I really really enjoy having to hit the pocket scout for multiple max damage shots in only a few seconds
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Last Posted | May 25, 2025 at 7:35 PM |
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I heard as punishment for everyone abusing this bug they will not release the heavy update
Just move the 2nd point outside so it stops the entire area from being a stalematey two-parter and make it so that the combo can't watch both garage and choke. Right now they are so close together that the concept of a flank pretty much ceases to exist in a 2nd/mid stalemate. The stalemates on this map are horrendous, there is a reason golden caps happen more frequently and take very long usually.
If you practice scout movement make sure your aim and movement are two separate things. You should be able to place your crosshair on the enemy while you dodge non-randomly instead of playing on rails by pressing A and D to position it accordingly. If you're looking for ways to practice it I'd say play some Soldier vs. Scout MGE against some Badlands Lord or try to track the bot on tr_aim while trying to keep an unpredictable movement pattern.
There are people that are being stopped from playing engineer and spy what the fuck am I reading
PetroklosWould a combination of "Afterburn Duration Fall Off based on Distance" and "Minimum Afterburn Duration on Splash Damage" make this issue disappear? Or would an additional Flare direct damage Fall Off be needed?
This doesn't need to be discussed because we don't have the power to influence weapon balancing
PetroklosWhy though. I only see this as a counterplay to poorly placed Stickytraps, which in turn would just enforce better placement and create interesting mindgame interactions between Trapper and Minesweeper.
The counterplay to poorly placed stickytraps is not dying to them? If it's shit the demo wasted time not doing damage looking at this trap that nobody is gonna die to.
MacI remember seeing viaduct pyro logs with 400dpm just from spamming detonator, and that is the kind of hell I don't want to return to.
People that lose to pyro on product only have themselves to blame.
Air_the flares are all brainless and require no skill, along with being unfun to play against. that alone is enough of a reason to ban it.
Breaking News: Spamming takes no skill
DCSRegarding dummtms screenshots we decided that it would have been a bit extreme to default the match, which would have led to them dropping from the tournament since it was a knockout stage match.
We basically told AustinN that his memes are aids and gave them a yellow card. Anything similar again and they will get dropped by us.
Mind that nobody actually used a slur in that match technically. The scoreboard had to be exactly in this order for this poor „joke“ to work.
Also worth noting that Iirc this was never reported by anyone, we stumbled across it ourselves.
So yes, the punishment seems weak at first glance, but the other option we thought would have punished the newbies that Austin clearly influenced so we decided to not screw over the other 5 players a but instead made clear that this behavior is not tolerated in our league should they participate in future competitions.
Imo it is a difference if newbies get baited into doing shit by their „mentor“ and a seasoned Prem veteran racially insulting a specific person on twitter.
What the fuck
I understand Pred, but iirc Degu got banned for liking a tweet and posting a picture of the Windows "Shut down" button. He also did not use a slur "technically". How is this any different?
Get old reckoner back in
spongebozz on flank scout
daybraekThe mostly unrecognized downside of iron bomber is how the shorter fuse time limits longer spam angles on certain maps. Although I definitely run iron bomber the majority of the time, the fact that its even worth it to still use stock sometimes seems like a sign it's balanced.
On process you can spam from choke to mid point and it will explode in peoples faces. The iron bomber has no disadvantages, the -10% explosion radius is not noticeable. The only situation in which the stock grenade launcher is better is if you want to spam from badlands middle over house to resub.
TimTuma balance between competitive and fun is subjective, but when is something considered OP? isn't that a bit subjective as well?
It is easier to determine if a weapon is overpowered because you can use data instead of having to settle for all the different opinions and preferences in the community. For example the iron bomber and jag are straight upgrades as they are equipped over the stock weapon 99% of the time because they just do what the normal weapon does, but better and it's noticeable. In comparison the current available sniper, spy and heavy unlocks are all well balanced. In games you can notice that a player has the option to use the normal minigun, the brass beast or the tomislav - but there is no unlock that stands out so much that everyone is almost forced to use it.
wtzhe plays demo as well so your point abuot aimbot being hitscan(im assuming this is where ur going) only is invalid
In one game he did almost 15k damage in total and two thirds of it are on the grenade launcher. It is safe to assume that the sticky launcher damage comes from the kritzkrieg used in that game because despite doing only around 5k on stickies in comparison to the almost 10k on pipes he almost has the same amount of kills on both weapons. So you are telling me his gameplay is completely legit because he did play demo in some games?
http://logs.tf/2269242#76561198424844078