https://www.youtube.com/watch?v=Og5-Pm4HNlI
well made, but felt a bit cringy, espicially in the blizzcon livestream.
| Account Details | |
|---|---|
| SteamID64 | 76561198049741167 |
| SteamID3 | [U:1:89475439] |
| SteamID32 | STEAM_0:1:44737719 |
| Country | United States |
| Signed Up | September 20, 2013 |
| Last Posted | December 21, 2025 at 11:15 AM |
| Posts | 529 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 0.8 |
| Windows Sensitivity | 1 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1152x864 |
Refresh Rate |
240 |
| Hardware Peripherals | |
|---|---|
| Mouse | razer viper mini |
| Keyboard | keychron k3 |
| Mousepad | Havit XXXL |
| Headphones | hyperx cloud mix |
| Monitor | AW2521HF |
ReeroT0mWow you guys seem way too salty about overwatch. It's going to difficult as fuck to get to the top level and also hard to continuously play at the top level. Stop crying just because it get tons more support than tf2 does and is getting astronomically more popular.
I mean yeah I might have made a slightly hyperbolic statement but don't just call anyone who criticizes a game "salty" or "crying" especially when that game has plenty design flaws
yes because saying that overwatch doesn't require any skill to get to the top level because of ults is an actual criticism and not "being salty" or "crying"
no one would call you out on your stupidity if you would actually raise decent points, instead you're saying the same stuff people said when the game was barely a week into the closed beta.
people like you that played quake/cs competitively are the ones that say that tf2 is just a cartoon game that cannot be taken seriously.
people that never played the game and don't understand it, calling the game shit, ironic imo.
tfw an upcoming medic gets dropped 5 times in one map ;(
Mike's double airshot on TLR on snake
Stark's flank on gullywash dropping 404
spudd on viaduct against the aussies
the skill ceilling in ow is high enough that the best players in the game are mostly the ones who had similiar experience before it was released and dedicate a lot of time to it.
and I am willing to bet that anyone bashing the game for being way to easy won't become a top player unless he grinds his ass all day.
even clockwork who bashed the game when it came out is streaming mm for over 5 hours and then probably scrims.
I don't think he would be playing that much if he didn't need to.
btw I never said that being at the highest tier of tf2 wouldn't be hard if there was an initiative for it, but in the current state of tf2, there is no real reason to improve to get to the top level.
pendaI guess he didn't consider himself a pro tf2 player? He played for Awsomniac didn't he? Pretty cool he's found success in overwatch.
it wasn't his proffesion, it was a hobby.
the level in tf2 is if you played the game long enough you will be at the highest tier, so he probably enjoyed playing it and after a while got into prem.
in overwatch to be at the top requires much more, because if you don't practice enough, someone else will take your spot because there is a lot on stake.
what made you get into movie making and what made you quit making them?
yes because it is very likely that they have saved povs from a match that is more than a year and a half old
top 10 cautious and steady plays.
also never knew moursi is such a good scout, he should do prem Kappa
overwatch isn't really relavent for tf2 anymore, 90% of the people that quit tf2 for overwatch won't come back no matter how good their updates become, they probably want to appeal to newer players, I don't think they are capable of making the game bigger anymore.
and I don't think they want to waste too much resources on trying.
johnfEvrewsThe amount of trump apologists on the forums is actually disturbingI'm actually more surprised at the amount of libcucks on this forum
are you really?
would be surprising if it would otherwise
a good start would be emkay's video.
https://www.youtube.com/watch?v=y28xg94xO9E
if it works continue doing the same mid, when it fails change it.
mids should always be played to the strengths of the team.
go to your scripts folder, create a new text file and name it tf2_weapon_sniperrifle
and copy this:
WeaponData
{
// Attributes Base.
"printname" "#TF_Weapon_SniperRifle"
"BuiltRightHanded" "0"
"weight" "3"
"WeaponType" "primary"
"ITEM_FLAG_NOITEMPICKUP" "1"
"HasTeamSkins_Viewmodel" "1"
// Attributes TF.
"Damage" "4"
"Range" "8192"
"BulletsPerShot" "1"
"Spread" "0.0"
"TimeFireDelay" "1.5"
"ProjectileType" "projectile_bullet"
"DoInstantEjectBrass" "0"
"BrassModel" "models/weapons/shells/shell_sniperrifle.mdl"
// Ammo & Clip.
"primary_ammo" "TF_AMMO_PRIMARY"
"secondary_ammo" "None"
"clip_size" "-1"
"default_clip" "75"
// Buckets.
"bucket" "0"
"bucket_position" "0"
// Muzzleflash
"MuzzleFlashParticleEffect" "muzzle_sniperrifle"
// Animation.
//"viewmodel" -viewmodel is now defined in _items_main.txt
//"playermodel" -playermodel is now defined in _items_main.txt
"anim_prefix" "shotgun"
// Sounds.
// Max of 16 per category (ie. max 16 "single_shot" sounds).
SoundData
{
"single_shot" "Weapon_SniperRifle.Single"
"reload" "Weapon_SniperRifle.WorldReload"
"empty" "Weapon_SniperRifle.ClipEmpty"
"burst" "Weapon_SniperRifle.SingleCrit"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"weapon_s"
{
"file" "sprites/bucket_sniper"
"x" "0"
"y" "0"
"width" "200"
"height" "128"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "64"
"y" "-1"
"width" "32"
"height" "31"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}
it should be in the center now, enjoy ;)
PercyyyyyDPI: 1000
Ingame: 1
22 in/360
scout/soldier/sniper
are you sure?
I think it's like 16" and not 22.