In Season 1 we will have the league use our current point system that has been used in our other leagues as a test run. The way that it works is that for every game, a winning team can earn up to 3 points; a losing team can win up to 1 point. Both teams earn points based on the number of rounds they win in the game. (See examples below)
This means that the winning team has incentive to win by as much as possible.
As in, parking the bus to get a 2-1 victory will get you fewer points than a 5-1 victory. This also incentivizes the losing team to try as hard as they can to win as many rounds as they can, even if they’re going to lose the game.
Loser Points = ((Losing Team Rounds Won)/(Winning team rounds won - 1))
Winner Points = 3 - Loser Points
- Example 1 - If the final score was Froyotech 5 - 0 Ascent, Froyotech would get 3 points and Ascent would get zero.
Ascent = (0/4) = 0
Froyotech = 3-0 = 3
- Example 2 - If the final score was Froyotech 2 - 0 Ascent, Froyotech would get 3 points and Ascent would get zero.
Ascent = (0/1) = 0
Froyotech = 3-0 = 3
- Example 3 - If the final score was Froyotech 2 - 1 Ascent, Froyotech would get 2 points and Ascent would get 1 point.
Ascent = (1/1) = 1
Froyotech = 3-1 = 2
- Example 4 - If the final score was Froyotech 5 - 1 Ascent, Froyotech would get 2.75 points and Ascent would get .25 point.
Ascent = (1/4) = .25
Froyotech = 3-.25 = 2.75
- Example 5 - If the final score was Froyotech 5 - 4 Ascent, Froyotech would get 2 points and Ascent would get 1 point.
Ascent = (4/4) = 1
Froyotech = 3-1 = 2
- Example 6 - If the final score was Froyotech 3 - 1 Ascent, Froyotech would get 2.5 points and Ascent would get .5 point.
Ascent = (1/2) = .5
Froyotech = 3-.5 = 2.5
Winning will always give a team a significant portion of points. Generally these numbers will align with the teams W/L record; the times it does not, is often for mid-table teams. If you have one team who won 1 more game, but all of their losses were rolls, and you have one team that consistently had close games even when losing, then the team with one more loss might be able to make up the point gap.
The point system thus benefits teams that are more consistent over the course of the season across all
The point system is supposed to benefit teams that are consistent across all matches, and in a sense it does work this way: it helps stable teams with existing synergy. Yet the rule punishes newly formed teams and move-up teams, who may suffer early losses, only to recuperate them as they improve over the course of the season.
I played in the first season of RGL Highlander in Invite, and my team (IRENE) went 9-1 in the regular season, ending with 23.7 points. Our opponents (KND) went 8-2 but had more rounds, so they entered playoffs with 24 points. As a result, they were given first seed, and my team second seed, which annoyed some of my teammates. We ended up winning in the grand finals, however, so the point system really did nothing but cause us frustration. Additionally, the same situation occurred in the Advanced and Open divisions that season: the first seed team coming into playoffs had more “points” but less wins overall than the second seed team, but the first seed team ended up losing out to the second seed team anyway.
The rules document makes the argument that that the point system incentivizes the losing team to try and win as many rounds as possible. But in my experience, the losing team in a match is already incentivized to try as hard as possible to get rounds. ESEA bases its Invite playoff seeding on the following criteria, in order: Wins, Head-to-Head, Rounds For, and Rounds Against. So, even if a team is playing a match against the top team in the division, they are still motivated to get as many rounds as possible, because those extra rounds are likely to help that team in the playoffs race.
I understand that the point system is supposed to discourage teams from parking the bus, which is a plus, but overall I don’t see how it is superior to a system where wins matter the most.
All that aside, I’m optimistic about most other things mentioned, and I appreciate the effort that sigafoo made to contact representatives from all the S31 Invite teams to discuss the league and get feedback. S1 hype c: