Cerdur>> http://www.teamfortress.tv/441/frag-clips-thread <<
not to be rude but I don't think anyone would want to watch it in this thread as well.
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Cerdur>> http://www.teamfortress.tv/441/frag-clips-thread <<
not to be rude but I don't think anyone would want to watch it in this thread as well.
playing dm while focusing on not flicking is a start, maybe you won't hit but you'll get out of the bad habbit, then try to smoothly move your mouse which will help you track predictable movement, it takes time.
erynnLupusPlease for god sake get new servers for pugchamp eu, its unplayable and sometimes they lag out for more than 10 seconds.
Which ones are having issues
the majority of them in europe, tragic servers seem to be a problem since it happened after you got them.
I should get around 80 ping to eu servers but I get 100+ sometimes around 115 which combining with the lag is just unplayable.
I'll start wishing for lego to not reach playoffs so there won't be more laggy frags in your videos.
avaiihnwell their right but I would like to say that I enjoyed it quite a bit anyway. Nice work even though you could have put it in the other thread.
I just don't want you to get the impression that it's bad. It's not. Just misplaced
they are not linking to the fragclip thread.
they are linking to the thread of the person who made this video, there is no reason to have 2 of the same threads so it's not misplaced, it's unnecessary.
the only reason lego wasn't prem for several seasons was because they didn't want to lose most of their officials and actually do well in div 1, happy that at the end they decided to just find replacements for the players that didn't want to commit to prem and now they are 2nd place in prem.
SentinelDishSoapis it sad that im a scoutmain but cant aim a shotgun to save my life?
Nah, a big part of aiming is movement and soldier has a vastly different movement speed so not being able to aim with a shotty is understandable
only if you don't use your mouse to aim.
the only scout mains who can't aim shotgun are those who spam strafe keys and don't move their mouse at all.
I don't think there are scout mains that have good tracking but can't aim shotgun as a soldier.
are we sure we want new players exposed to people like SHOWSTOPPERK1NG?
i5 - 2500 3.10 GHz
8 gb ram
750 gtx Ti
and I am connected to my modem with an ethernet cable.
flufPhoenix2180-100 pingI think this might be the problem
well that's not going to change anytime soon, so I want to know if there is anyway to make it even slightly better than it currently is.
I usually play on around 80-100 ping and whenever I surf a rocket in a middle of a fight it feels like I am teleporting instead of being smoothly launched in the air which causes my aim to try and adjust to it which just makes me twitch and makes it inconsistent.
it mostly affects me when I play soldier and it happens so frequently lately that I feel like I have to ask.
I wanted to know if there is anyway to make surfing rockets smoother.
I did read a bit about cl_smootht and smooth time but it looks like people are contradicting each other a lot on what it affects and the downsides of it, please make sure you know what you're talking about before commenting on it since I think there is enough confusion.
thanks in advance.
needing to rely on other people for survivebility is always frustrating, atleast when you die as a mobile class that can deal a lot of damage it's mostly your fault and you can control it, on medic it's much more difficult and less rewarding.
jango00no offense but he is like 3 years too late for a comeback
he quit less than 2 years ago, how exactly does that work according to your logic?
while we are on this topic I always wondered if there is any reason for the detonation of stickies to be delayed by ping, it makes sense for it to be like hitscan weapons, that the damage of the sticky will be delayed but the sticky it self would detonate as soon as you press it, there is no "travel time" on detonation so nothing to really compensate for when having high ping no?
the current way that they detonate is by being shot like a projectile so they are delayed by ping (makes sense) and then delayed again for the detonation, so people with relatively high ping (80+) who use stickies to defend them selves suffer from double their ping.
if anyone has any explanation of why this is better than making the detonation to not be delayed by ping but only the damage please do so here.