MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted September 22, 2024 at 3:50 AM
Posts 3983 (0.8 per day)
Game Settings
In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#13 Stalemates Revisited in TF2 General Discussion

But isn't that the point Kaneco? Why should we design the game to be boring as hell? As I mentioned in the video, we have the power to change our own game to be less boring. We ban overpowered/fun-sucking weapons. We banned double heavy and double engineer strategies. Why can't we change the game to be more fun?

Fun to me is not sitting in a corner hiding from the enemy sniper while I wait for my sniper to make a play. The 6v6 game is fantastic except for this one specific scenario that is totally boring as hell, as you put it.

posted about 11 years ago
#4 Post your favorite EDM livesets! in Off Topic

SHM @ MSG
https://soundcloud.com/marcus-zimpeck/swedish-house-mafia-madison

also just YouTube anything from Tomorrowland or Ultra Miami --

posted about 11 years ago
#7 Stalemates Revisited in TF2 General Discussion
KanecoRegarding your first part I also don't think stalemates are inherently bad, I think they are a natural part of the game where the more experienced and organized team usually comes on top.

One interesting thing to point out (and this is not an in-your-face iNg thing) is that while the first half ended 1-0 iNg > UP, the final score for the match was 5-2 UP > iNg. If we assume that the final score reflects the better team coming out on top, do you think that we simply played the stalemates incorrectly? If the game never had halftime, I suspect that we would have lost the match.

miblik...a tighter time window kind of gives an incentive to pushing, right?

@Miblik/Ducky#6: A tighter time window seems to encourage the offensive team (team holding middle) to stalemate the match while encouraging the defensive team to push into a disadvantageous situation. I would rather see the offensive team be incentivized to push when they have an advantage, and the defensive team be incentivized to hold when they are at a disadvantage. Doesn't that make the most sense to you? If the defensive team is encouraged to push when at a disadvantage, that sounds to me like poor game design -- which is the reason why I am bringing this up in a video.

According to the Quake Bible (haha yeah I know),

"Once you have accurate awareness of the enemy's status, this is where the Art of War comes in. (<3 Sun Tzu) Now you can constantly balance your status against the enemy status, and move accordingly. If you have the advantage, you attack. At the disadvantage, you wait for your opponent to make a mistake or you retreat in order to gain more resources than your opponent."

In TF2, much like in Basketball, there is a limit to how many resources that you can gain while in this situation where you no longer have control over the game -- in Basketball, they decided that there needs to be a mechanic that helps out the defensive team: the shot clock. It would be extremely boring if, in the first quarter, the team winning 10-7 decided to hold the ball and never let go until the quarter ended. Thanks to the shot clock, we get to see exciting, full Basketball games where teams are constantly trying to push and score and I think that is what makes the game fun and interesting to watch/play. A shot clock penalizes the team who has control of the game if they decide to not use that control to try to score.

Ducky I'm not asking "what should I have done given this ruleset". What I'm asking is, "Does this ruleset need to be changed?"

posted about 11 years ago
#4 Stalemates Revisited in TF2 General Discussion
DuckyWhat went wrong was that neither team took any risks, while UP were defend their second point they had more than enough time to get a sniper or suicide a roamer to force ubers or get a pick, and then when UP's push "failed" iNg decided to stay in mid even though UP's players were scattered and running away.

I agree with the round timer being too long, 3-4 minutes would be ideal and it would help a lot to make this type of situation go away and would make shoutcasting that last minute super hype and fun.

Awesome points, however I would like to mention that we did in fact suicide a roamer during that hold (timestamp 3:47 in the video). He started out hiding as a heavy in forward spawn and he had enough time to backspawn and then swap to roamer and suicide. iNg then began their push on the 1 man advantage but lost a player to a trap on the right side and pulled back.

posted about 11 years ago
#1 Stalemates Revisited in TF2 General Discussion

so I know that we've had discussions about stalemates in the past, but I decided to make an opinion piece discussing it a bit and I'm hoping that after you watch it we can revisit the topic and have another discussion about it. I'm not looking to provide a solution -- I'm simply asking whether or not it is an issue that needs to be addressed or a natural part of the game that teams haven't figured out how to counter yet.

http://www.youtube.com/watch?v=5kH4Yny6Tm4&feature=youtu.be

I already know that this will be a point of contention, but I will reiterate it here: I'm sure that teams can find ways to avoid stalemating by pushing on advantages or whatever else. What I'm wondering is, when teams ARE stuck in a stalemate, what can be done to break it?

posted about 11 years ago
#4 hey im Lupus in Requests

You're all set!

Make sure to do the following:

1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation

http://puu.sh/2ypcz

Happy Streaming!

posted about 11 years ago
#8 Angel in Requests

You're all set!

Make sure to do the following:

1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation

http://puu.sh/2ypcz

Happy Streaming!

posted about 11 years ago
#6 Angel in Requests

Sure. Can you link me your UGC page please?

posted about 11 years ago
#2 hey im Lupus in Requests

What is your competitive experience like?

posted about 11 years ago
#2 [Stream]Team !Div Train in Requests

You're all set!

Make sure to do the following:

1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation

http://puu.sh/2ypcz

Happy Streaming!

posted about 11 years ago
#3 Angel in Requests

Do you have VOD saving enabled? I can't find anything of yours within the last 4 weeks.

posted about 11 years ago
#103 AGDQ 2014 in Off Topic

stingerPA did an awesome job with secrets of mana :D

posted about 11 years ago
#2 [Stream] in Requests

You're all set!

Make sure to do the following:

1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation

http://puu.sh/2ypcz

Happy Streaming!

posted about 11 years ago
#2 [Stream] Missa in Requests

You're all set!

Make sure to do the following:

1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation

http://puu.sh/2ypcz

Happy Streaming!

posted about 11 years ago
#4 [Stream] scarab in Requests

Fixed.

posted about 11 years ago
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