Maybe another question I have is why people still use stairs on their maps instead of just ramps? Isn't a ramp much more consistent than stairs (for damage)?
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SteamID3 | [U:1:82667013] |
SteamID32 | STEAM_0:1:41333506 |
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After Beater's map maker competition I really want to try and make a decent koth map for 6s. I haven't really started yet but I've already watched a tutorial for Hammer.
But before I start I've been asking myself a question I couldn't really answer: Why are some existing koth maps not popular in 6s?
I'm thinking of maps like:
- koth_warmtic
- koth_ashville
- koth_warmfront (maybe)
- koth_bagel (I haven't really played that map but it seems most people dislike it)
Maybe there's an obvious answer I'm forgetting but I'm trying to learn so I can prevent these things when making a map.
I know UGC has an extra week in the regular season, but they always have a 'random/new' map in the mappool during the regular season. I really like that.
S23+24: koth_bagel_rc2a
S22: koth_forge_b3
S21: cp_reckoner_b2a
S20: cp_metalworks_rc7 (for Europe that's a random map)
YeeHawShow Contenti guess my post was unclear, I just meant that it’s not efficient for improving at the game if you have a pyro on your team since in 99% of all the other games there will not be a pyro. otherwise i don’t personally mind having a pyro on my team as long as he is having an impact because if he’s not then its like having a sniper, u have to do more work because it’s 5v6 if he misses.HiipFireYeeHawI’m glad that you have convinced yourself it’s unfun to play with a pyro kidHiipFirelmao imagine saying that Olgha carrying on pyro is “excessive” offclassing, he’s winning you the pug lmaonot all about winning boy, id rather lose and improve than roll someone 5-0 (especially in a pug (especially with a pyro))
pugchamp admins are poo
that being said pugs are just practice games, so you bringing up whether the pyro is winning the pug for u is irrelevant
I agree that when a pyro is useless in a pug he deserves a ban, just like a sniper or spy. But when he's doing really good it's just because the other team doesn't know how to deal with it.
Let's say Valve will implement everything we use now into matchmaking, how would you explain to players to only use pyro on last but not on the other points? Have an invisible wall from last to second so only scout, soldier, demo and medic can go to second? People are afraid to try new things, even though I have to say the new pyro changes are a bit too good. But the idea of running a full-time pyro shouldn't be a problem.
And if you want to play pugs just to 'practice' or 'have fun', you can also just not pick the players that run pyro? I'm not saying I like that solution but it's the easiest way to prevent full-time pyros in pugs.
Most of these players shouldn't even be an admin on pugchamp imo