GrapeJuiceIII
Account Details
SteamID64 76561198093829623
SteamID3 [U:1:133563895]
SteamID32 STEAM_0:1:66781947
Country Canada
Signed Up May 17, 2015
Last Posted May 3, 2024 at 4:43 PM
Posts 2535 (0.8 per day)
Game Settings
In-game Sensitivity 3.25
Windows Sensitivity 6/11
Raw Input 1
DPI
800, 6.3 inches/360
Resolution
1920x1080
Refresh Rate
240Hz
Hardware Peripherals
Mouse Glorious Model D
Keyboard Durgod Taurus K320
Mousepad SteelSeries QcK (medium)
Headphones Audio-technica ATH-AD500X
Monitor Dell Alienware 25 Gaming Monitor-AW2518H
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#7 RGL Sixes Season 13 Pre-Season Survey in TF2 General Discussion
Crit_Noobalso what playoff team would wanna play G unless it's a staple like process

yeah im not a fan of this wildcard aspect. this is the thing that currently holds all teams in pick/ban divisions back from having more diverse map picks in matches, which is being unable (usually by personal choice) to practice a map for the whole season. far far FAR too often teams dont wanna scrim koth, or like granary or sultry early in preseason or weeks 1-2 cuz they dont have a full roster yet, or are feeling the team out still. dont wanna play weeks 2-4 cuz they wanna focus on other maps first, dont wanna play weeks 5-8 because they're behind on that map compared to the rest of the teams in the division and find it more worthwhile to refine maps they're already decent at, and then in playoffs you can just ban the map outright if u still havent played it at all (this would be like map G in the jemond outline where yeaaaa you COULD pick it but do you really want to take that risk?)

this mentality is a TRAP that plagues this game so hard dating back to the pick/ban season introduction in ESEA season 28, 5 summers ago now. i strongly urge players in pick/ban divs to diversify scrim maps so much sooner in the season or even in preseason because it pays dividends for your team later on.

TLDR play more maps earlier in the season or even pre season with your tryouts please god i beg that shit pays off SO much. personal anecdote below in the spoiler if u care to read it im not gonna post a whole gigantic block of text nobodys gonna read that shit

Show Content
for a personal anecdote: in season 9 adv with the covenant our largest strength was our willingness to play varied maps. it gave us more to think about in playoffs when picking maps other than "well we arent comfortable on it so ://// ban it lol". this was a team with a roster shakeup 3 weeks into the season (picking me up on roamer, moving catface to pocket). we all love to talk about how important soldier synergy is when talking about a team's success, so you'd think me having to adjust to this team's current playstyle, gaining synergy with dunker on the flank who played much differently than how i played at the time, as well as building up soldier things with catface, who also needs to understand his role better on pocket, and then losing to AG in regular season and having to UPHEAVE our playstyle in order to counter them to beat them next time, with ALL of that we'd stick to playing process/sunshine/snakewater/gullywash + another less niche map in order to refine ourselves right? no. we tried to play as many maps as we could and in my opinion is part of the reason we were able to win advanced that season. please learn from our example thank u
posted 7 months ago
#7 rahThread: Imagine ping cut by 1/10 in TF2 General Discussion

idk how lowering ping makes scrim/match times more lenient. thats entirely a time zone compromise thing. i guess multi-continental scrims/matches/cups/leagues could be a thing on weekends when people have entire days free but other than that? i dont see cutting ping to a 10th to be a catalyst for that on its own.

perhaps the added competition across continents grows the game somehow? but if the tf2 community has access to this tech then surely every other esport has access to it too.

posted 7 months ago
#9 Grape Juice Community College in Videos
Doughy

thanks for the feedback, I have thought about these things and even had some of it in my script but cut it in favour of a <15 min runtime and a, i dont want to say dumbed down, but dumbed down script for simplicity's sake. I think the details behind who's calling what and when to be details far less fundamental than for simply SOMEONE to be calling what and when, its pretty common knowledge that every team operates differently and i'd rather reinforce broader ideas than specifics for this reason

for finding the clips i literally just go to my demos that i have saved on my pc and its pretty much just froyo vs witness vs g6 demos since they are easily the 3 best teams NA has seen in the modern day. I went out of my way to download other Invite demos from this previous season to help me find more clips and it paid off and i found relevant footage quite quickly (dothogs vs froyo, lebron vs cat posse).

as for showing examples of snipers getting picks and stuff, with my basis for collecting footage being FROYO/G6/witness demos, its much harder to find that stuff because... these players follow the fundamentals to a tee. i'd far rather use clips that show smooth, clean, near-ideal gameplay, found in a relatively short amount of time, than to take longer and find players fucking up, or dig for lower level demos, find these examples quicker and accidentally imply "these players are BAD they are NOT following fundamentals look at them SUCK". I think it was wandum or dreamboat who said about casting, something like "its better to highlight why a team is successful than why a team is struggling" or something along those lines and i think thats a good philosophy for these videos.

^for the sake of mentioning it, "a relatively short amount of time" in the case of the last push video is something approaching 3 hours looking thru demos, analyzing if what i just witnessed is a good example for the video, and then record it/rerecord it from different POVs, different angles in freecam (if anyone out there is skeptical about how long videomaking takes, be my guest to go search for this stuff yourself). combining that with writing and revising my script, recording voiceover, and editing, the video probably took something north of 10 hours to produce in its entirety.

That all said i appreciate your compliments, I'm not trying to whine and complain about how much of my time goes into this stuff too much lol

DoughyMaybe an idea for a future vid, idk.

for the sake of putting it out there, here are some things that are already on my agenda: KOTH, Maincalling + Communication, Sac Plays and Pressure Cooking, Competitive Vocab, and even updating Marxist's precepts videos for modern day TF2 (scout, soldier, demo, medic fundamentals respectively) i can't guarantee release dates for these, but im looking to have a few more videos out by the end of the year.

if anyone out there have other video ideas, or if other top players want to reach out with knowledge for the above topics, i'm all ears and wanna make the most relevant, accurate videos possible. you can post here or hmu on steam/discord

posted 8 months ago
#4 Grape Juice Community College in Videos

new video: Last Push Fundamentals

https://youtu.be/Wg8MiGICWVw

posted 8 months ago
#202 NHL Megathread in Off Topic

https://twitter.com/BuffaloSabres/status/1692363372430278751?s=20
rip to the best commentator in any sport ever

posted 8 months ago
#5 RGL Sixes™️ Season 12 Post-Season Survey in TF2 General Discussion
donovinwhere is the plug-in discussion??
teammates still blocking rockets is such a joke when we have the tech to stop it from happening

https://www.teamfortress.tv/post/1032538/ill-give-100-dollars-to-the-person-who-can
its also been 2 years since i made this thread about pyro airblast locking you out of pressing your movement keys and mastercoms revealed that the solution is already in the vanilla game i think we should make use of this in our High Skilled Movement Shooter (emphasis on the Movement part i hope)

edit on top of that, since we made such a huge formatting choice in terms of the regular season (stage 1, 2, playoffs) and said "hey we'll test it out next season (season 12) and see how people like it" why can we not do something similar for tiny gameplay fixes? just try them out and see how they go and just revert next season if theyre somehow catastrophic? i dont see the harm in that. we run polls on weapon unbans and map rotation every season and that DEFINITELY holds far more weight from a game balance perspective than "hey my scout didnt block my pipes/rockets/stickies by accident and lose us the fight"

posted 8 months ago
#8 ambroon lft advanced in Recruitment (looking for team)

aubrey plaza fanclub mentioned

posted 8 months ago
#5 worst usernames? in Off Topic

https://www.teamfortress.tv/61476/4dolf-lft-am
im glad john could turn it around

posted 8 months ago
#3 Why use P-REC over integrated demo support? in TF2 General Discussion

ive been using it since 2014 its sorta just what my brain immediately jumps to when i think about auto recording demos

posted 8 months ago
#2 Explosion in TF2 General Discussion

https://www.dropbox.com/s/l8xmblb18pkl2dt/smoke.vpk?dl=0

put in custom folder
EDIT this is not the same nosmoke as in the video but it looked like it at first glance.

posted 9 months ago
#48 Hellbent/brae lft in Recruitment (looking for team)

goat. vouch.

posted 9 months ago
#2 poll in Off Topic

https://cdn.discordapp.com/attachments/459957763741843459/1132891935099600896/image.png

posted 9 months ago
#18 Announcing the GGL Advanced Playoffs in TF2 General Discussion
camp3r101
Edit: There is ZERO way you 4 downfraggers read all of this in 2 minutes lmao

im sorry but what even was the point of this post? you complain about people being disingenuous in that they wont apply for rgl staff to actually make change, but in this instance for the thread's creation it would only be relevant if they were joining AC team to swing the hammer down on elijah, and surely the bar for getting on the AC team is far higher than being a division moderator. if your inspiration for your post was simply durzo mentioning that the gukurahundi team shouldve been struck down years ago, then this nerd essay for a reply is simply overkill and comes across as hypocritical as it appears you are riding your high horse about being RGL staff while calling out others who dont want to do your job, while simultaneously derailing the intent of the thread.

camp3r101 We do not need another dead-on-arrival Team Fortress 2 Competitive League.

im not sure if you misread something but Giblert Gaming League is not a serious new league. its just a meme name for giblert's tournament.

anyways glory to GGL

posted 9 months ago
#200 NHL Megathread in Off Topic

vegas wins. my bad guys.

https://pbs.twimg.com/media/FyjQbOHaUAUZPxv?format=jpg&name=large

posted 10 months ago
#9 What do you consider your greatest success? in Off Topic

finally winning advanced is something i will be proud of for a long long time.

posted 10 months ago
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