MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted September 22, 2024 at 3:50 AM
Posts 3983 (0.8 per day)
Game Settings
In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#3 [stream] Reflecto in Requests

LUL

posted about 9 years ago
#5 Do pros consider scout op? in TF2 General Discussion

That's the medic. Scout is more like the pawn. A basic building block for the game, underappreciated, but can completely dominate and win you games if you know how to use them correctly.

posted about 9 years ago
#10 ReSurfed WR bot now live! in TF2 General Discussion

So cool great job!

posted about 9 years ago
#2 [stream] LaMqTa in Requests

Added.

posted about 9 years ago
#2 [Stream] DuMmTm in Requests

Added.

posted about 9 years ago
#2 [stream] Rightjustify in Requests

Added.

posted about 9 years ago
#2 [stream] cereaI in Requests

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posted about 9 years ago
#9 TF2esports Episode #3 This Friday! in TF2 General Discussion
BRKWhat do you guys think Valve can do about taking down hackers in the game quicker than what we've been seeing? Considering a large amount of the top 100 global players are hackers

I really see that as a technology issue. Valve will have to tackle that using their engineering resources, and right now I believe that resources are tied up trying to improve the quality of the matchmaking system. Sure there's hackers in the system right now and nobody likes playing against them but I think that system stability is more important for the time being. Their temporary solution of "we'll just kick out hackers that we find or hackers that are reported" will work as a bandaid.

posted about 9 years ago
#1 TF2esports Episode #3 This Friday! in TF2 General Discussion

Date: Friday, August 19th
Time: 7:30pm PDT / 10:30pm EDT
Stream: twitch.tv/slin

TF2esports is back for its third episode! Join us as we discuss the most pressing issues for competitive TF2 and how we as a community can grow the scene. As always, you can submit ideas for topics for the show here on this thread.

We've moved the show to bi-weekly to make sure we have enough to talk about each episode. Post your ideas for topics here and see you Friday!

posted about 9 years ago
#18 The snap chats of TF2tv in Off Topic

slinB

posted about 9 years ago
#89 TF2 update for 7/28/16 in TF2 General Discussion
mousiopeMR_SLINi don't think viewmodels are really worth complaining about. if they started enforcing this viewmodel thing in pugs/leagues/comp then it might be an issue worth complaining about but this doesn't affect a majority of the playerbase so i don't think TFTV complaining about it is going to fix anything. most people who play TF2 play with viewmodels on -- this shouldn't surprise you. the developers have taken a hard stance on this and are making it clear that they want to have a common experience for all players in their system.

viewmodel offsets, weapon minmode, etc. these are good compromises i think.

so you have now :
viewmodels off
viewmodels on range 54 to 70 (or 1 to 180)
min_viewmodels range 54 to 70
world viewmodels
tf_viewmodels_offset_override x y z (cheats on needed for this one atm but im guessing it was introduced with a purpose)
how is this a common stance for all players in the system ?
its the same as with the ruleset, theres a ton of different leagues with different rulesets and the solution they propose in MM is no rules whatsoever and fingers crossed hoping this thing evolves into a competitive game.
Let´s attract players (hat hoarders) to MM with contracts with promises of skins and hats and not because its fun and exciting to actually play the damm game.

You're making it more complicated than it needs to be. Viewmodels off and offset override are not available in comp matchmaking. So the only options are:

1) Viewmodels with a slider
2) Minmode

Every player in the game should be able to figure it out from there. I'm only suggesting override as a possible option because it's available in CSGO and it hasn't been that confusing for users.

And I agree with you, TF2 is a fun game to play so why is everyone all up in arms about viewmodels? They're not that hard to figure out and if you can't hide the viewmodels you won't die. TF2 is still fun even with viewmodels on.

posted about 9 years ago
#74 TF2 update for 7/28/16 in TF2 General Discussion

i don't think viewmodels are really worth complaining about. if they started enforcing this viewmodel thing in pugs/leagues/comp then it might be an issue worth complaining about but this doesn't affect a majority of the playerbase so i don't think TFTV complaining about it is going to fix anything. most people who play TF2 play with viewmodels on -- this shouldn't surprise you. the developers have taken a hard stance on this and are making it clear that they want to have a common experience for all players in their system.

viewmodel offsets, weapon minmode, etc. these are good compromises i think.

posted about 9 years ago
#2 [stream] WindCubes in Requests

Added.

posted about 9 years ago
#2 [stream] aiera in Requests

Added.

posted about 9 years ago
#2 [stream] dr1p in Requests

Added.

posted about 9 years ago
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