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SteamID32 STEAM_0:1:32364519
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Signed Up September 14, 2012
Last Posted August 28, 2022 at 11:18 PM
Posts 198 (0 per day)
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#43 ESEA S19 UBF – Ascent vs. froyotech in Matches

#onliners

posted about 8 years ago
#33 ESEA S19 UR1 – Street Hoops eSports vs. froyotech in Matches
flamethis situation is actually pathetic.

by this situation I mean ESEA

maybe they'll get it right in season 20

posted about 8 years ago
#57 TF2 update for 7/8/15 (7/9/15 UTC) in TF2 General Discussion
janedoewhy change a weapon that has had a clip size of 8 since release?

why change ________________? it's been like that since _____________.

posted about 8 years ago
#40 UGC bans picking up dropped mediguns in TF2 General Discussion
kirbyflame, are you suffering from "old-as-shit meta syndrome"? come on man. change is happening and we have the ability to deal with it as we see fit. no worries.

but throwing a temper tantrum (so to speak) and saying, "we don't like these changes!" is not the appropriate way to deal with it iyam. Valve has started making changes and the best course of action will be to just roll with it.

if we're being honest, demo sticky are a bigger change to gameplay than the somewhat rare double uber situation that can arise. Is UGC going to ban demo or make all demos run shields?

posted about 8 years ago
#74 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion
Knuckles_harbleumedic is already a boring enough class... punishing them for holding an uber, which is one of the few things that makes medic interesting, is stupid
0 skill ceiling.
Now the most important skill a medic can have is counting ubers.
rip

if anything, this imo would add skill to medic. knowing how to position yourself and, in the worst case, how to surf rockets/escape becomes hugely important. bigger than before. and being competent and calm enough to suicide rather than get killed (if popping is not possible) will be another skill.

posted about 8 years ago
#60 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion

I don't play CS:GO, but it doesn't seem too dissimilar to a team spending a lot of money early on the AWP or whatever it's called, right? Medics and teams will need to be positioned correctly when they have significant uber. Period. Or maybe teams will run Vacc or Kritz more often just because getting those ubers is quicker. Sounds fun.

Now, granted, I think 30 seconds to pick up the gun is a bit much... Maybe 10 seconds? So dropping the medic via sniper doesn't allow your team to push twice in a row? Or having some sort of dropoff where the uber % in the dropped gun decreases the longer it's on the ground...

posted about 8 years ago
#39 TF2 update for late 7/3/15 (7/4/15 UTC) in TF2 General Discussion

It'll certainly be interesting to see how it plays out.

But as usual, the tf2 comp community hates everything that's different so we'll probably just see people ranting about it for now.

posted about 8 years ago
#136 Gun Mettle Bugs in TF2 General Discussion

Any Mac users able to get TF2 to work now? My game crashes every time I try and select a class in either the new game mode maps or any of the usual servers I've played on.

I was first able to log in and play on Borneo for about five minutes in a mostly empty server before it crashed. I then tried to play the KOTH map and the new CP map and it crashes every time I select a class. And then I tried going back to a server from my Favorites list and it crashes upon class selection.

I have no issue spectating players. No issues choosing a team. It's just picking a class and starting playing where the game crashes.

I've tried reinstalling.

Here's what I think is the error:

"Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000"

Any ideas?

posted about 8 years ago
#1327 HUD editing: short questions, quick answers in Customization
komorebiare you by any chance on a mac @1318?

I am, yeah.

posted about 8 years ago
#1318 HUD editing: short questions, quick answers in Customization

I just installed KBNhud and was trying to get the hud circle to align.

When I edit the file by adjusting the numbers (c-101 to c-99), though, the circle disappears and I can't get it back. All I've edited was the xpos and ypos.

What did I mess up?

"Resource/HudLayout.res"
{
xHairCirclePulse
{
"controlName" "CExLabel"
"fieldName" "xHairCirclePulse"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" “c-98”
"ypos" “c-99”
"wide" "202"
"tall" "202"

"font" "xHairCirclePulse"
"labelText" "i"
"textAlignment" "center"

"fgcolor" "Damage Circle base color"
}
posted about 8 years ago
#80 Newbie Mixes in Events

Have y'all considered running these as first to three rather than first to five?

The biggest issue with the newbie mixes (in my fairly uninformed, new-to-mixes opinion) is how much time you spend wasting just trying to get a mix going. And after it ends, you often wait around for another mix or two to end or for new players to join... and then might not get picked depending on who else joined new to the mumble or just by luck from organizers amongst a pool of players.

Tonight, due to some issues getting a full team (players considered "too good" were kicked, needing to pause when someone lagging out, and an even match that ended up tied 3-3 after 30 minutes or whatever the time limit was), I was able to play a single mix in two hours of queueing. The mix was a lot of fun, the coaches were helpful, etc. but I spent most of my time sitting in mumble (and realizing that maybe I'm too old to be playing or interacting with this community,,,). I think turning the games over more - playing first to three - would help get more games going. Plus, matches where one team is blatantly better than the other would be over quicker and there'd potentially be more coaches available as the time commitment to coach a mix is lessoned.

The downside, of course, is that a first-to-three mix is not replicating an actual 6's match but I don't think the primary intention of these mixes is to win or anything. It also does take a lot of time to pick teams and get everyone ready in a server, but I would think you could gain some efficiencies with matches ending quicker and more people being able to play at a time.

posted about 8 years ago
#34 A quick word on newbie mixes this Friday in TF2 General Discussion
bearodactylI can't say I didn't have fun playing, coaching with a friend was super fun. However it was annoying waiting for the mixes to start and to get subs and stuff

also meetjot is a legend

especially when you are waiting for the last one for >1 hour and then they end them despite a queue that has enough people to play again.

:(

posted about 8 years ago
#39 Mannpower Game Mode in TF2 General Discussion

Black Box/Conch with Strength is also pretty op

posted about 9 years ago
#33 Mannpower Game Mode in TF2 General Discussion

imo powerups should reset after a minute or 90 seconds or something because at some point a team will collect all of the good powerups and roll for a while and then that'll be reversed

posted about 9 years ago
#128 Smissmass Update: New Weapons and Gamemodes! in TF2 General Discussion

long range sticky sniping actually takes skill

posted about 9 years ago
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