Jarrett000
Account Details
SteamID64 76561198014490800
SteamID3 [U:1:54225072]
SteamID32 STEAM_0:0:27112536
Country United States
Signed Up October 15, 2012
Last Posted March 29, 2024 at 6:13 PM
Posts 282 (0.1 per day)
Game Settings
In-game Sensitivity 4.49
Windows Sensitivity 1
Raw Input
DPI
800
Resolution
1280x720
Refresh Rate
144
Hardware Peripherals
Mouse Logitech g400
Keyboard CM Storm Cherry MX Brown
Mousepad SteelSeries QcK
Headphones Logitech G230
Monitor ASUS VG248QE 24-Inch Screen LED-lit
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#81 froyotech stuns Ronin, wins ESEA Season 21 in News

https://www.youtube.com/watch?v=TxoL3uQbPoc

edit: Lets be real here, people don't come to tf.tv to read the news on who won or not; people go to esea so the stats are attached to the scores. People go to tf.tv for literally everything else except that. You don't need to make spoiling informing us of results a priority, especially when 95% of the comments here say so.

posted about 8 years ago
#137 cp_reckoner (5CP) in Map Discussion

Small visual glitch that lets you see through the wall

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I don't know if it's intended but the roofs on these houses can make you hit your head when you try to high bomb

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This sight line isn't necessarily to show how strong it would be for a sniper but to show how easily you can spot the enemy combo and shove players with superior buffs to frag the flank and get behind without that combo able to do anything. You don't see people doing that to process IT because transitioning roamers can abuse highground, a choke, and a pack, and on snakewater lower you have the copout window in saw to hop out and help your buddies lower if you need to along with a choke and a pack. Unless you want to throw a copout dropdown in that warehouse-like room on the left to get to lower and help your buddies getting pushed into second, I'd make this "IT" like room way more controllable in the next picture.

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You have only a slight high ground disadvantage if you sit here on the box but you're unable to be helped by your teammates at all quickly, and the pack takes a second to get to. Honestly I'd either swap the packs to the opposite side of the room to the right of the box I'm stand on in the picture, or maybe put some form of high ground above the doorway to the right above the pack to use in case you need to fight.

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This looks extremely easy to control when you're trying to prevent a team from getting out of last. I'd either open up a lot more of the right so even though there are 3 doors at least one is very spacious to let people through, or at least add another doorway into second from that room so there can be at least one other door not definitely trapped off by stickies besides lower.

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If you look at lobby at the moment it's missing the separation between areas that exists for most pushes out of last that rewards teams with good communication; how people need to be careful pushing out process shutter because their team is in lobby, or pushing out through the baby shutter on gully while their team is upper, or pushing out of snakewater lower while their team is in lobby. With what's in the picture you could literally walk into lobby and not even communicate which door each person should cover because you can see who is going where and if anyone is getting pushed with 0 communication required, and be able to immediately help them, which is not usual. I would experiment replacing the yellow railing in the right of the picture below with a wall to limit vision somewhat.

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If you look at every spacious last in the map pool right now (all minus gully and blands), the general response to holding last against snipers in lobby is your combo holding a little closer to be able to spam them out, but this giant door is currently uncontrollable. Sunshine far left can be trapped off, Snakewater far right has highground close to the door to stand on, Metalworks main and Granary far right are at an angle which requires more effort to peek, ect. This on the other hand is asking for soldiers to jump through it from both directions for an easy force. If you're going to have an open door like this that isn't too easy to control I'd actually put it on the far left of the last like Sunshine so it's not extremely close to the only high ground on the last where medics will want to stand, and make the middle door a bit smaller. Also maybe put a small sightline blocker for medics to stand behind if they want to sit up here.

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I kind of went into some more potentially game play effecting things rather than bugs near the end so if anyone has any similar or different opinions definitely chime in.

posted about 8 years ago
#182 ESEA S21 Playoffs: froyotech vs. Street Hoops eSports in Matches

fuck here I was expecting a good scrim and a fun match to watch tonight and now my nights ruined @_@

posted about 8 years ago
#2 Looking for ESEA Premium code in TF2 General Discussion

I gotcha

posted about 8 years ago
#4149 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=Pn-BvLq0bjI

posted about 8 years ago
#17 ESEA S21 W5: The Grime vs. froyotech in Matches
HereComesTheBoompoopy_What happened to the Ascent Scizors match?
will be played tomorrow

we played it and got rolled in 11 minutes, ya didn't miss much

posted about 8 years ago
#6 Titanium hWhite shuffles roster, becomes The Grime in News

highfive played with the grime in open/im too

kig; grime revival video when??

posted about 8 years ago
#7 mm expanded beta! in TF2 General Discussion
Tangyytfw can't get in because phone can't download app :(

download an android emulator on your PC

personally I use bluestacks but whatever probably works

posted about 8 years ago
#2 ESEA S21 W2: Team SoloUber vs. Running with Scizors in Matches

We're playing this Thursday not Wednesday

posted about 8 years ago
#83 PugChamp in Projects

And if it's never used then people won't miss it when it isn't whitelisted. I'd rather not deal with it at all then have to sit through it until the player gets replaced/banned.

posted about 8 years ago
#81 PugChamp in Projects
kounterpartspug specific whitelists are dumb, pugs should reflect actual league play as close as possible.

yes indeed I see AT LEAST one charge n targe or sticky jumper used in every one of my matches, I need to practice against this.

/s

posted about 8 years ago
#57 PugChamp in Projects
DreamerIt's times like this though that are really frustrating.

http://i.imgur.com/DMPuN6w.png

You have 12+ people on but no one will captain so no one plays. It's understandable why no one captains, but it's still really annoying.

Is there anyway your ELO can be placed against your name or something? Maybe more people would be willing to captain if they could see the numbers on who are the better players more easily, even though they don't necessarily recognize the names. I mean you can go to everybody's profile individually but nobody is going to do that. It's not much of a problem when late night IM/Invite pugs happen, but it seems like it happens earlier in the day.

imo if a small tweak isn't made regarding recognizing the skill level of players added then we'll continue to get moments where plenty of people are added but nobody knows enough people to be comfortable to captain; either that or some bold soul says fuck it and drafts strangers into a lopsided team that ends in a 12 minute roll.

posted about 8 years ago
#3 ex-Pizzagon acquires sen in News

Kind of hard to set a real team goal other than improving imo when this is only article 6/9 and we're not entirely sure what the entire competition will look like. I'm sure everyone has an individual ideal scenario for how they'd like the season to pan out, though.

posted about 8 years ago
#1 Pizzagon eSports LFP in Recruitment (looking for players)

Edit: We have our players.

Scizor is taking a break next season so we need a scout + backups.

Scout: Sentient
Scout: Evil MrMuffinz
Pocket: Deathy
Roamer: Rekuso
Demo: Jarrett
Medic: Skye

Backups: Scizor

Sun-Thurs 930/10-whenever

Inquiries and interest goes here:
http://steamcommunity.com/id/Jarrett000/
http://steamcommunity.com/id/skyewithane/

Thanks.

posted about 8 years ago
#43 ESEA-IM S20 GF: Pizzagon eSports vs. Not Fast Food in Events
CondescendingCandlestickbotmode hit a nice shot and dropped muffinz before the uber, and then when the uber popped they didnt focus frags well

that being said I still think you should have tried to stuff the slope instead

yeah yeah I made a bad call I get it

ggs, happy it was a close game so it was interesting to watch

posted about 8 years ago
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