Frost_Bite
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SteamID64 76561198013049459
SteamID3 [U:1:52783731]
SteamID32 STEAM_0:1:26391865
Country United States
Signed Up October 13, 2012
Last Posted March 30, 2017 at 10:30 AM
Posts 554 (0.1 per day)
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#20 esea in TF2 General Discussion

Ruwin also mentioned 4G maybe being dead because blaze's ping but they've been working with it all these regular seasons so idk.

kKaltUutime for UGC to step up

The issue is the presence of a LAN final. People want to hang out together. UGC doesn't have it either.

posted about 10 years ago
#12 esea in TF2 General Discussion

Thank you, lpkane.

Does anyone know which invite teams are still around?

posted about 10 years ago
#42 oPlaiD on Matchmaking in News
_In_SanityRaytekThat doesn't happen in CSGO because competitive CSGO and matchmaking are the same game.

6v6 and Valve's TF2 might as well be two separate games.

No, match making works in CSGO, and literally everywhere else, because people like to win. They find winning fun. It works because the 'meta' isn't so fragile and pitiful that it can be completely broken by a few trolls running silly strats all the time. It works because while the 'pocket strats' and stupid stuff might work occasionally it is the exception, not the rule.

If 6v6 is such a weak meta that a handful of engies running mini sentries and short circuits (or whatever other cancer class/loadout you can imagine) is enough to beat a coordinated team of 6 intelligent players then I'm sorry, we've failed as a competitive format. As over powered and broken as some of the weapons in tf2 are right now (and if valve supports match making we WILL see balance patches) there is no weapon that is going to turn the tide of a game so completely as to create the world that you are imagining.

And if a strat that differs from our current meta does appear, and does prove successful, then people will start running it... because people like to win, they enjoy winning. And if that strat is so dominant that nothing works against it, then valve will be able to balance it. Because valve doesn't have to worry about every single weapon in all of tf2. They will have data, they will see what is used in match making, they will see stats like wins, and they will hear a much stronger voice from the tf2 community (given that in game match making will have a larger player base) and they will fix those weapons.

CSGO and DotA work because the players stopped screaming about the end of the world every time something changed and realized that things tend to balance themselves out naturally.

The difference here is that the short circuit and such are simply not fun items to play against.

I'm pretty sure most people here agree that if neither player shows up with a gimmicky tactic, then there should be some amount of game to the fight. (This is also a good way of defining what items are gimmicky, for the record.) The short circuit entirely shuts down the classes it is designed to beat with little effort. This isn't interesting for anyone involved. It's not fun. So it gets banned until it gets nerfed to the point where it is okay.

posted about 10 years ago
#7 oPlaiD on Matchmaking in News

Article says it'll probably be 6v6 no class bans no unlock bans.

That's about the best it could get.

posted about 10 years ago
#465 Valve and Competitive TF2 in News
DemariniWell I'll be accepting posts here, or if it's too embarrassing, private PMs for apologies. I am hurt that no one believed me. I think this thread, and the bashing of dem has been quite indicative of the state of this community, and it's a shame that we can't grow and learn to love highlander just the way 6v6 was loved.

We tried HL. It didn't work then and has gotten worse since. It can be salvaged with proper balance, but right now, eh.

This stubbornness is the exact reason that Valve abandoned the TF2 competitive community, Gaben saw how impossible it was to please and cater towards you all, and figured it was better to move on.

Gaben had nothing to do with TF2 for ages lol

Move on. Isn't that a funny couple of words. I think it's time for everyone here to make a decision here. Is it time to move on? Or is it time to embrace glorious 9v9 competitive TF2.

Obvious false dichotomy.

I know it will be hard to get 9 friends, but I feel like with a community like this, that has prided itself on hard work and dedication, can meet new people to play TF2 with them.

It's only 8. We can do it. The problem is creating a system that is better than the current one.

But if that is too much, if the task is too steep, then well...I think moving on may be the best thing for you. I personally will end my TF2 career here.

You yourself admitted that you don't play this game lol

I'm looking onward to bigger and better things, and with such drastic changes coming I don't think I can personally handle it. I will miss you all.

Can't say the same.

To be perfectly honest, matchmaking will probably end up being NvN, no classlimits or classlimit 1/2 on each across the board, no weapon bans. Ideally there would be a balance patch before this update.

posted about 10 years ago
#439 Valve and Competitive TF2 in News

I love 6s a lot, but I will say that HL might be a better format if they fix the imbalanced unlocks.

posted about 10 years ago
#346 Valve and Competitive TF2 in News
wareya"
We're working on a mandatory update for TF2. It should be ready soon.

-Eric
"

Source?

posted about 10 years ago
#100 TF2 Feature Requests and Bug Fixes in TF2 General Discussion
BrimstoneSimply put, airblast should involve vector addition.

On players only.

I assume you meant that, but having it affect projectiles like that is silly.

posted about 10 years ago
#96 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

The above pyro suggestion isn't a ping thing. It's an issue with how airblast targetting works.

Right now, when you airblast, say, a rocket, it finds whatever your crosshair is pointed at (potentially the inside of a teammate's model if you're inside one another) and aims the rocket at that point in space. Thus, if you are inside a dispenser or a teammate or something, you can redirect a rocket to yourself. This is also why you can airblast a RJ-ing soldier and he'll get hit no matter which direction he fires.

It should just note where in the airblast it was hit, and then travel from that point in the same direction you're looking.

Given that the client sends that exact information to the server with every packet, this should not be difficult to implement.

posted about 10 years ago
#2 How to bind mwheel to switch eapons in Q/A Help

bind mwheelup invprev
bind mwheeldown invnext

Though honestly I wouldn't use them. Too much accidental switching.

posted about 10 years ago
#5 What game would you play comp other than tf2? in Other Games

Whatever quake game is active at the moment.
Hopefully that doesn't die. QC is the last tournament left, and we might not have quake as a main event there anymore.

posted about 10 years ago
#196 The person who posted above you... in Off Topic
moofenglish debate queen extraordinaire

Likes the sixth cow.

posted about 10 years ago
#75 The person who posted above you... in Off Topic

Really likes chess. Or some other game.

posted about 10 years ago
#14 Best 6v6 map in Map Discussion
phobiawhy do people hate badlands, im genuinely curious

For a lot of the people currently playing, it was what was heavily played when they started and it's unforgiving for new players. Bad taste I guess.
(I personally just don't enjoy the map because it's not intuitive to me. Not actively unintuitive, but there are plenty of times where I don't know how to attack a scenario.)
Also the last cap is too fast and pretty much everyone who disagrees is just someone who has been playing for a long time and is merely incredibly used to it.

That said, the map is fantastic for sixes. I merely don't enjoy myself while playing it.

posted about 10 years ago
#9 Best 6v6 map in Map Discussion

I'm pretty sure just about everyone here puts process in their top 3 easily.

I don't think there's another map that can claim anything similar.

posted about 10 years ago
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