you go.MrWheatleySunset HUD with looping animated sunset backgroundthat's sick, do you have a download for that? :o
https://i.giphy.com/media/mADYLUrYECxRKcSWWb/source.gif
It's a .vpk for easy install. For some HUDs it won't work out of the box. For Sunset HUD you have to go to resource/ui/mainmenuoverride.res and find "Sunset" or for other HUDs "Background" and turn "visible" to 0
The download link is down, does anyone have it?
This should be it
aratingadoes anyone here still have the b10 version? if someone does, could you please upload it somewhere, it would help me a lot
This is still a thing on rc2 though:
It was posted on r/LivestreamFail, this guy totally understands how games work:
Didn't serveme add anti-DDoS servers for NA as well? Why not use them?