Opti_
Account Details
SteamID64 76561197992158662
SteamID3 [U:1:31892934]
SteamID32 STEAM_0:0:15946467
Country France
Signed Up August 19, 2013
Last Posted October 7, 2019 at 12:01 PM
Posts 84 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6
#5 Copenhagen Games Demos Thread in TF2 General Discussion

https://drive.google.com/open?id=1abrw5WbwQbeAgTBe68oLdU-vCM4Vibo_

posted 5 months ago
#6885 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=hPZoUu9Uibk

posted 5 months ago
#6883 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=8DPA2i9QnMY

posted 6 months ago
#93 Copenhagen Games 2019 TF2 - 6v6 & Highlander in LAN Discussion

https://lan.teamfortress2.com/schedule.php
this ?

posted 6 months ago
#271 Most aids log? in TF2 General Discussion

In case you missed it
http://logs.tf/2247922

posted 6 months ago
#23 ETF2L playoffs system in TF2 General Discussion
Starkiethe only fair way to do double elim is for the final to be 2 bo3's as the upper bracket team hasn't lost a match. if it's 1 bo3 (or bo5) then if the lower bracket team wins both teams have lost 1 match but the lower bracket team are the winners. a random map advantage or map pick advantage just seems arbitrary. i understand why it's a necessary evil to lengthen tournaments for LAN but it's not required here as there's already been 28 season matches.

Ok, I get your point that winning game A doesn't give the team as much advantage as it should.
Isn't it possible to properly balance the map advantages, by, for example, allowing the winning team to pick and ban first ?

Also,

Starkiealso i thought bloodis' suggestion was a good idea. personally i prefer mine since it makes the season a proper battle for teams contending for 3rd but his system makes a miracle 4th place run possible

So, both systems are valid and whether s21 or s23 is the best really depends on which teams are in. I don't know if this is actually doable, but maybe the playoffs system/structure should be decided depending on how close the 3rd/4th places are...

posted 6 months ago
#20 ETF2L playoffs system in TF2 General Discussion
BumFreezeI prefer only 3 teams in playoffs. 4 teams is usually more than 50% of the whole div considering how many fold now

Why do you think this is problematic ?

posted 6 months ago
#18 ETF2L playoffs system in TF2 General Discussion

Playing every thing in a day can make it end very late and also your system doesn't allow the 4th team to participate in the playoffs.
You could allocate less time for playoffs (as ombrack said) and force teams to play within this period of time to make it less boring.
I think we can fuse the s21 idea and the current system as:

Game A 1 vs 2 (with map pick/ban advantage to 1)
Game B 3 vs 4 (with map pick/ban advantage to 3)

Game A winner goes to final (and has pick/ban advantage in the finals)
Game B looser is out
Game B winner plays Game A looser in Game C
Game C winner goes to final

This format can be made not boring. You can force all games to be played in 1 week. A and B on day 1, C on day 2 and final on day 3, days do not need to follow each other. We can even now merge onto your original idea and play game C and final on the same day.
This makes the season relevant because ending at the top of the tables gives you advantages in the picks and/or a direct chance to reach finals.

edit: heh, pretty much Setsul's idea but 10 minutes too late...

posted 6 months ago
#6 Golden Caps in TF2 General Discussion
OsirisReduce the round timer from 10 minutes to 5 minutes, new mid begins if no-one caps. Eventually someone will wipe on mid, and there will be double the opportunity for those "let's just try something because they don't have enough time to roll us back to our last anyway"-pushes. I think 5 minutes to make a successful last push is ample time, especially for a tiebreaker round; it's not supposed to be just as fair as normal play, it's supposed to break the tie.

I prefer this idea over the "mid wins when timer goes off".
Pushing on mid is pretty hard, especially if the team that is holding mid is not focused on pushing from it but just defending it.

But then, reducing the round timer would lead to weird scenarios where:
- Team A has 2nd
- Team B holds last
- 1 minute left on the round timer
- Team A wants to let Team B push so that they don't risk a wipe on next mid and just concede one point.
- Team B doesn't want to push so that they reset the round timer and then can have another mid without pushing 2nd

posted 6 months ago
#4 Music Documentaries in Music, Movies, TV

https://www.youtube.com/watch?v=PdpP0mXOlWM

posted 6 months ago
#2 crosshair changing wideness in Customization

does this fix your problem ?
https://www.teamfortress.tv/43087/crosshair6-keeps-changing

posted 7 months ago
#2 ETF2L S32 W6: Faint Gaming EU vs. l'En Avant de Guingamp in Matches

Matthes (babe) instead of Rising ?

posted 7 months ago
#6 Imperial War Museum trip :) in Off Topic

I see two huge guns on the second picture :p

posted 7 months ago
#8 ETF2L S32 W5: l'En Avant de Guingamp vs. veu crever in Matches
OmbrackSo I've lost 3 maps in 1 evening, over 2 different games, involving 4 different teams

Don't worry, my guy Elacour joined a game with 5 minutes left as medic. His team was in the lead 2-0 and about to push last against the seed 8 of prem. 10 minutes later and after having lost the golden cap of that same map, he's being subbed by you. Making it probably the most inefficient prem performance of all time.

posted 7 months ago
#4 Faint loses Rising, takes Matthes into their own hands in News

With Ombrack and Matthes in, I am now sexually attracted to FAINT Gaming

posted 7 months ago
1 2 3 4 5 6