Odissius
Account Details
SteamID64 76561197961499023
SteamID3 [U:1:1233295]
SteamID32 STEAM_0:1:616647
Country United States
Signed Up August 16, 2012
Last Posted June 14, 2013 at 10:14 PM
Posts 282 (0.1 per day)
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#2 Prem / Invite mouse settings in TF2 General Discussion

This is legit.

Nice work dude.

posted about 11 years ago
#59 Pocket LFT in Recruitment (looking for team)

Played with him in a newbie mix the other weekend, he was our med.

Didn't see any negative issues like the ones mentioned in this thread...

posted about 11 years ago
#34 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion
TwinqeOdissius What is this resistance to change from the shitties in this thread?
Usually, it's hard to convince the community to change something when you call people who disagree with your suggestion 'shitties' and repeatedly shoot down legitimate criticism.

Waiting for legit criticism of an increase of 15 FOV, apparently people think it breaks the game.

None has been posted yet.

posted about 11 years ago
#28 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion

Finally a reasonable person enters this thread.

Thank you.

posted about 11 years ago
#26 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion
brownymasterDid you even read my link? Widescreen is 105 FOV at 16:9 ratio, 100 at 16:10. You're already playing at higher FOV. What you seem to want is over 120 real FOV which is a huge difference.

And you wonder why people are so antagonizing towards you. You disregard everything everyone says and take what you think as fact.

It's old news, I already know about that.

Anyway, the fuck is your point? The way the FOV is capped now is too low = eyestrain + headaches.

The fix I am suggesting fixes this problem and doesn't change gameplay. What is this resistance to change from the shitties in this thread?

posted about 11 years ago
#23 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion
brownymasterComplains about shitposts, then continues to shitpost and blame the community. If it's not a huge difference, stop fucking complaining about it. Obviously it's a difference if you're whining so much to change it.

PS. http://www.gotfrag.com/tf2/forums/thread/391383/
FOV IS NOT 90 FOR WIDESCREENS. WHOEVER HAS 4:3 RATIO HAS TO DEAL WITH IT. Get a widescreen if you want your 105 FOV.

do you even read?

Big difference in the sense that @ 90 FOV = I can't play TF2 vs. 105 FOV = all eyestrain/headaches solved.

No difference in the sense of having any effect on gameplay.

It's 2012, who doesn't have a widescreen?

posted about 11 years ago
#21 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion
domoI meant passed 100 fov, its fucking weird, ive tried 105-120 in the iT jump servers

How was i shitposting?

Because what you said was false.

Yeah bro there is a HUGE difference between 100 and 105 *rolleyes*.

shifty1gstupid

shitlord pls go

posted about 11 years ago
#25 interesting way to raise school spirit in TF2 General Discussion

Oh yeah, this must be the new off-topic forum.

posted about 11 years ago
#18 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion
domohigher fov gives more eye strain

Please...stop shitposting.

I figured that was one of the reasons Enigma worked so hard to make TF.TV...so we'd have a better community here.

posted about 11 years ago
#10 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion
disengagethis is just stupid

What a useful contribution.

posted about 11 years ago
#7 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion
DrakeMegrimThe 15 degrees allows you to see substantially more at long distances. There's a hard cap on fov for a good reason and they've made a lot of intentional changes to Source to disallow it.

Look at the comparison screenshots mate. There is barely any difference at all.

There is no good reason for 90 FOV hard cap.

posted about 11 years ago
#4 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion
WithADanceNumberIt does infact give an advantage and is not intended to be a part of the game. It's the same as that thread dealing with flat textures or high picmip.

Are you misunderstanding me? Obviously 170 FOV via Eye-finity set up provides a clear advantage. One that cannot be stopped by a client. Flat textures or high picmip CAN be stopped by a client.

posted about 11 years ago
#2 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion

I've taken some screenshots so you can see how negligible the difference between 90 and 105 FOV is.

Badlands:
75 FOV (lowest default, for reference)
90 FOV
105 FOV
120 FOV (keep this illegal in ESEA, too fisheyed to play with anyway)

Badwater:
90 FOV
105 FOV
170 FOV (legal in all formats, cannot be prevented)

Granary:
90 FOV
105 FOV

Snakewater (Mid):
90 FOV
105 FOV

Snakewater (2nd):
90 FOV
105 FOV

Snakewater (Last):
90 FOV
105 FOV

------------

TL;DR:
- Those of us affected by low FOV can't play TF2 @ 90 without suffering from terrible eyestrain/headaches. Increasing the cap to 105 solves this problem.
- The increase does not affect gameplay for flanking classes.
- Fix is implemented into the config, server-side.

Changes have been made for those affected by colorblindness, let's do the same for those affected by low FOV.

You can sign the Petition Here.

posted about 11 years ago
#1 ESEA PETITION to Implement Server-Side FOV to 105. in TF2 General Discussion

Petition to ESEA to Implement Server-Side Custom FOV up to 105.

As the title says, this is a petition for ESEA to allow custom FOV settings server-side with a cap of 105.

The reason I am writing this petition is because I am looking to the community for some support, in the same way that the community supported those suffering from color-blindness. It should be well known by now that low FOV can cause headaches, eyestrain, and motion-sickness. Even Valve acknowledges this fact, "Smaller FOVs tend to exaggerate camera movement, whilst larger FOVs tend to minimise its effect on the image. Thus setting a wider FOV can sometimes help to reduce motion sickness during gameplay." Source.

After playing TF2 for a while I noticed that I was getting really bad eyestrain and headaches, even after relatively short sessions of play-time. For a while I had no idea what was causing it, but it was getting progressively worse and I just refused to play. I stopped playing TF2 for about a month because of it and switched over to Tribes: Ascend, which has an FOV limit of 115 or 120. I noticed that I never suffered from the same eye strain/headache problems in that game, even after playing for multiple straight hours. That's when I realized that 90 FOV is too "zoomed in" in TF2 and was making me feel like I was playing the game while looking through a letterbox or like I had horse-blinders on (read: too much peripheral vision was cut off).

Shortly after that I was informed about the 'OpenPlugin' which allows you to increase your FOV past the default 90. This meant that I could play TF2 again. Before anyone screams about the OpenPlugin and "wallhax," that has been fixed and is no longer possible (if you recall seeing this video in the past) since the FOV is capped to 130.

-----------

Frequently voiced concerns...

"But won't this destroy scouts and spies' ability to flank?"

No. There is no change in gameplay with a FOV increase of 15 degrees. A player with 105 FOV versus one with 90 does not have any distinct advantage.

"ESEA won't implement this because they don't want to code an exception just for one plugin."

Exactly why it should be implemented into the config as a server-side option (easy solution) or into the ESEA-Client (a bit more work), that way ESEA can dictate the caps of the FOV, between 75 and 105. This way, no one can drop their FOV as a 'zoom script' like Stabby-Stabby does to snipe with the Ambassador nor can someone up their FOV to 130 just to watch all chokes and then drop it back down to aim properly. The reason I am suggesting a 105 cap is because it is reasonable and it fixes the physical problems associated with low FOV and it does not change the gameplay for flanking classes.

-----------

If you are against this small change, I must ask you why you are okay with people being able to spend a few hundred bucks to get a clear advantage? I'm talking about the fact that you can already use 170 FOV in ESEA, legally. All you need is a triple monitor set up. There is no way for ESEA to stop this from happening.

So, 170 FOV should be legal but not 105? Makes perfect sense.

Ruskeydoo, a competitive HL Heavy, uses this and he says spies aren't really a problem for him. Here's what 170 FOV looks like for him - http://i.imgur.com/IQ5Ev.jpg

post continued...

posted about 11 years ago
#8 NSFW tags/spoilers in Site Discussion

spoiler tags would be nice, so we can post actual images for useful posts without making the posts super long... and hide them under the spoiler tags instead of having to direct link to them and open in new tab

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using the last part of my post to test something, pls ignore

goober

posted about 11 years ago
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