MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted September 22, 2024 at 3:50 AM
Posts 3983 (0.8 per day)
Game Settings
In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#4 [Stream] Zoma in Requests

Checking the box shares your channel stats and revenue with the owner of the respective team.
This is useful for some organizations, however since the owner of the TFTV team is me it really doesn't matter so just don't bother.

posted about 9 years ago
#181 Saloon.tf V2.0 in News

What's the expected response time on support tickets? If I didn't receive a payout is it better to submit the report as a general ticket or as a bug report?

Regarding the Ronin vs. Froyo match, maybe the payouts haven't been given out yet because the 111 key unusual hat bet is hard to pay out? (Edit: nvm just saw the post confirming someone else received the payout)

posted about 9 years ago
#2 [Stream] Koder in Requests

Added.

posted about 9 years ago
#2 [Stream] Zoma in Requests

Added.

That's not an option, but you can use an alt account if you'd like.

posted about 9 years ago
#2 [Stream] cookiejake in Requests

Added.

posted about 9 years ago
#2 [Stream] SilkPenny in Requests

Added!

posted about 9 years ago
#2 [Stream] Bloodis in Requests

Added.

posted about 9 years ago
#2 [stream] sullyy in Requests

Added.

posted about 9 years ago
#2 [Stream] namey in Requests

Added.

posted about 9 years ago
#35 ESEA S21 W7: RONIN vs. froyotech in Matches
Wholegrainflatlinefroyo fanboys rule saloonodds were actually in favour of RONIN before pico put 110 keys in the garbage bin

it was 50.2% for ronin and 49.8% for froyotech so it wasn't much favor

posted about 9 years ago
#32 will TF2 have the same rebound as Smash Bros Melee in TF2 General Discussion

Melee hasn't changed since its release and yet it's gotten more popular over time, so to say that TF2 can't explode years after release is silly. You could say melee is a once-in-a-lifetime event that will never happen again but I disagree. It happened once, and it can happen again.

TF2 has never been a top tier esport, but I think the conditions weren't right for it to grow. We've hashed this topic over and over, but the infrastructure just wasn't there for TF2. The community didn't have easy access to the competitive game, the tournament scene worldwide was iffy, and it just didn't have what it needed to grow. Melee is a game that is easily accessible because everyone had a gamecube and a copy of the game. You could play with your buddies at home, and the game you play at home is the same game that is played by the pros. They didn't have much infrastructure either, though, and it took them time to build it all out. EVO is the big tournament for Melee but they also have tons of events throughout the year that keep competition going and keep the scene alive.

Another game that stunk on release was CS:GO, and then once Valve added matchmaking, skins, and infrastructure, it blew up. One of the most important things that you need is access to the same game that the pros are playing, which is the common thing that all major sports/esports share. After that, you just need a place to compete and boom you're good to go.

In all of these other games, the developers helped the community by creating the infrastructure that allows the pro scene to survive. Blizzard is famous for doing this because they have matchmaking in all of their games, they prop up their scenes with tons of money, and then they hope that those games become major esports. Games like HotS and WoW pretty much live for BlizzCon, which has the biggest prize pools for those games, but I'd say that SC2 and Hearthstone were pretty big successes and could do well without BlizzCon. Anyways, TF2 didn't have that kind of help, so we created the infrastructure on our own and we did the best that we could but it wasn't quite enough. Melee did a lot better than us, but then again they have the most basic building block that we don't have which is easy access to the comp game. The Melee that everyone knows is the Melee that everyone plays in tournaments. The TF2 that everyone knows is not the TF2 that everyone plays in tournaments.

The one thing that I think everyone can agree on is that Valve is much more open to the idea of TF2 being an esport than Nintendo is about Melee. Lucky for us, we actually have a developer who is willing to listen to the community and update the game to fit our needs. We need that kind of help. Getting people access to comp TF2 is something the developers can do that we can't easily do. We tried, but our methods (TF2Lobby, TF2Center, etc.) failed.

Melee had that easy access, and then all they needed was time to create the necessary infrastructure that allows the pro / tournament scene to survive. And they did it without the help of the developer too which is pretty impressive when you think about it.

TF2 also has an advantage over Melee in that we can play our game online. Playing Melee online isn't easy and I don't think it ever will be. So who knows, maybe one day we'll be bigger than Melee.

TL;DR Yes, matchmaking gives our game a fighting chance. Without it the game would definitely die small.

posted about 9 years ago
#72 Casting HUD Design Contest in Projects

flame your latest post looks like a world of warcraft raid and i fucking love it
can you do a mockup for a scoreboard that you like? also do you have server timelimit somewhere?

posted about 9 years ago
#56 Casting HUD Design Contest in Projects

Hey flame really like what you did with your design. If I may, I think it's much more difficult to tell who is alive/dead at a glance if all of your names are over a dark-colored background. I think all dark is good for dead players but alive players should have their name text over a team-colored background.

Excellent job otherwise.

posted about 9 years ago
#4 Season 1, 2, 3 demos or recordings in TF2 General Discussion

The first season of ESEA was season 2

posted about 9 years ago
#125 Changes for MatchMaking in TF2 General Discussion

Quake is also dead Kappa

posted about 9 years ago
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