shoutout to key
| Account Details | |
|---|---|
| SteamID64 | 76561197980196963 |
| SteamID3 | [U:1:19931235] |
| SteamID32 | STEAM_0:1:9965617 |
| Country | United States |
| Signed Up | July 21, 2012 |
| Last Posted | September 22, 2024 at 3:50 AM |
| Posts | 3983 (0.8 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.133 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Zowie FK1 |
| Keyboard | Filco Ninja Majestouch-2 (Cherry MX Reds) |
| Mousepad | Steelseries QcK+ |
| Headphones | Sennheiser IE 80 |
| Monitor | BenQ XL2730Z |
I told everyone at work that I'm flying to Dallas to see friends that are living there cause I couldn't bring myself to tell them that I'm going to watch people play video games for a couple days
I actually fly into the other airport but I'd be down to meet you at the restaurant
8:30pm...anyone wanna get late dinner w/ me? shoot me a TFTV PM
18 freshman year of college
Push when you have an advantage, hold or retreat when you have a disadvantage.
The degree of your advantage determines how aggressive you can be.
The degree of your disadvantage determines how quickly you need to back out.
this guy was on my first TF2 team.
I can't believe he's back!!
Yep. Try running the game in full screen and using game capture. I notice a significant different in the way the game feels when I do that. If I don't, it feels like there's something tugging on my mouse, or like extra resistance as I turn. I'm using raw input as well.
The quality of your internet connection should not affect how well your computer runs TF2.
omzSo this stream somehow got on the side bar and I can't slin you are full of shit
why's everyone so hostile in this thread?
here's your stream request thread
http://teamfortress.tv/forum/thread/15024-omzs-stream/1#post-7
feel free to reply to me anytime man
You're all set!
Make sure to do the following:
1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation
Happy Streaming!
You're all set!
Make sure to do the following:
1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation
Happy Streaming!
You're all set!
Make sure to do the following:
1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation
Happy Streaming!
are you using raw input? full screen or windowed?
What is your competitive experience like? Can you please link me to your league profile?
The thing that I think is worth mentioning is that any change worth making should alter the current behavior of either team. Stalemate timers, map changes, whatever we decide -- should change a team's behavior such that this situation doesn't happen for extremely long (7 minutes+) periods of time.
Now I see what you guys are saying. A shot clock wouldn't change the behavior of the defending team while they wait for the offensive team to push in (6v6 even ubers), but if say the offensive team botches a push into last point and the defensive team is up 6 vs 4 with no team having ubers, they might choose to hold and stalemate versus go for a push out of last in order to reset the round and get another mid fight. So what??? I don't see a problem here if they choose to stalemate it since this is their current behavior anyways in high stakes matches! They're wasting their 6v4 advantage and an opportunity to push out of last. Staying on last point would keep them in this vulnerable situation.
I would argue that defensive teams holding second point is a non issue in the same scenario (6v4 no ubers) because they'd rather push mid 6v4 than redo a midfight with even numbers.
Make sense? My hypothesis is counter to yours, in that I believe that they WOULD in fact push out of last point. No team wants to be stuck on last point while the other team does 2 man sacrifices over and over, and even if it is reset back to a midfight I am not sure that that is a problem, since it does punish the offensive team for not making a successful push within the given stalemate timer.
It's just like basketball in that sense -- the offensive team with the ball is passing it around and around but can't find an opening and eventually the ball is turned over to the other team. What's the problem? At least the stalemate is over and play can continue in one form or another.