ICL
Account Details
SteamID64 76561198154886554
SteamID3 [U:1:194620826]
SteamID32 STEAM_0:0:97310413
Country United States
Signed Up June 27, 2016
Last Posted June 2, 2019 at 2:49 PM
Posts 401 (0.1 per day)
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1920 x 1080
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Hardware Peripherals
Mouse Gigabyte Force M7
Keyboard Copsaip Raptor K40
Mousepad Tt eSPORTS Dasher Mini
Headphones SADES SA-901
Monitor Acer S231HL
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#36 pushup thread in Off Topic

negative votes: do a push up but after you'ved pushed up you have to do a sideways 360 flip

posted about 7 years ago
#29 Oasis 6's mod in Projects

ban this faggot

posted about 7 years ago
#16 ban the quick fix in TF2 General Discussion

lets have it timed

posted about 7 years ago
#10 pushup thread in Off Topic

no pls

posted about 7 years ago
#247 Timing items instead of banning them in TF2 General Discussion
sheafThis thread and mocha's replies are the forum analogue of going 1:23

are you talking about mocha's scout play

posted about 7 years ago
#216 Timing items instead of banning them in TF2 General Discussion

can i get whatever mocha's having because i need that kind of boost

posted about 7 years ago
#208 Timing items instead of banning them in TF2 General Discussion
MochaSukhaTuryMochaSukhai understand the spam thing, but that chat was total cancer regardless of me.
feedback from new players is what comp really needs!

The chat actually wasn't that cancerous tbh, if anything you were the most cancerous thing about it. People constantly told you that your idea wasn't good so I don't know why you would post it on here honestly. Also comp doesn't really need feedback from newer players, it needs feedback from high level players that understand the game.

lol ive already said that i got too excited and maybe over-reacted like a twat
i feel like both opinions are needed, but if the comp scene wants to be inviting to a newer audience it needs to be able to tolerate and consider the opinions of the newer players. also you can be new to comp and still have common sense and understanding of the game at an already high lvl.

we did consider your opinion

Show Content
and its not good
posted about 7 years ago
#201 Timing items instead of banning them in TF2 General Discussion
zillyaim-
http://i.imgur.com/Vs2gb.gif

nibba what the fuck

posted about 7 years ago
#189 Timing items instead of banning them in TF2 General Discussion

tl;dr bad idea

posted about 7 years ago
#186 Timing items instead of banning them in TF2 General Discussion

http://imgur.com/a/rQiPN

if god's dead explain THIS

posted about 7 years ago
#250 Global Whitelist Lists Post-Meeting in TF2 General Discussion

ban slin

posted about 7 years ago
#81 Timing items instead of banning them in TF2 General Discussion
VulcanIce_Cold_LemonadeMochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.
What the fuck are you talking about? Have you read this thread at all? Its pretty clear that mocha wants a plugin to force you into giving up the weapon after a certain time, were not just going around telling everyone "hey guys after 1 minute u better unequip that weapon!"

have you tried reading this thread? it's a fucking headache. im done this is retarded fuck it

posted about 7 years ago
#79 Timing items instead of banning them in TF2 General Discussion
MochaSukhaIce_Cold_LemonadeMochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.
I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.

the time limit is debatable, but i feel like it wouldnt be long enough to last the entire round. also every weapon has a counter to it. that guy with the parachute would be an easy target, as it was proven in past matches for when they tested it. im also saying that the change could be something immediate but also fair. like the next time he picks up ammo or switches weapons

yes, every weapon has a counter to it. However, just because "oh black box has less ammo then rocket launcher" doesn't mean that the soldier with a rocket launcher will beat out the black box always. It's about SKILL.

also how the fuck are you going to change the timed out weapon to the user's desired choice?

posted about 7 years ago
#72 Timing items instead of banning them in TF2 General Discussion
MochaSukhaIce_Cold_LemonadeMochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.how would this even be made
we could tweak the system valve aready uses for the store. or we could just start from scratch. i know a few people that make mods so i can see what i can do.

I think is that, once you "try" out an item, it expires 1 week from exactly when you bought it.
Also how long would the timer be? The definition of how long a round can last is, at minimum, one minute.
Also, say that one of the soldiers ran the B.A.S.E Jumper to mid because they're retarded. Fuck it, they're running liberty launcher. And the market gardener. That soldier farms your whole team with the market gardener. The timer runs out for the Jumper. His mind isn't going to be like "OH BETTER BE A GOOD BOY AND RETURN THE PARACHUTE!" No, he's going to keep it because as long as he's not dead, he doesn't have to return it.

Would the time double when two people are using it? It's just so ab usable it's not worth it.

posted about 7 years ago
#65 Timing items instead of banning them in TF2 General Discussion
MochaSukhaIf a version of this was made. would we have anyone that would volunteer to test this out? i feel like some good points were made and we can tweak this enough to balance it.

how would this even be made

posted about 7 years ago
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