MR_SLIN
Account Details
SteamID64 76561197980196963
SteamID3 [U:1:19931235]
SteamID32 STEAM_0:1:9965617
Country United States
Signed Up July 21, 2012
Last Posted September 22, 2024 at 3:50 AM
Posts 3983 (0.8 per day)
Game Settings
In-game Sensitivity 2.133
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie FK1
Keyboard Filco Ninja Majestouch-2 (Cherry MX Reds)
Mousepad Steelseries QcK+
Headphones Sennheiser IE 80
Monitor BenQ XL2730Z
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#83 Stalemates Revisited in TF2 General Discussion

Appreciate the post skeej. You made a number of interesting points.

posted about 11 years ago
#136 AGDQ 2014 in Off Topic

nerd chills man. that race was awesome

posted about 11 years ago
#134 AGDQ 2014 in Off Topic

super metroid going live...

posted about 11 years ago
#3 [stream] quintosh twitch.tv/supertramp__ team nein in Requests

You're all set!

Make sure to do the following:

1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation

http://puu.sh/2ypcz

Happy Streaming!

posted about 11 years ago
#2 showstopper's stream in Requests

You're all set!

Make sure to do the following:

1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation

http://puu.sh/2ypcz

Happy Streaming!

posted about 11 years ago
#75 milk in Off Topic

try chocolate silk best shit ever

posted about 11 years ago
#131 AGDQ 2014 in Off Topic

did anyone watch the tony hawk block? the guy choked really hard and I felt bad but he kept making excuses and blaming his controller. it was so hard to watch.

posted about 11 years ago
#78 Stalemates Revisited in TF2 General Discussion

Paul I don't think anyone has a negative view towards you or your team for employing that tactic. it was a high stakes match, and you can't be blamed for trying to win.

@kirby did you even watch the video? lol

posted about 11 years ago
#73 Stalemates Revisited in TF2 General Discussion

I'm saying that it is unstoppable once you are in the actual scenario itself.

if you want to play it out in your mind -- if you're holding 2nd and it's even ubers even numbers, the offensive team has advantage over you. any push in a situation where you're at a disadvantage is essentially a mistake. any sacrifice, uber exchange, etc only helps the team with advantage, and they're simply parking the bus waiting for you to get bored or for time to run out. catching a player out of position at the high levels of play is extremely unlikely in this situation, and running things such as defensive sniper is only going to further handicap your team.

besides, even if you could do something, I'm saying that if we all agree that it's boring then I think we should make a small change to remove it from the game.

posted about 11 years ago
#71 Stalemates Revisited in TF2 General Discussion

thanks mile for clearing that up. I purposely made the video broad like that because I didn't want it to seem like I was attacking the other team for employing a legitimate strategy.

couple things guys:

1) again, as I mentioned before, better map design does not fully solve the issue of parking the bus because the team with map control can simply CHOOSE to not push. a shot clock robs them of choice.

2) it's not an issue of whether or not bus parking is legitimate under the current rule set. I'm asking if the rule set needs to be changed to discourage bus parking. bus parking only happens under very specific conditons, and the stalemate timer hardly ever goes into effect, even if it was shortened.

to address points made by others: parking the bus ONLY occurs when the winning team holds middle if all other things are equal. sure the team holding second is incentivized to hold and turtle, but it's important to note that they're ALREADY trying to do that and ALREADY incentivized to do that. by implementing a shot clock it would NOT change the behavior of the defensive team. again, I don't see the behavior of the defensive team as a problem anyways because they have no control of the match at this point.

what a shot clock does is change the behavior of the team that is parking the bus -- if they don't push, they lose their advantage. teams want to keep their advantages, so my hypothesis is that teams will choose to push out of those bus_parked situations. this effectively breaks bus parking strategies, which I had previously assumed were boring and cheap.

the entire premise to the video is that bus parking is cheap, boring, and dumb. if you disagree with the premise and would enjoy playing a game like the one featured in the video, then there is nothing to fix. however if you do think bus parking is ridiculous, you should take action. after all, we have the power to change the rules to make the game more fun for players, shout casters, and spectators.

posted about 11 years ago
#6 Post your favorite EDM livesets! in Off Topic

I FOUND GGGLYGY
http://www.youtube.com/watch?v=oOAU1TOiQRc&t=51m30s

posted about 11 years ago
#9 New Zowie FK 2014 in Hardware

cool

posted about 11 years ago
#20 Quantifying 120hz vs 60hz - POLL in TF2 General Discussion

there's so many other factors that you aren't taking into account here??

posted about 11 years ago
#20 Stalemates Revisited in TF2 General Discussion
flippersbut seriously though nice video, i'd be a proponent of this idea. again we were doing everything to win.

Yeah totally flippers like I said, I'd be doing the same thing in your position if my hobbies included watching paint dry and grass growing. It's legal in the rules, and a total valid strategy given the current structure of the game. You guys played well.

Stalemates don't happen in pugs or scrims because everyone knows its dumb -- it only happens in high stakes matches.

posted about 11 years ago
#18 Stalemates Revisited in TF2 General Discussion
DeepMake it easier for roamers to bomb in on a lot of maps. Pushing Gully 2nd for example is really tough to get a suicide in, Granary last is completely impossible. Badlands last is impossible. Its these scenarios that force a team to run an offclass because their roamer wasnt successful.

I dont think there will ever be a way to remove the stalemate entirely as long as Uber exists. Ban Uber, and you wont have nearly as many stalemates if both teams run kritz all the time.

Even if you made it SUPER EASY to push as the offensive team (holding middle), there is nothing FORCING you to push, which is the entire problem. There is already enough of an advantage as it stands (respawn advantage), but nothing forces the team holding middle to take advantage of it.

As you saw in the video, even if both teams don't have uber, nothing forces the team on offense to push. You're not addressing the heart of the problem.

posted about 11 years ago
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