Octalblock
Account Details
SteamID64 76561198152736160
SteamID3 [U:1:192470432]
SteamID32 STEAM_0:0:96235216
Country United States
Signed Up June 30, 2016
Last Posted August 14, 2022 at 9:25 PM
Posts 52 (0 per day)
Game Settings
In-game Sensitivity 0.25
Windows Sensitivity 2
Raw Input 1
DPI
5000
Resolution
1920 x 1080
Refresh Rate
60
Hardware Peripherals
Mouse Jelly Comb LC-1601
Keyboard Logitech something
Mousepad Valve Mousepad "merch"
Headphones HyperX Cloud 2
Monitor HP
1 2 3 4
#5733 HUD editing: short questions, quick answers in Customization
JBWiethoofdYou are also modifying the wide value of pagebuttons_kv to fix things? as well as the 'Button' inside that in your BackpackPanel.res

And as a suggestion: I'd move the search box to the top right field above in the bar of the 'Backpack' title.

I tried modifying these two wide values, but that didn't change anything. Changing the "page_button_per_row" also changes the width of the buttons. For some reason the buttons won't go any further than about the fourth item column, when I use "item_backpack_offcenter_x" "-105". No idea what's causing this.

https://i.imgur.com/Lpgrnts.png

Here's the whole thing. Maybe you can find my mistake.
https://pastebin.com/sXftkRtU

Try changing the "TextAlignment" tag for the numbers.

"textAlignment"	"center"
posted about 5 years ago
#5416 HUD editing: short questions, quick answers in Customization

I've looked everywhere and I can't seem to find the correct file, does anyone know what file this is? (Image credit goes to AntsHUD)

https://files.gamebanana.com/img/ss/guis/58e2cef17f661.jpg

EDIT: Nvm I found it :P

posted about 5 years ago
#5399 HUD editing: short questions, quick answers in Customization

Could anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.

https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45

posted about 5 years ago
#5328 HUD editing: short questions, quick answers in Customization

Anyone know to change the teamstatus on the hud? I don't want to hide it, I want to just remove the rounded background that's behind the players. Thanks in advance!

https://cdn.discordapp.com/attachments/327174982201507840/451568178489720832/unknown.png

posted about 5 years ago
#136 TF2 update for 3/28/18 in TF2 General Discussion

Anyone know how to get my custom hud back? I really dislike the stock hud as it brings a lot of confusion and well, gameplay wise, I want to see my health out of the corner of my eye without having to look at the corner of my screen. Thanks in advance!

posted about 6 years ago
#3 An Idea on the Alias command in TF2. in Customization

Thanks on that. I see what you mean, you think that the way I did it suggests that it's a little to bulky or crowded. I understand. But there has to be a way with how this kind of alias would work.
Another way I think it could work is a simple line by line code:

alias connection_set
	connect_set 1 "bad_net"
	connect_set 2 "good_net"
	connect_set 3 "more_net"
	alias connect_set "1,2,3"
	//This would tell the engine that there's only 3 commands

This is just a little something I came up with. It seems better than what I laid out earlier.
Again, there's many ways that valve would allow this.

posted about 7 years ago
#1 An Idea on the Alias command in TF2. in Customization

To start off, I haven't taken though too much into this.
However I have taken into account on how this can be done.

The idea is... Well just imagine this for a moment. You probably know how r_drawviewmodel has two settings, 0 and 1.
0 to turn it off, and 1 to turn it on.
Well I had the idea where the alias command could have an extension on allowing the user to have a similar command.
Here's just a little bit of code that I have:

alias vm_on "r_drawviewmodel 1;viewmodel_fov 100"
alias vm_off "r_drawviewmodel 0;viewmodel_fov 100"

alias *tr_map (
1 = "map pl_badwater;exec regen"
2 = "map pl_upward;exec regen"
3 = "map tr_walkway_fix"
_define = "This is a command to set for opening certain maps in the maps folder."				
	//_define would define the command.
	//	Meaning it would tell the player what the command would do.
	//	For example:
	//	
	//	help tr_map
	//	
	//	- This is a command to set for opening certain maps in the maps folder.
	//	
	//	
	//	That's it.
	//	If there isn't a _define command, then it wouldn't say anything in the help command.
_name 3
	//_name would define how many different commands there are.
	// Aka, it would tell how many numbers to use in the command. Simular to a "endif" statement.
)

alias *vm_set (
0 = "vm_off"
1 = "vm_on"
_name 2
)

tr_map 1
	//This would load up pl_badwater and turn on the rocket jumping practice stript.

When this is active in a .cfg file, it allows the user to use the commands, vm_set, to have two different settings. 0 to turn it off, and 1 to turn it on. You can also use this kind of alias to allow for multiple commands as explained above.

I hope you can at least understand this. If you have any suggestions to change this or maybe add more features to this, then please do tell me and others.

Thanks.

posted about 7 years ago
1 2 3 4