Muuki
Account Details
SteamID64 76561198033698779
SteamID3 [U:1:73433051]
SteamID32 STEAM_0:1:36716525
Country Finland
Signed Up February 24, 2013
Last Posted August 28, 2022 at 12:16 PM
Posts 144 (0 per day)
Game Settings
In-game Sensitivity something
Windows Sensitivity whatever the default
Raw Input 1
DPI
1500
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse Razer DeathAdder Respawn
Keyboard QPAD Mk80 Pro (Cherry MX Red)
Mousepad SteelSeries QcK+
Headphones Steelseries Siberia v2
Monitor benq numbers numbers numbers
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#4 Essentials.tf Monthly Cup #1 Day 1 in Events
gemmteams who plan on scrimming this weekend anyway

a lot of those in the recent years

posted about 6 years ago
#17 ETF2L S28 PS-BR1: nunya vs. Ora Elektro in Matches

Nunya.tv and lowpander collaboration cast over at https://www.twitch.tv/muuq and probably some nunya channel like https://www.twitch.tv/papiontheriddim or https://www.twitch.tv/kraftydave

posted about 6 years ago
#10 5cp anti-stalemate idea in TF2 General Discussion

or just change every map being extremely tight chokes that are unpushable on equal terms

since maps are about the only thing the community has control over :)

posted about 6 years ago
#1 s4mski quitting? in TF2 General Discussion

is this the end of ascent.eu?

http://steamcommunity.com/id/s4mski/

posted about 6 years ago
#17 i61 Stats and Analysis in LAN Discussion

do the stats consider sniping?

posted about 6 years ago
#1 Funs to join SVIFT? in TF2 General Discussion

https://clips.twitch.tv/CleanSweetSalsifyJonCarnage

posted about 6 years ago
#10 ETF2L Map Pool Changes in TF2 General Discussion

whens snakewater going

or reckoner

bring back granary

posted about 6 years ago
#4 Muuki Quitting in TF2 General Discussion

Truly a loss for the community, I really enjoyed watching Muuki's gameplay and the Lowpander in general for their different playstyle.

posted about 6 years ago
#43 i61 snapchats in LAN Discussion

niklasye

ill be posting lowpander stuff (probably not much though)

posted about 6 years ago
#46 Lowpander i61 Fundraiser in TF2 General Discussion

https://www.twitch.tv/muuq

i stream now

posted about 6 years ago
#4 C-Tap in Off Topic

u can ctap with detonator from gray bridge to balcony using the angled wall

posted about 6 years ago
#73 Stalemates in TF2 General Discussion
nuze#65
I never said that the froyo/epsi style was perfect, I just think it offers very good solutions to most of the stalemate situations that teams find themselves in now, and there's a lot to be addressed with the questions you asked and that's why it's hard to give a detailed enough answer in a forum post (it's why I won't begin to respond to #64 because there's too much to say).

Their styles worked because their relavite competition was trash compared to them, which isn't the case for the current top teams. You can't expect "just be 50% better than the 2nd seeded team" to be a relevant argument, the issue here is that an equally skilled teams have extreme difficulty pushing against each other because defensive gameplay is so much easier to execute to a high level than offensive gameplay and nobody in this world is interested in putting 5+ evenings a week to practice playing aggressive (except that 1 guy who plays this game for a living) which you would need to contest a mid-prem defensive team. Sure it's fun to win while playing aggressively, but the effort required just to play aggressive is way too much for a team of 6 that usually consist of at least one or two people with day jobs and more with education to attend.

The game needs to be entertaining to play from the get-go, not after having put hundreds of hours into practice as a team. This is where the major design difference between the current FPS esports and TF2 lies, since in those games at least one team is forced to play aggressively and it's feasible to do so since you aren't punished by instantly losing a round if you fuck up one push (this is where KOTH shines in TF2 as well).

There's also not going to be a team just suddenly appearing out of nowhere and making the game aggressive because there are no 6 players in the game that would be good enough and mesh together well enough to be 50% better than the current competition, the issue isn't the players, it's the game. Not trying to make any change to the game (adjustments to outdated map designs, new rulesets, promod) will just lead into current players gradually dropping faster and faster since not many people are actually having fun playing the game at the top level.

posted about 6 years ago
#64 Stalemates in TF2 General Discussion
nuzeIt's really not that difficult if you were to teach people from the ground up, but the problem is that playing that style has a few very important differences to the current meta. There are a lot of habits that players of today's meta have that are in direct conflict with how the epsilon style works, and it becomes very hard to break those habits unless you have open minded adaptable players.

Please stop comparing today's TF2 to how TF2 was played back when stickies dealt 150 damage, medic couldn't run away at scout speed from every bad position and crossbow didn't heal at a faster rate than the medigun and the general gameplan was "pencil jump into the pocket and get airshot". Going in works pretty well for us in scrims against bottom prem teams as well, but have fun trying "being open and adaptible" against 7 or Arctic Foxes (or us for that matter)

Also pushing out of badlands last is a joke when the attacking team spawns faster than the defending team and has an equal (or faster if u are soldier/demoman) travel time to the 2nd point area, and scouts can also just go sniper and lock down the entire spire area from the last defending team. The only way you are going to be pushing out of last if is the attacking team beefs massively and feeds like 4+ players along with the medic (which is very rare since medics can just heal a scout and run away at equal speed as any class trying to chase him).

Same logic applies to a lot of last points though, and some of the biggest issues are the facts that it's just impossible for a soldier or a demoman to chase the enemy in most situations since both of those classes just get fucked by a scout, and nowadays medics can run at scout speed for some reason so have fun trying to spend all of your rockets on soldier doing jumps to chase the medic (and getting killed by the scout) or spending all your health chasing the medic as demoman (and getting killed by the scout) and then losing last because you either 1) lost players chasing 2) didn't commit to the chase and took a regular fight instead while having to have players on the cap and constant pressure of a backcap/having to fight 5v6 if you have someone on last 3) got backcapped because you did neither.

Pushing is a mistake, and shortening the round timer won't make pushing not a mistake.

edit: i can also assure you that playing this style is not fun but the alternative is to lose and that's not very fun either

posted about 6 years ago
#16 Lowpander i61 Fundraiser in TF2 General Discussion
CrazyyCowSo do you want to hit 999 or not?

yes

free me from these binds of agony

posted about 6 years ago
#137 i61 cu@ thread in LAN Discussion

me go (with lowpander)

posted about 6 years ago
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