Stochast1c
Account Details
SteamID64 76561197995209440
SteamID3 [U:1:34943712]
SteamID32 STEAM_0:0:17471856
Country United States
Signed Up August 17, 2012
Last Posted December 18, 2019 at 9:59 PM
Posts 323 (0.1 per day)
Game Settings
In-game Sensitivity 3.41
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
120
Hardware Peripherals
Mouse Zowie ZA12
Keyboard SteelSeries 6GV2
Mousepad Puretrak Talent
Headphones ODAC > O2 > HE-500
Monitor Asus VG236H
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#58 4Plug in Customization

Provided the plugin still works, this should do what you want to do #57.

However, since all you want to do is swap huds you can do it manually very easily. Because tf2 only looks for the core directories two levels into custom/, you can effectively remove custom files by placing them one level deeper into custom/.

Therefore, you can make an extra folder in custom/ called "disabled", and move whatever hud you don't want to use into that directory, leaving the hud you wish to use in custom/. Then you can just cut and paste the hud (from custom/disabled/ to custom/ and vice versa) when you want to swap them.

Path to used hud: tf/custom/HUD/
Path to disabled hud: tf/custom/disabled/HUD/

posted about 8 years ago
#104 Confirmed MM Hackers in TF2 General Discussion

"UltraLord" [U:1:84051331]
"MarShan" [U:1:150808377]

UltraLord was running aimbot heavy and dh soldier
MarShan was a medic who was hitting perfect bhops and was doing something funky with his hitbox (is that a ratehack), also seemed to have an aimbot on his crossbows.

posted about 8 years ago
#65 Confirmed MM Hackers in TF2 General Discussion

"Mike" [U:1:79693024]
"Bolbi" [U:1:184063926]
"Doobly Doo" [U:1:221016753]

"fade" [U:1:193962316]

4 queue, Top three were snipers, last was a medic healing them, but also was using a spinbot

posted about 8 years ago
#263 notoHUD in Customization

@262, Like I said, you forgot to update the file for the most recent update. You need to replace the PartyHasLeaverGroupBox with PartyHasLowPriorityGroupBox section. See the github for what changed, but if you have made no modifications you can just copy and paste from the default file.

posted about 8 years ago
#258 notoHUD in Customization

#257, you forgot to update lobbypanel.res for the changes from the most recent update.

posted about 8 years ago
#39 SolarHUD in Customization

Another update reminder, the new update has two cool features. First, it crashes your game when you try to queue. Second, (and this isn't the case with this hud), you crash when you join a mm game.

I just pushed an update to fix problem one, and problem two is a problem if you don't run the .bat file to update the default files. Don't get 5hr mm banned.

posted about 8 years ago
#30 The Future of ESEA Invite in TF2 General Discussion

#25, from a professional standpoint sure, but the match post on reddit has been the only match this season to get more than ~10 comments. In fact, there have been three major posts about the game. This cast penetrated the casual tf2 audience far more successfully than any cast this season, and a quick reddit search has this cast even beating out the i55 grand finals post discussions.

I suppose it is a matter of which audience does competitive tf2 wish to get into the game, but I'd argue that a rare cast that panders to the casual tf2 audience isn't a bad thing. As long as these matches don't occur more often than every 3 years I can only see these casts helping the scene grow.

posted about 8 years ago
#38 SolarHUD in Customization

Finally fixed the crash on game launch when matchmaking is available. I apologize for the multiple posts, but the instant crash was not a simple fix.

For those hud editors out there looking to fix their huds crashing on launch, I have three things for you to try. First, add all of the if_competitive lines to your mainmenuoverride. Second, if still crashing, remove any button that takes you to the matchmaking menu that isn't PlayCompetitiveButton. Third, do what I did (I didn't try method 1), and completely convert gamemenu and mainmenuoverride to #base inheritance files, ala wiethud.

posted about 8 years ago
#2697 HUD editing: short questions, quick answers in Customization

Also asked in the update thread:

Game crashes immediately on launch when matchmaking is active (at least for the stress test, can't confirm beta pass). Deleting my main menu (gamemenu and mainmenuoverride) fixes the problem, so it must lie there. Here is my most recent commit for those files.

Is there something I am missing or did a dumb with?

posted about 8 years ago
#15 HOW TO Update your HUD for Comp MM Update in Customization

Might as well post here:

Game crashes immediately on launch when matchmaking is active (at least for the stress test, can't confirm beta pass). Deleting my main menu (gamemenu and mainmenuoverride) fixes the problem, so it must lie there. Here is my most recent commit for those files.

Is there something I am missing or did a dumb with? Most likely will switch to wiethud #base files if there isn't an easy fix.

posted about 8 years ago
#37 SolarHUD in Customization

Since I just pushed the fix for the matchmaking part of the hud, I'm making a post here to alert those who don't fervently check the repo, especially since the next stress test is coming shortly.

Please let me know if there are any major matchmaking issues with the hud.

posted about 8 years ago
#39 GitHub Repo for TF2's Base HUD in Customization

#36, did you even read the first post...

Either way, mana doesn't update the repos for anything less than major updates (and oftentimes takes him days to do so), so I would not use this repo as a base for any hud. You are far better either using the vpk's and extracting, using the SteamDatabase/GameTracking repo, or using a fork of tf2basehud (Tewgon is pretty on the ball with updates).

posted about 8 years ago
#2622 HUD editing: short questions, quick answers in Customization

#2619

ItemTrackerPanel in resouce/ui/quests/questitemtrackerpanel_ingame_base.res

posted about 8 years ago
#5 What is cl_interp? in Q/A Help

http://www.gdcvault.com/play/1022195/Physics-for-Game-Programmers-Networking

posted about 8 years ago
#2588 HUD editing: short questions, quick answers in Customization

Is there a way to change the font and font color of the points inside of the contract completion bar of the menu (questlog). Everything else I can change within the .res files but these seem to be hardcoded (clientscheme QuestFlavorText and White and Black color) in.

Am I correct in this assessment or is there another file that I am missing (I'm using the base quest files in quests/) that has precedence since this is the pauling2 contract?

posted about 8 years ago
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