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SteamID64 76561197992158662
SteamID3 [U:1:31892934]
SteamID32 STEAM_0:0:15946467
Country France
Signed Up August 19, 2013
Last Posted May 25, 2020 at 11:24 AM
Posts 104 (0 per day)
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#5960 HUD editing: short questions, quick answers in Customization
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?

The way the damage numbers are displayed is dictated by the font used (on your screen HudFontMedium is used for instance). In the ClientScheme.res, fonts are defined with what system font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.

posted about a year ago
#35 You have successfully voted for: Karnax in TF2 General Discussion

You are all delusional, Klassy and Matthes are 10s/10, 2 literal babes. Not voting for either of those is simply wrong.

posted about a year ago
#7 ETF2L S33 maps // Global Map Pool in TF2 General Discussion
HyceI've not heard much about how Logjam faired this season in either ETF2L or Ozfortress. I've got a minor list of things to go through on it but if anyone's got any more insight I would appreciate it!

Unfortunately, I didn't get to play a lot of the map so when I say " I have the feeling that this map wasn't liked either", it's mostly by speaking with people rather than actually playing it.
If it turns out I was wrong (and it seems that for the moment, this is the case) then logjam could actually be this very map that stays in the map pool (and you seem to be a quite active/open to criticism map maker so that is cool)

Also, one of the reason I am asking about the maps is that teams are playing scrims regularly now and I think it would be quite helpful to know which "newer" map we will need to practice (So this is more a questions for ETF2l admins I guess).

arnoId. Seems generally well liked and was picked heaps in playoffs.

In ETF2L playoffs, the map was never picked in prem and picked twice in D1 if I'm correct and it is quite interesting to see such a difference.

posted about a year ago
#1 ETF2L S33 maps // Global Map Pool in TF2 General Discussion

Dear gamers,

ETF2L Season 33 is going to start in a few weeks and I personally haven't heard about the maps that are going to be played.

I have the feeling that for a few seasons, there is 1 map that gets added and then removed because it is not particularly liked (S30 cardinal, S31 prolands). S32 featured logjam but I have the feeling that this map wasn't liked either. (No disrespect to the creators of the said maps tho).
What map would you like to see in the next season ?
Maybe it is time to agree on a map that will be played for several seasons in a row ?

It could also be a good idea to synchronize with whoever are the creators of the new NA league (replacing ESEA) to have the same map pool across the 2 regions (and maybe even with OZFortress/AsiaFortress as well).

I personally liked metalworks and it seems like it's been played for a lots of seasons in ESEA so I would guess NA players liked it... But maybe I am wrong.

posted about a year ago
#6901 Frag Clips Thread in Videos


posted about a year ago
#5 Copenhagen Games Demos Thread in TF2 General Discussion


posted about a year ago
#6885 Frag Clips Thread in Videos


posted about a year ago
#6883 Frag Clips Thread in Videos


posted about a year ago
#93 Copenhagen Games 2019 TF2 - 6v6 & Highlander in LAN Discussion

this ?

posted about a year ago
#269 Most aids log? in TF2 General Discussion

In case you missed it

posted about a year ago
#23 ETF2L playoffs system in TF2 General Discussion
Starkiethe only fair way to do double elim is for the final to be 2 bo3's as the upper bracket team hasn't lost a match. if it's 1 bo3 (or bo5) then if the lower bracket team wins both teams have lost 1 match but the lower bracket team are the winners. a random map advantage or map pick advantage just seems arbitrary. i understand why it's a necessary evil to lengthen tournaments for LAN but it's not required here as there's already been 28 season matches.

Ok, I get your point that winning game A doesn't give the team as much advantage as it should.
Isn't it possible to properly balance the map advantages, by, for example, allowing the winning team to pick and ban first ?


Starkiealso i thought bloodis' suggestion was a good idea. personally i prefer mine since it makes the season a proper battle for teams contending for 3rd but his system makes a miracle 4th place run possible

So, both systems are valid and whether s21 or s23 is the best really depends on which teams are in. I don't know if this is actually doable, but maybe the playoffs system/structure should be decided depending on how close the 3rd/4th places are...

posted about a year ago
#20 ETF2L playoffs system in TF2 General Discussion
BumFreezeI prefer only 3 teams in playoffs. 4 teams is usually more than 50% of the whole div considering how many fold now

Why do you think this is problematic ?

posted about a year ago
#18 ETF2L playoffs system in TF2 General Discussion

Playing every thing in a day can make it end very late and also your system doesn't allow the 4th team to participate in the playoffs.
You could allocate less time for playoffs (as ombrack said) and force teams to play within this period of time to make it less boring.
I think we can fuse the s21 idea and the current system as:

Game A 1 vs 2 (with map pick/ban advantage to 1)
Game B 3 vs 4 (with map pick/ban advantage to 3)

Game A winner goes to final (and has pick/ban advantage in the finals)
Game B looser is out
Game B winner plays Game A looser in Game C
Game C winner goes to final

This format can be made not boring. You can force all games to be played in 1 week. A and B on day 1, C on day 2 and final on day 3, days do not need to follow each other. We can even now merge onto your original idea and play game C and final on the same day.
This makes the season relevant because ending at the top of the tables gives you advantages in the picks and/or a direct chance to reach finals.

edit: heh, pretty much Setsul's idea but 10 minutes too late...

posted about a year ago
#6 Golden Caps in TF2 General Discussion
OsirisReduce the round timer from 10 minutes to 5 minutes, new mid begins if no-one caps. Eventually someone will wipe on mid, and there will be double the opportunity for those "let's just try something because they don't have enough time to roll us back to our last anyway"-pushes. I think 5 minutes to make a successful last push is ample time, especially for a tiebreaker round; it's not supposed to be just as fair as normal play, it's supposed to break the tie.

I prefer this idea over the "mid wins when timer goes off".
Pushing on mid is pretty hard, especially if the team that is holding mid is not focused on pushing from it but just defending it.

But then, reducing the round timer would lead to weird scenarios where:
- Team A has 2nd
- Team B holds last
- 1 minute left on the round timer
- Team A wants to let Team B push so that they don't risk a wipe on next mid and just concede one point.
- Team B doesn't want to push so that they reset the round timer and then can have another mid without pushing 2nd

posted about a year ago
#4 Music Documentaries in Music, Movies, TV


posted about a year ago
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