Nuclear threat
Let's hope it stays on special alert and nothing more...
| Account Details | |
|---|---|
| SteamID64 | 76561198042932741 |
| SteamID3 | [U:1:82667013] |
| SteamID32 | STEAM_0:1:41333506 |
| Country | Netherlands |
| Signed Up | June 3, 2014 |
| Last Posted | July 15, 2026 at 5:42 PM |
| Posts | 530 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 8.75 |
| Windows Sensitivity | |
| Raw Input | |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G403 |
| Keyboard | Das Keyboard 4 Ultimate |
| Mousepad | Steelseries QcK+ |
| Headphones | HyperX Cloud Alpha Pro |
| Monitor | Asus VG248QE |
SOOOOOAPYMEISTERyou can do texture bugs like this on some other maps as well like the snakewater windows outside cheese. probably even more examples that im too lazy to find
Yeah texture bugs always felt fairly random to me compared to wallbugs. But maybe I've been doing them wrong (+ I probably haven't practiced texture bugs enough). There must be interesting texture bug spots for sure
At first I was planning to make a part two to this video, but since the video is unlisted and some maps have received several updates I've included most of these spots as well. The selected maps are based on ETF2L's, RGL's and ozfortress's map pool. I couldn't find any rules on ozfortress about wallbugs, but in RGL they are allowed. ETF2L does have some rules about using wallbugs:
A spot on the map is commonly banned if:
- It gives players the possibility to see things they shouldn’t be able to (e.g. looking through walls).
- It gives players a way to shoot others without other players being able to shoot them.
- It doesn’t work on both sides of the map.
Wallbugs are not considered an exploit unless they meet any of the criteria above.
- cp_snakewater_final1: ETF2L, RGL, ozfortress
- cp_gullywash_f6: ETF2L, RGL, ozfortress
- cp_process_f9a: ETF2L, RGL, ozfortress
- cp_metalworks_f2: ETF2L, RGL
- cp_sunshine: ETF2L, RGL, ozfortress
- cp_granary_pro_rc8: ETF2L, ozfortress
- cp_prolands_rc2ta: -
- koth_product_final: ETF2L, RGL, ozfortress
- cp_reckoner_rc6: RGL, ozfortress
- koth_bagel_rc5: ozfortress
- koth_clearcut_b15d: RGL, ozfortress
https://i.imgur.com/Qtxro1r.png
Thanks to Boshy for introducing me to PVRIS at the end of last year, already #2 artist this year
blankkNew dust 2 t spawn/suicide https://m.imgur.com/a/4SCdqCG
"Slight visibility tweak" lmao
Not really a comp player, but Jerma just broke his viewer record with more than 100k viewers on Twitch:
I haven't watched the game yet, but looking at the logs lolguy deserves a lot of credit as well. 28 vs 67 deaths is a huge difference, 28 deaths in 3 hours is already insane
eddiiee
https://cdn.discordapp.com/attachments/849507611002273853/867133012516536330/Discord_EfCP4fURR9.png
^boshy alt
that's just his main?
Forty-Bot+ some option to filter 6v6/hl/2v2 games out from the rest when checking a player
that would be way cooler than looking at the divisions on etf2l for europeans, in case of burgers there is probably no good way to do that atm
no idea about apac
ps: this is probably the biggest issue why we don't have a european pickup site atm
I want to start scraping RGL at some point (see this issue). Unfortunately, RGL doesn't really have an API, so I'd have to scrape their site :l. Honestly, if ETF2L has an API I would look into them first.
glasscouple things i noticed
-tried filtering blaze's logs down to just soldier on product in the logs.tf era, and it returned nothing
-is there a way to generate winrate after filtering out ultiduo and stuff?
-b4nny has 283% acc on pyro
-class stats seem inaccurate. it is claiming arrek is undefeated on sniper, n=5. is that like, logs where he played majority sniper
cheers. don't change the design. every website built after 2010 looks like shit
the pyro acc is possible because of the detonator or other flare guns
This looks very sick, finally a reason to play all these unplayed single player games from Humble Bundles etc.
dbktheyre so confident for how it turned out last time
the faceit 6v6 platform before b4nny got involved was fine (at least in EU), just not enough people played it
arcadiaIt depends sort of. The method servers to illustrate the larger trends, as its hard to exactly make everyone perfectly next to every person they share logs with. The generation is randomly seeded so you can get shuffled next to lots of random people but on the whole the grouping will always trend the same way
Yeah makes sense, can see some general trends. Anyways nice work!