MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted September 22, 2024 at 3:50 AM
Posts 3983 (0.8 per day)
Game Settings
In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#2 [Stream] Puoskari in Requests

Added.

posted about 9 years ago
#2 [stream] Condawg in Requests

Added.

posted about 9 years ago
#2 [Stream] Atm in Requests

Added.

posted about 9 years ago
#45 So... what did this update actually fix? in TF2 General Discussion

I think valve has been making good balance changes across the last two updates and this update sets the foundation for what they've been talking about for years: data-based decisions. Matchmaking and ranked pubs will let them collect tons of data around what weapons are used by winning teams and what weapons are used by losing teams. Which weapons are used by good players and which are used by bad ones. Which maps people rage quit (gorge) and which ones people play even when they lose.

Give it time.

p.s. I don't agree with the medic change either. Medic is so strong that you have it in every team comp and in matchmaking sometimes two. I think they've been buffing it because they want people to play it more in matchmaking and these regen/movement speed buffs make it more approachable to play which is ultimately what we want -- more medics in matchmaking.

posted about 9 years ago
#140 MAJOR TF2 update for 7/7/16 (Meet Your Match) in TF2 General Discussion
OsirisI'm happy matchmaking is now part of the game and I'm sure this will not be the last competitively significant update, but my gut still tells me that something is missing in Valve's mindset...

Yeah man their plan is to take all of the data from thousands and thousands of matchmaking games to shape the 6v6 ruleset moving forward.

posted about 9 years ago
#108 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

You forgot to put no highlander under good news.

posted about 9 years ago
#21 Pokemon GO released in AUS and NZ in Other Games

I live on top of two pokestops so I've just been spinning them even 5 minutes lol
Too lazy to go outside.

posted about 9 years ago
#57 Memeist people you've ever played with/ against in Off Topic

Bear

posted about 9 years ago
#5 [stream] yllen in Requests

I messed up and added the wrong link. My apologies! Fixed now.

posted about 9 years ago
#4 [Stream] Spixehhhh in Requests

You don't have to make a new channel but for the TFTV sidebar we'll want you to use a different username yeah.

posted about 9 years ago
#2 [Stream] Spixehhhh in Requests

You realize your name kind of sounds like a derogitory term for hispanic people?

posted about 9 years ago
#2 [stream] yllen in Requests

Added.

posted about 9 years ago
#2 [STREAM] Chiefdog in Requests

Added.

posted about 9 years ago
#2 [nimby] request in Requests

Added.

posted about 9 years ago
#9 slin's valve visit in Videos

yeah sorry i didn't really talk much about the update in the video; i told them i wouldn't talk about the specifics and we're all going to play it soon enough anyways. what i will say is that the update is SICK like i've never been more pumped about TF2 after seeing it, and as a comp TF2 streamer i'm excited to have tons of content to play through. for me i don't really care if i'm stomping in pubs or whatever, i just liked having contracts to complete and levels to play for. pugchamp does that for me with the elo system, and the matchmaking update will give the community something to play for too so look forward to that.

i'm interested to know what you guys think about rulesets and the like for the higher level comp leagues. we've been talking about this for a while, and if the valve game is different from our game, we may need to reconcile the rulesets so that people who play matchmaking are playing the same game we're playing. weapon bans have been used by the competitive community to deal with balancing issues, but we've already seen the developers making changes to the weapons in the tough break update. do you guys see ESEA / ETF2L moving towards a no-whitelist system? how long will it take for that to happen?

posted about 9 years ago
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