RickybobbyDoesn't she fund the whole channel and servers?
She receives a ton from donations that fund everything, and from what I remember she has taken "donations" in exchange for unbanning players.
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SteamID64 | 76561198030812596 |
SteamID3 | [U:1:70546868] |
SteamID32 | STEAM_0:0:35273434 |
Country | Canada |
Signed Up | February 28, 2013 |
Last Posted | November 19, 2016 at 6:47 PM |
Posts | 118 (0 per day) |
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RickybobbyDoesn't she fund the whole channel and servers?
She receives a ton from donations that fund everything, and from what I remember she has taken "donations" in exchange for unbanning players.
I have several seasons of hl and ugc 6s experience including being a team leader. Played for an open team during the off season, was picked up in IM where I had the most play time and then played two matches in main. Most of that experience is demo although I do have some roamer/pocket experience.
I am mainly looking to play at an Intermediate level. I enjoyed the challenge of playing in main but wouldn't consider myself main level yet.
I am always working hard to improve, always willing to go over STVs and demos of myself and the team and am pretty level-headed the majority of the time.
After a really unstable season, I'm way more interested in a stable team that wants to improve rather than a top team. Would also be interested in playing in CEVO.
Thanks for reading
Giraffe (IM Demo for Get Wrecked)
https://www.dropbox.com/s/9bihebuho1sp1ku/coalplantscrim_mikereview.dem
First season of ESEA so would really appreciate some insight
Thanks
Really great soldier and team mate during the time we played together.
Always put out great numbers and is a bball champion.
Have always been a huge fan of warmfront so can't wait to try this out. What's the reasoning behind the removal of both the cliff and point healthpacks? Seems like you'd have to hold either very forward or very far back in order to make use of any of the packs. Also are you aiming for this to be more of a 6s or highlander map?
https://www.youtube.com/watch?v=f4LQsEZFW30
quite possibly the best engineer frag video
Name: Giraffe
Stream Link: http://www.twitch.tv/yourpetgiraffe
Location: Onatrio, Canada
Description:
Hey, I'm Giraffe. I've been streaming for a week or two now and I'd like to be added to the tf.tv sidebar. I usually stream pubs, hl/6s pugs, dm, MGE, scrims, etc. I'm mainly a highlander player but I play 6s as well. I'm the pyro for High Voltage this upcoming season of UGC HL Platinum. Edit: It seems some of my vods have auto-deleted, but I've been streaming about every other day for about 2 weeks now
Experience:
-1st Place HL Cevo (I think there may be one more match left)
-4th Place Silver Season 9 UGC HL / Starting Pyro
-2 Seasons starting pyro for Hats Over Skill UGC HL Steel
Thanks
ArnoldThanks a lot wareya, I'll be adjusting the flank. The sightline was also bothering me, should have tweaked that a while ago.
Thanks for the feedback Giraffe I'll also be making adjustments although adding another route doesn't seem likely I'll try and make the others more viable and probably small adjustments will suffice.
Sounds great, sorry for the wall of text, I had a lot of spare time :) Another route isn't needed as you said, the other routes just need to be more viable. GL
ArnoldYes I'm working on fixing that, even though rounds can last long it's probably more due to the skewed spawntimes than anything else. Though I'm trying to make it easier to push last still it can't be said that last is easy to defend either.
Last isn't as much of an issue as second is, in terms of pushing/attacking those points. Although both points have the same issue that wareya was pointing out, and I'll do my best to clarify/expand on what he said. He gave several examples of second points on other maps. All of these maps have 2 viable options to push through, the one considered to be more viable is often called the choke, the other is the flank, but having 2 viable options to push through, allows for the offensive team to adjust, and push in a way that counters the defending teams hold. Now with croissant second, theres 3 ways to push, through the lumber flank onto the beach and go either up to the bridge or through below, down the cave and wrap around to the bridge or flank through lower (basement of second), and finally, the only viable option being the bridge, which itself is not great to push from. Both the beach and bridge push have powerful sniper sightlines, but the bridge is at least on even ground with the defenders, where the cave and beach push, you are at a significant height disadvantage, and in a position that's far easier to receive damage than it is to deal it. Without getting into as much detail for the last point, it has the exact same issue, and I don't think that ramp you added on last will make a difference. There are once again 3 ways in, the lower flank through the small corner, significant height disadvantage, just as the other lower entrance, and then the main hallway, which is at even ground with the defenders but has a powerful sniper sightline. The shape of last is rather awkward, but if you managed to change it for second and last, so that there are 2 viable choices to push a combo through, I think croissant would be a lot more fun to play, less stalematey, and would be a good competitive map. I'm not sure how adjusting the spawners and cap time will help with the issues, I think it would most likely just slow the map down. It's great that you're working to improve the map, and I hope you don't take offense to my nitpicking, best of luck with however you choose to adjust your map.
Since when has arctic been suited for highlander play.
Would it be possible to add each teams starting roster, I love reading these but am not too familiar with all the IM teams and the majority of esea rosters dont have that info in their description. Great writeup!
bind downarrow "mp_restartround 1; wait 1200; hurtme -99999; mp_timelimit 15" is what i have atm
Thanks hooli i'll try that
I made a bind to reset the round and give me health to practice rollouts, but I'd also like to be able to reset the round timer (to the default of 10 minutes for 5cp). Not the server timer but the one at the top middle of your screen that starts at 10 minutes default for 5cp. That way I can get a better sense of how fast I'm rolling out. I've checked in several places but the only options i've found were plugins from 3 years ago that were broken back then. Any help would be appreciated.
Thanks
#92
The degreaser and overdose are utility weapons that serve a purpose other than dealing damage, and since the pyro and medics role doesn't revolve around dealing damage, the degreaser and overdose are more useful. If your goal as a pyro or medic is to deal more damage then the stock (flamethrower and needles) or the alternative (backburner and blutsauger) would be a more viable choice. One is only "better" than the other because of how the metagame and role of the pyro and medic has evolved.