Gaz
Account Details
SteamID64 76561197993806126
SteamID3 [U:1:33540398]
SteamID32 STEAM_0:0:16770199
Country Germany
Signed Up September 18, 2015
Last Posted December 14, 2023 at 1:05 PM
Posts 364 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 10 11 12 13 14 15 16 ⋅⋅ 24
#16 ow ellie drama in Other Games

I guess the game isn't very interesting if this is considered noteworthy drama

posted about 5 years ago
#17 Design B4nny Merch! in TF2 General Discussion

https://imgur.com/a/3S7H6uG

posted about 5 years ago
#136 so uhh.. in TF2 General Discussion

I find it hard to believe that the approach to this "problem" remains the same after two years. Unbanning every unlock works, but only if the developer behind the game actively balances all the items around competitive and I think its more than clear that valve has no interest in doing that. Assuming otherwise just means you're deluded. If Riot Games releases an overpowered and/or annoying-to-play-against Champion in League of Legends, you can be damn well sure that the competitive community is gonna ban it until the developers balance that champion. This is normal procedure in any (competitive) game and I don't understand why we should be the exception.

crib_You guys could've unbanned relatively inoffensive weapons in pugs, exploited the shit out of them and generated incredibly valuable feedback. We saw Valve implement sensible changes in Jungle Inferno and Blue Moon updates from your feedback, they aren't incompetent. But even after the changes it took so long for anyone to actually try out the rebalanced weapons. There's invite players who don't even know about balance changes.

Side note, I've seen the same thing with maps. No one wants to even give new maps a chance, they just see a couple big flaws in early builds and dismiss their potential. The only time they get played is when there's money on the line.

Please, Valve is so disconnected from the game in terms of balancing. They nerfed the Ambassador into the ground and the Righteous Bison also for no good reason. The Gas Passer is absolutely useless in any situation. There were probably a few exceptions but feedback from competitive players was pretty much NEVER a factor when they put together all the balancing updates.
And don't delude yourself, people usually realize very early on if a map has got potential or not. Reckoner was perhaps a bit slow according to some but people enjoyed it for the most part and then the mapper changed way too much and it was voted out of the map pool. It is as simple as that. Have you considered that maybe sometimes it is the fault of the mappers and not the players?

posted about 5 years ago
#24 so uhh.. in TF2 General Discussion
DuMmTm(and if anything faster kills once in meatshot range)

afaik this only applies to the FaN

posted about 5 years ago
#14 so uhh.. in TF2 General Discussion

Can't wait for scouts to start walking past the combo instead of the flank to get behind

posted about 5 years ago
#219 cp_prolands in Map Discussion

You can change the values five more times but the last point will always stay problematic until the area is completely reworked

posted about 5 years ago
#23 CSGO: Danger Zone in CSGO General Discussion

This legit looks like a HL2 mod

posted about 5 years ago
#2 crosshair color theory in The Dumpster

I heard fraggers use a brown crosshair

posted about 5 years ago
#29 The breaking of the fellowship in News
Doomsdayexehttps://youtu.be/IVXJmfd3cmg

related:
https://imgur.com/a/uwszuA8

posted about 5 years ago
#66 check on samski ? in TF2 General Discussion

Last reply shows that this thread should be nuked soon

posted about 5 years ago
#10 A triggerhappy community member in The Dumpster
wtzsay the name

catbowcar

posted about 5 years ago
#3 NCIX Data Breach in Hardware

Try using incognito mode

posted about 5 years ago
#53 Coalplant. in TF2 General Discussion
TimTumhttp://etf2l.org/2018/09/09/season-31-map-pool-update-and-reminder-of-in-game-bugs/

cp_sunshine will be replacing koth_coalplant_b8

Would've loved to see a 2nd koth map (which isnt coalplant) but oh well

posted about 5 years ago
#9 Coalplant. in TF2 General Discussion

Why Coalplant? Why not ᵇᵃᵍᵉˡ

posted about 5 years ago
#2 1st person tracers for pistol but not for scatter? in Customization

I had the same problem and it was caused by the VTF crosshairs scripts, which disable the tracers by default if Im not mistaken. For example I checked tf_weapon_scattergun, it looked like this

"TracerEffect" ""

But it has to look like this for you to see tracers

"TracerEffect" "bullet_scattergun_tracer01"

posted about 5 years ago
1 ⋅⋅ 10 11 12 13 14 15 16 ⋅⋅ 24