Checking the box shares your channel stats and revenue with the owner of the respective team.
This is useful for some organizations, however since the owner of the TFTV team is me it really doesn't matter so just don't bother.
Account Details | |
---|---|
SteamID64 | 76561197980196963 |
SteamID3 | [U:1:19931235] |
SteamID32 | STEAM_0:1:9965617 |
Country | United States |
Signed Up | July 21, 2012 |
Last Posted | September 22, 2024 at 3:50 AM |
Posts | 3983 (0.8 per day) |
Game Settings | |
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In-game Sensitivity | 2.133 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie FK1 |
Keyboard | Filco Ninja Majestouch-2 (Cherry MX Reds) |
Mousepad | Steelseries QcK+ |
Headphones | Sennheiser IE 80 |
Monitor | BenQ XL2730Z |
What's the expected response time on support tickets? If I didn't receive a payout is it better to submit the report as a general ticket or as a bug report?
Regarding the Ronin vs. Froyo match, maybe the payouts haven't been given out yet because the 111 key unusual hat bet is hard to pay out? (Edit: nvm just saw the post confirming someone else received the payout)
Added.
That's not an option, but you can use an alt account if you'd like.
Wholegrainflatlinefroyo fanboys rule saloonodds were actually in favour of RONIN before pico put 110 keys in the garbage bin
it was 50.2% for ronin and 49.8% for froyotech so it wasn't much favor
Melee hasn't changed since its release and yet it's gotten more popular over time, so to say that TF2 can't explode years after release is silly. You could say melee is a once-in-a-lifetime event that will never happen again but I disagree. It happened once, and it can happen again.
TF2 has never been a top tier esport, but I think the conditions weren't right for it to grow. We've hashed this topic over and over, but the infrastructure just wasn't there for TF2. The community didn't have easy access to the competitive game, the tournament scene worldwide was iffy, and it just didn't have what it needed to grow. Melee is a game that is easily accessible because everyone had a gamecube and a copy of the game. You could play with your buddies at home, and the game you play at home is the same game that is played by the pros. They didn't have much infrastructure either, though, and it took them time to build it all out. EVO is the big tournament for Melee but they also have tons of events throughout the year that keep competition going and keep the scene alive.
Another game that stunk on release was CS:GO, and then once Valve added matchmaking, skins, and infrastructure, it blew up. One of the most important things that you need is access to the same game that the pros are playing, which is the common thing that all major sports/esports share. After that, you just need a place to compete and boom you're good to go.
In all of these other games, the developers helped the community by creating the infrastructure that allows the pro scene to survive. Blizzard is famous for doing this because they have matchmaking in all of their games, they prop up their scenes with tons of money, and then they hope that those games become major esports. Games like HotS and WoW pretty much live for BlizzCon, which has the biggest prize pools for those games, but I'd say that SC2 and Hearthstone were pretty big successes and could do well without BlizzCon. Anyways, TF2 didn't have that kind of help, so we created the infrastructure on our own and we did the best that we could but it wasn't quite enough. Melee did a lot better than us, but then again they have the most basic building block that we don't have which is easy access to the comp game. The Melee that everyone knows is the Melee that everyone plays in tournaments. The TF2 that everyone knows is not the TF2 that everyone plays in tournaments.
The one thing that I think everyone can agree on is that Valve is much more open to the idea of TF2 being an esport than Nintendo is about Melee. Lucky for us, we actually have a developer who is willing to listen to the community and update the game to fit our needs. We need that kind of help. Getting people access to comp TF2 is something the developers can do that we can't easily do. We tried, but our methods (TF2Lobby, TF2Center, etc.) failed.
Melee had that easy access, and then all they needed was time to create the necessary infrastructure that allows the pro / tournament scene to survive. And they did it without the help of the developer too which is pretty impressive when you think about it.
TF2 also has an advantage over Melee in that we can play our game online. Playing Melee online isn't easy and I don't think it ever will be. So who knows, maybe one day we'll be bigger than Melee.
TL;DR Yes, matchmaking gives our game a fighting chance. Without it the game would definitely die small.
flame your latest post looks like a world of warcraft raid and i fucking love it
can you do a mockup for a scoreboard that you like? also do you have server timelimit somewhere?
Hey flame really like what you did with your design. If I may, I think it's much more difficult to tell who is alive/dead at a glance if all of your names are over a dark-colored background. I think all dark is good for dead players but alive players should have their name text over a team-colored background.
Excellent job otherwise.
The first season of ESEA was season 2
Quake is also dead Kappa