Hello, a little bit of a complicated question, but how does the skybox on this map work exactly ? Basically I've been trying to get lawena to replace it with a custom one, but failing every single time. Lawena skybox logic simply requires that the default skybox from the map be in lawena/skybox so that it knows what to replace upon launch, so I've decompiled and extracted the VMT and VTF skybox files from the rc6 version with bspzip and put them there. However, the default fuji skybox remains whenever I launch a demo on the map with lawena. Furthermore, whenever I try to launch other maps with the fuji skybox, it's completely fucked up. To be more precise, it looks as though the sides of the skybox were mixed up, since most of them are there but not in the right place it seems. I've noticed that there are only 11 skybox files in the bsp of the map for some reason, and the one that seems to be missing is the VTF one for the down face (sky_fujidn.vtf ; upon reviewing the skybox on the map itself, it looks like the bottom of the skybox is just a brown square). Could that be the reason why both the fuji skybox on any other map, and a custom skybox on reckoner itself don't work ? What can I do to fix it ? And also, how come the fuji skybox still loads fine on reckoner itself even though there's a missing file ? Thanks in advance
Account Details | |
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SteamID64 | 76561198081784824 |
SteamID3 | [U:1:121519096] |
SteamID32 | STEAM_0:0:60759548 |
Country | France |
Signed Up | April 30, 2016 |
Last Posted | January 28, 2025 at 4:15 PM |
Posts | 214 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.5 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
1600 |
Resolution |
2560x1440 |
Refresh Rate |
165 Hz |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Bob_MarleySurprised no one's mentioned finite. It's a great map and easier than soar imo.
Most jumps on finite are doable indeed but someone who's never done any T5s before nor used speedo for anything might just get stuck on prelast for hours without live ingame advice or sheer luck so I'm not sure it's a good starting point
https://www.youtube.com/watch?v=mNLIQukDWV8
ETF2L S39 W1 Highlight, hope you enjoy !
slowtownkatpain
animal abuse NotLikeThis
_KermitLeonhardBroler1. Does anybody know what files in a hud control painmarkers ?
2. For those familiar with jumping, does anybody know what files in a hud control speedo display ?
Thanks in advance
1. Hudlayout.res, it's shouhld be there under "HudDamageIndicator".
Thanks ! Second question still remains unfortunately, and it's a pain so far.
1. Does anybody know what files in a hud control painmarkers ?
2. For those familiar with jumping, does anybody know what files in a hud control speedo display ?
Thanks in advance
AmaterasuDownloads for the old Snakewater and Process versions if anyone needs them: https://mega.nz/file/ky51CCpb#m9qhlMHdU-cWI1Pg5WKPWz7O_IavlwWoAxfp6q7kfKs
https://mega.nz/file/supjjCqb#tP7RN6k9L-vK-FE-elhdnDX27tVN9gyOWbqpjEzZH54
<3 saved many fragvids
If you use Casting Essentials and then put ce_weapon_skin_downsample 0 in console, the texture quality on skins should always be forced to the highest. Not sure what command you could use without CastingEssentials though.
(I'm only suggesting you use CE because it has a lot of useful features for recording from STVs anyway)
coyo_geezerhttps://youtu.be/cGeP4GuQlpU?t=19
this transition hurts my head apart from that its rly nice mr leonhard
it does feel a bit like you're getting thrown towards the windshield of your car and back when it stops too fast at a red light now that I think about it, sorry :p
wonszuthis looked super awesome, I hope to see more highlights from you ❤️
thanks :D
ShearsThat cut at 1:10 is really clean, I like the hud/cfg choices a lot as well! Really nice looking overall
Thanks man ! :D
I have been told to promote this as is usually done with TFTV highlights