MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted September 22, 2024 at 3:50 AM
Posts 3983 (0.8 per day)
Game Settings
In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#6 question about twitch policies in Off Topic

You can stream content that you didn't create if you have the rights to it. It's just not creative.

Creative is for content you're creating.

Seinfeld also doesn't fit on the website in general because it doesn't fit under creative and it's not considered gaming content.

posted about 9 years ago
#35 Casting HUD Design Contest in Projects

Damn flame nice job. This is a game changer :o
General question for discussion: do you prefer class profile pictures or class icons?

posted about 9 years ago
#25 Casting HUD Design Contest in Projects

Yeah I kinda see what #23 is trying to do. I'd be very impressed if you were actually able to pull it off.
That's how honestly the biggest hurdle for the TFTV HUD and why we haven't improved it in a long time. Everything else can be overlayed (such as score, etc.).

posted about 9 years ago
#22 Casting HUD Design Contest in Projects

Really like the mockup #18. Personally I prefer neutral colored class icons and standard formatting for the control points (as opposed to LSMSL). I also like the team HUDs to be centered vertically as you would see in a csgo spectator HUD. Everything else is really solid.

IIRC we explored creating a hud like yours for TFTV but TF2 HUD customization is limited for spectator modes. For example, you can't mirror the team HUDs as you have in your mockup. They have to be identical (i.e. Class icons on left for both teams). It's a real shame too because I think this looks much better.

If you continue to iterate I'd love to see how you'd incorporate the team names into the HUD. Where would you put them and what would they look like?

posted about 9 years ago
#14 Casting HUD Design Contest in Projects

I think class icons are essential, especially since the temporary labels that you have will be replaced by names on a real cast.

posted about 9 years ago
#9 Looking for feedback on my casting in TF2 General Discussion

This video from dman is helpful too:
http://m.youtube.com/watch?v=4jaophg-twM

posted about 9 years ago
#12 HOW TO Update your HUD for Comp MM Update in Customization

nvm fixed it.

posted about 9 years ago
#2 [Stream] Heyysmashyy in Requests

Your account doesn't qualify for sidebar promotion at this time. Thanks for your interest though.
Check out our stickied post to see how you can qualify:
http://www.teamfortress.tv/6317/teamfortress-tv-stream-listings

posted about 9 years ago
#2 [stream] astrin_ in Requests

Added.

posted about 9 years ago
#2 [Stream] Moursi in Requests

Added.

posted about 9 years ago
#23 TF2 update for 3/3/16 (3/4/16 UTC) in TF2 General Discussion
TF2 Patch 3/3/2016- Games no longer end when a player abandons a match that is in-progress
-- The game is still considered safe to leave
-- The leaver still receives a large penalty to their rating
-- Remaining players will not gain or lose rating

If a player leaves your game and you're forced to play 5v6, it should still affect your rating. You could potentially win 5v6, and that should allow you to increase your rating. Even if you lose 5v6, I think you should still lose rating like you would in other games. As Riot Lyte says on 1/9/2013:

LyteWe're open to suggestions on how to handle games that have a leaver, resulting in a 4v5.

However, just reducing the Elo loss (or weighting most of the Elo loss on the leaver) is actually not an ideal solution; in fact, it creates situations where players often blame, scream, or harass the player performing the worst on the team to try to make them leave so they can reduce their losses.

Full discussion here: http://forums.na.leagueoflegends.com/board/showthread.php?t=2986881&page=1

Valve could implement a system in TF2 like they have in CS:GO where you keep the changes to your ELO based on the rounds where you did play full team vs full team.

CS:GO rules:

Show Content
Effect of Surrender on Elo Points
Another seemingly confusing matter, is surrendering and how it affects the ranks of Players on each team. You can only surrender if a Teammate leaves (and receives cooldown for doing so), and there are people claiming that if you surrender you will not lose any Elo Points which is not true.

This subject can be observed from two different point of views, first I will describe what happens to the player who leaves a match. A player who leaves a match will keep any changes to his Elo Points until the points round he leaves. For example if a player loses the first 3 Rounds of the match and rage-quits, he will only lose the points for those 3 rounds and how his Team performs afterwards will NOT affect that individual at all. Same is applied if he wins some rounds and disconnects for any reason. So in a nutshell, if a player wins a round and leaves, he will get some points (although very little) and vice versa. Please note that the finished game will still show up as loss in history, the extra rounds won or lost whatsoever have no effect on his Elo Points.

But what happens to the remaining players is a bit different than normal matches. From the round a player leaves, they will have the extra Elo Points removed from their total points and all points gained will be distributed only among 4 players. The BOT will have 0 Elo Points, and will never gain or lose points. An MVP gained through a BOT control will result in Elo Points being normally distributed among the 4 players (the game will assume no one gained an MVP and thus no one will gain the EXTRA BONUS). Please don't confuse this with less points gained, they will still take the full amount of points from the enemy team, however it will be more evenly distributed among the 4 remaining players.

So if a player leaves, the remaining 4 players of that team will gain significantly more points for Round Wins and the enemy team loses a significantly more points for Round Losses. That is because, it is highly unlikely for the 4 player team to beat a 5 player team (based on Elo; BOT is not considered). So in a sense, it's not really a good idea to surrender IF you're strong enough to Win ROUNDS. However, the moment your team surrenders, any extra rounds out of 30 will be forfeited and all players will keep the changes to their Elo Points.

To sum it up, if you lose against a team with a leaver, you will lose a lot more Elo Points and if they surrender everyone would keep their current ratings. Thus, it's not uncommon for someone to derank even if they win through a vote surrender. Because they might have lost enough rounds and thus enough Elo Points for a Demotion. Everytime a player leaves, the Elo Rating System will be revised for the remaining players, no matter how many they are.
Effect of Kick on Elo Points
The effect of Kick is the same as a normal leave, the only difference it that it won't unlock the option to Vote Surrender. So if a Team votes of an individual player, they will only lose the advantage of keeping their current points through a surrender. They will however, gain significantly more points if they Win Rounds which is unlikely.

The voted-off player (doesn't matter if he receives cooldown or not) will keep any changes made to his Elo Points until the round he was kicked and the rest of the match will have no effect, even though it shows up as a loss in history. If a player is kicked by 4 other players who queued together, the whole match will be nullified.

Source: https://steamcommunity.com/sharedfiles/filedetails/?l=english&id=312582297
posted about 9 years ago
#2 [Stream] Miggy in Requests

Added.

posted about 9 years ago
#2 [Stream] sigh in Requests

Added.

posted about 9 years ago
#4 [Stream] Ganon in Requests

Added as Ganonjr.

posted about 9 years ago
#2 [Stream] larkyy in Requests

Added!

posted about 9 years ago
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