Giraffe
Account Details
SteamID64 76561198030812596
SteamID3 [U:1:70546868]
SteamID32 STEAM_0:0:35273434
Country Canada
Signed Up February 28, 2013
Last Posted November 19, 2016 at 6:47 PM
Posts 118 (0 per day)
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#5 IM Cast: MLX Blue vs Pizzagon in TF2 General Discussion

Stream is live now. Match should be in 5~ minutes.

posted about 8 years ago
#1 IM Cast: MLX Blue vs Pizzagon in TF2 General Discussion

Valkeri and I will be casting what could be a really good game at 10est on my channel.
Feel free to tune in for mediocrity at its finest.
Twitch Channel
Match Page
Saloon.tf Page

posted about 8 years ago
#727 Saloon.tf in Projects

Lots of great matches tonight to bet on and watch!
Ascent vs Five Dollar Club
The Grime vs Froyotech
Getawhale Fanclub vs mr owls tf2 legacy
Mad Luxurious Blue vs Pizzagon eSports

posted about 8 years ago
#3 ESEA S19 W7 – Ascent vs. The Five Dollar Club in Matches

https://saloon.tf/match/464/

posted about 8 years ago
#7 UGC Plat: Muma and the Seamen vs. Menace To Society in Events

The saloon.tf link goes to the strawpoll atm

posted about 8 years ago
#678 Saloon.tf in Projects

I've added A LOT of IM games so be sure to check them out! Lots of great match-ups tonight and tomorrow.

posted about 8 years ago
#675 Saloon.tf in Projects

Froyo v. Yomies! https://saloon.tf/match/417/

posted about 8 years ago
#668 Saloon.tf in Projects
DreamboatGiraffeReally good IM match up between current #2 and #3 teams. Go bet!
https://saloon.tf/match/412/

http://i.gyazo.com/279793c427ae074936c3fedfd43e95e8.png

http://i.gyazo.com/58d859ed41cf8a7cf3aeec826c120260.png

Saloon has the monday time, but in talks with a member of pizzaG last night, I was informed it would be wednesday night, and in all likely hood it will be streamed on EVLtv

Thanks, I'll update it.

posted about 8 years ago
#664 Saloon.tf in Projects

Really good IM match up between current #2 and #3 teams. Go bet!
https://saloon.tf/match/412/

posted about 8 years ago
#480 cp_sunshine (5CP) in Map Discussion

The metal edges of this door (where my crosshair is for example) bounces stickies off of it and in a random direction. From what I could find, this is only an issue on this door. (both red and blue sides)

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Not a huge deal but figured I'd mention it.

posted about 9 years ago
#23 ESEA-IM S19 Preseason Power Rankings in News
blendtecsafrix is the best black demoman currently playing tf2
edit: ayy botmode

I can't think of any other black person that plays demoman lol

posted about 9 years ago
#191 TF2Pug.Me in Projects

I really like a lot of what deetr implemented in his addon/plugin and I think it should be added to the site by default. Mostly options such as a remove button so you don't have to uncheck every box, add combat, add all, etc.
Would also really like for players stats and links to show up for captains when picking.

posted about 9 years ago
#11 SoapDM Map Support in TF2 General Discussion
yttriumoh and also, because that way HL scrubs can have a little bit of fun on that map during the pregame. they sure as fuck won't be having fun during the match

^^^^^^^^^^^^^^^^^^

posted about 9 years ago
#4 SoapDM Map Support in TF2 General Discussion

If you're doing highlander maps ;
Swiftwater
Upward
Badwater pro?

You would need to focus the spawns around 1-2 points for PL maps because of how big they are.

posted about 9 years ago
#26 koth_viaduct_pro6 release in Map Discussion
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gap in fence that lets projectiles go through it.

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I'm not sure if the purpose of that metal sheet was to make hiding their more awkward or not, but I think it would be nice if it was removed. Would make hiding in that already risky spot slightly better.

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I would personally like to see both of those ceilings cleaned/covered up so that it is flat/less cluttered.

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Inconsistent with the other boards/platforms recently changed. Would be nice if it was solid as well so projectiles don't fly under there.

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I think you should replace the short wooden fence by extending the taller metal fence. It would make the splash damage and visuals of that area more consistent.

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You should move some of the small boxes in the spawn yard in order to block this sightline. It's used pretty often by soldiers to spam the spawn but also snipers can just fully charge body shot a medic fairly easily from there. Blocking it would make pushing out against a forward hold slightly easier.

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I'm not sure if the heightened bullet block was added in rc4 or rc5 but I don't agree with it. It gave demos the option of going for a VERY difficult krit sticky to their spawn, or soldiers jumping high up from china to try and finish off a scout running to resupply. It's just a small thing that makes the map more dynamic in my opinion. It's similar to shooting over the badlands house from diagonal to mid or vice versa.

posted about 9 years ago
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