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| Account Details | |
|---|---|
| SteamID64 | 76561198132854516 |
| SteamID3 | [U:1:172588788] |
| SteamID32 | STEAM_0:0:86294394 |
| Country | United Kingdom |
| Signed Up | January 23, 2017 |
| Last Posted | March 29, 2026 at 6:45 AM |
| Posts | 296 (0.1 per day) |
| Game Settings | |
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| In-game Sensitivity | 1.3 |
| Windows Sensitivity | 1 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G403 |
| Keyboard | Vortex Pok3r |
| Mousepad | Steelseries QCK Large |
| Headphones | Beyerdynamic DT 990 Pro |
| Monitor | ASUS VG248QE 24" |
It's with a heavy heart that due to rising COVID cases both domestically and internationally, the TF2 tournament DreamHack Anaheim will be cancelled. It is a frustrating announcement to have to make, but the safety of those around us has to take priority. This has been a very recent development and was something we were not aware of or expecting. The North American scene has long waited for a LAN that anyone can turn up to, whether they have took part in the Newbie Drive or have been topping the Invite leaderboards. We really wanted this to be the start, but that beginning has to be put on hold.
For those that have already purchased tickets, I have been assured that there will be full refunds available and we will let you know when this is ready. We will work with them to ensure that anyone that has spent money on this event gets a full reimbursement.
In the meantime we will look into some online events that could be run in its stead. LAN is not off the table, but plans are currently on hold.
alfaIf possible can you pls provide an update before mid/end of December as I think this is the biggest dependency for top teams attending.
We are in touch with partners and have reached out to them to gain more details. I will aim for an update sooner than your mentioned date as I am aware people would like more information before making a solid decision, however a fixed date at this point cannot be certain. We are working our hardest to get information to you as soon as we can.
I've got confirmation of the event dates, so if you need to book time off it will be the following:
Friday 11th to Sunday 13th February 2022
Estimated start of the event is currently anticipated to be in the late morning on the 11th so if you are travelling from afar you perhaps need to consider accommodation from the 10th.
We are working on determining whether rentals will be available although I cannot say when this will be known.
dot_actually LA or just orange county again
Not an American so not 100% here, but the venue is based in Orange County from what google has told me.
1jayytoo late of a notice for me esp w lack of info to attend but gl w lan
We're aware this is fairly close, which is one of the reasons we're putting out interest before a more formal announcement to give people as much time as possible. Unfortunately I know that this would still be too soon for some. What I will try to get out there are the fixed dates for the event so if people do need to book time off work etc they know which days they are. I will try to get that information ASAP.
I would seriously encourage people to fill out the form and give honest answers. Comp TF2 really needs a method that isn't pugging or league play to make it more accessible for people newer to comp as well as those like myself who aren't really involved with pug groups. I hope that FACEIT have learned their lessons from previous attempts, so this can be a matchmaking system that works for TF2.
(Also FACEIT be sure to have a role queue, I don't want to have to argue with randoms to get one to play med)
sacsetsul the kind of german who'd execute villagers for being partisans/franc-tireurs after a friendly-fire incident. Have you considered antlers might just be clumsy and dumb about it and rgl could show here that it does care a bit for people that put the work in for the community, fucking up. i totally agree with bob marley here
"Rules for thee, but not for me"
Also good job conflating war crimes with a videogame league.
Seems another one has been taken down:
https://twitter.com/lambdafortress/status/1437444893249523717?s=21
@LambdaFortressLambda Fortress Extended download links have been taken down temporarily due to an arrangement with Valve, more news on this later.
The longer this goes on the more it seems to be a legal consideration than redistribution, especially due to the language of all of these tweets. Again, we don't have enough information to say for certain either way. It can be the creation of official steam pages as we have seen with Half Life mods, or it can be a cease & desist because of the potential use of leaked source code from a while ago. The only ones who know for certain are the developers and Valve, until then we can only guess.
https://twitter.com/openfortress/status/1436328615935893514?s=21
@OpenFortressDownloads for Open Fortress are currently suspended due to an arrangement with Valve. This suspension is temporary and we will keep you informed on future developments as they come - stay tuned!
https://twitter.com/tf2classic/status/1436328611485818880
@tf2classicHi all. As of this post, downloads for TF2Classic are temporarily disabled due to an arrangement with Valve. This includes direct downloads to the mod through our website, Discord, and launcher. This is only temporary for now. We'll keep you posted for further information.
People seem to be theorising that these will be getting official steam releases, but I am not too sure. I think it's definitely something to do with distribution but maybe something with minor legal issues has to be addressed. Either way it seems that Valve, at least some part of it, has taken interest in these mods.
AimIsADickflyingbuddy“What credibility do you have on this topic anyway?”While I have no credibility on this topic, since I have not studied english at a high level, I can say the same thing to you and everyone in this thread, because I have not seen any proof that y'all are credible on the topic of english.
…Maybe you should start asking yourself this question…
Mate this is getting embarrassing. One does not need to be a linguistics professor to tell you that the hill you are dying on is a dumb one. I have never read or heard the term misconflate in any literature. Whilst I am sure there is some fringe example, a prefix isn't something you just throw on the back of any random word to imply an alternative. You've cited Mirriam-Webster as a source for your claims but failed to check if the word 'misconflate' is even in there (Spoilers: It isn't).
I don't think you are a bad guy, but your attitude in these threads comes off as if you think you know more than you actually do. You fail to recognise when you are in the wrong and engage in borderline pseudo-intellectualism on a video game forum. It's not a good look, bro.
Whether something being consistent is a good or bad thing entirely depends on the context of the subject. In a philosophical sense, I will argue that people prefer consistency over irregularity simply because being consistent is more comfortable and easy. Most if not all people will opt for an easier option than gives less reward than a greater reward that provides some level of risk to them.
In TF2, being able to reliably perform unpredictable movement in games does not mean that it is inconsistent. Not being able to do a rocket jump correctly is inconsistent, a scout being hard to hit throughout a game demonstrates that that player can consistently avoid damage.
So in order to answer your vague question, it requires a vague answer. It depends.
clckwrkAs far as your second point, completely disagree. It's insulting to assume that players who have dedicated an entire season in the premier league to win the championship would ever choose a playoffs series over their social lives, especially after scrimming the entire week beforehand. And if you suggest this and it doesn't work, the scene crumbles.
Fair, if teams are regularly scrimming you cannot expect them to commit more than what they deem necessary. My argument is that many teams will elect to avoid weekends entirely for league matches, which for me doesn't make a tremendous amount of sense outside of just not wanting to. Which at the level TF2 exists is completely understandable.
EDIT: I do want to quickly add because I forgot, but ETF2L doesn't allow matches to be run on weekends unless absolutely needed in order to have time to verify results. If the league doesn't allow it then obviously you can't play then, but I'm not certain if there is leniency at a playoffs level. This may be a similar situation in RGL so feel free to correct me. I'm just coming at this angle from a player's perspective.
E2: Didn't read earlier posts. I may be dumb.
Much of the way we play TF2 nowadays is based on how we've played in the past. RGL seemed to kept halves because most NA players were comfortable with bringing the ESEA format forward. Same with the 1 map advantage, which I believe also came from ESEA. You see a similar principle with ETF2L and their approach. Its the mentality of "why change it if it works?". Realistically we could all play the same way in like 2 weeks, but that requires one or all of the regions to compromise and its hard to convince people thats the right approach.
Also I don't see how its controversial that players should try to play on weekends, typically when most people are available? The only (non-work) argument I can see really holding any water is that if someone's only free time is evenings and weekends, they may not want to commit one of their 2 free days to something they consider a pastime. But if you are in playoffs, especially one offering prize money, I would think that making yourself available is pretty expected. If you want to win, you've got to put in the effort no?
I agree with the decision to remove the ban on middle, I think that the Admins were wrong on their part and their overturning was needed. If efforts must be made to prevent people throwing in officials more work needs to be done to determine what 'throwing' actually means within ETF2L. Its clear in the past year or so the admin team has tried to be more proactive in reducing the amount of bad actors who play with their changes in harassment policy and increased number of bans for toxic behaviour. Which is a good thing. But this seemed to be a case of overcorrection and they seemed to have dealt with this respectably; no badmouthing, little hostility from the admins, and no public spectacle.