Octalblock
Account Details
SteamID64 76561198152736160
SteamID3 [U:1:192470432]
SteamID32 STEAM_0:0:96235216
Country United States
Signed Up June 30, 2016
Last Posted August 14, 2022 at 9:25 PM
Posts 52 (0 per day)
Game Settings
In-game Sensitivity 0.25
Windows Sensitivity 2
Raw Input 1
DPI
5000
Resolution
1920 x 1080
Refresh Rate
60
Hardware Peripherals
Mouse Jelly Comb LC-1601
Keyboard Logitech something
Mousepad Valve Mousepad "merch"
Headphones HyperX Cloud 2
Monitor HP
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#2 Game crashing on startup in Q/A Help

My best advice would be to update your video drivers. But I don't know what else to say.

posted about 4 years ago
#10 TF2 voice chat delay in Q/A Help

I think it's just a quirk with TF2 and how it uses custom designs and ui's for things like the voice chat.

posted about 4 years ago
#23 MAJOR TF2 update for 12/16/19 (Smissmas 2019) in TF2 General Discussion

I can't be mad that we're getting some kind of content added to the game, but I can be mad at the fact that I think they're pushing this game under the rug and trying to make sure no one brings it up.

posted about 4 years ago
#4 Smissmas 2019 update in TF2 General Discussion

The more updates we get that aren't the heavy update, the more sad heavy becomes

posted about 4 years ago
#13 Opinions on Delfy? in TF2 General Discussion

Delfy is practically the most active TF2 YouTuber I know, can't think of anyone else besides Sin (nislt). The problem used to be that he would post the exploit to his channel before they were fixed, then servers with the specific exploit were flooded with players trying to do it. Then when Valve fixed that, another came along and so on and so forth.
Honestly, he's cleaned up a little and has since had a personal "rule" where he would only post exploits that were patched/fixed or harmless to an extent. Other than that he's.. ok?

I'm not subbed, but he does post more videos than even some major tf2 players.

posted about 4 years ago
#164 Transparent Viewmodels in any HUD in Customization
GizmoThen use my link. Is it really so hard to scroll up?

If by "up" you mean "back a page", then no, I don't see a use in sifting through pages for a download link to something when it's kind of expected for a download link to be fixed especially if it's a somewhat popular and ongoing thread. Other than that, I apologize for me being lazy I guess.

posted about 4 years ago
#162 Transparent Viewmodels in any HUD in Customization

It appears that the transparency files download seems to be either missing or eitherwise, I'm getting a 404 over here.

posted about 4 years ago
#6163 HUD editing: short questions, quick answers in Customization
JWBI really like the colours/fonts of OMP Hud but I have a couple of issues with it. Firstly, I'd like to maybe move the Killstreak counter to the very corner of the screen and/or make it smaller, as right now it's pretty big and distracting. My main issue though is that when the hud is not in minmode, the health/ammo values are wayyyy too big but when it is in minmode I don't like how close to the crosshair they are. Ideally, it would be nice if the values could be the same size as they are in minmode but in the location of non-minmode (or perhaps a little further up/closer together, but not as close to the crosshair as they are in minmode). I've barely ever edited hud elements before so if someone could give me some pointers as to where to begin that would be greatly appreciated.

You can start by going here for where to find nearly everything: https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md
And then going here for the basic tutorial on how to create a HUD: https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/OtherTutorials.md

posted about 4 years ago
#2 hitreg trouble in Q/A Help

Try this config, it should help quite a bit.

// Number of command packets sent to the server per second.
cl_cmdrate "25000"

// Interpolate x seconds from game (0.02 = 20ms)
cl_interp "0"

// Sets the interpolation amount (final amount is [cl_interp_ratio / cl_updaterate]).
cl_interp_ratio "1"

cl_lagcomp_errorcheck "1"

// Perform server side lag compensation of weapon firing events.
cl_lagcompensation "1"

cl_localnetworkbackdoor "0"

// [0] It reuses prediction data from the previous frame that can be slightly off for the server.
// That value comes from 1.5 / 66. This is so that you aren't always relying on one snapshot to make it to your client on time.
// https://www.teamfortress.tv/42867/mastercomfig-fps-customization-config/?page=35#1024
// [1] Optimize for not copying data if didn't receive a network update.
// [2] '' And for not re-predicting if there were no errors.
// Best to use 2 for shots to land better on higher ping servers.
cl_pred_optimize "0"

// Don't know if this matters much, but I guess it should help?
// Haven't seen any difference nonetheless.
cl_predict "1"

cl_predictweapons "1"
cl_SetupAllBones "1"
cl_showerror "0"

// If set to 1 attempts to smooth the view after prediction errors.
cl_smooth "1"

// Time over which to smooth the view after prediction errors if cl_smooth is enabled.
cl_smoothtime "0.1"

// Amount of time (in seconds) that the game tries to reconnect to the server. (Auto-disconnect dialog.)
cl_timeout "5"

// Number of packets per second you are requesting from the server.
cl_updaterate "25000"

Keep in mind, this is a general use script, so some settings might need to be adjusted accordingly.

If anyone who knows better about this, please try to verify this and see if most of these are necessary or not. As far as I know, these work just fine for me and my internet isn't really the greatest.

posted about 4 years ago
#35 Quake like graphics on ATI card in Customization

Necro

Anyone know a method to get this to work for Intel?
Strapped for cash unfortunately and I've looked into several threads with little to no luck.
Configs are out of the question since I made my own config for my own computer's settings/performances.

posted about 4 years ago
#3 broken hit/kill sound in Customization

A. Make sure these commands are set to a number you'd feel comfortable with. I recommend the following:

// > Hit and killsounds
tf_dingaling_lasthit_pitchmaxdmg			   50			// High damage, low pitch
tf_dingaling_lasthit_pitchmindmg			  140			// Low damage, high pitch
tf_dingaling_pitchmaxdmg				   50			// High damage, low pitch
tf_dingaling_pitchmindmg				  140			// Low damage, high pitch

Otherwise, make sure your hitsound isn't just a bass note.
I hate to be rude, but with the previous comment, yes, don't be stupid.

posted about 4 years ago
#6160 HUD editing: short questions, quick answers in Customization
Clarknvm, fixed

Would you mind posting your problem and your solution to help those who may have had the same problem?

posted about 4 years ago
#287 best alias in TF2 General Discussion

not_b4nny

posted about 4 years ago
#76 How would you nerf scout? in TF2 General Discussion

If you think scout needs a nerf, you're shit at the game.
Killing scouts is easy, it's his unlocks that need balancing.

posted about 4 years ago
#8 Strange add in TF2 General Discussion

anyone who adds you and you don't know them, don't let them into your friends list.
i don't know how people don't realize this.

posted about 4 years ago
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