DrHappiness
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SteamID32 STEAM_0:0:86294394
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Signed Up January 23, 2017
Last Posted April 5, 2024 at 6:50 PM
Posts 271 (0.1 per day)
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#52 Is consistency always a good thing? in The Dumpster
AimIsADickflyingbuddy“What credibility do you have on this topic anyway?”

…Maybe you should start asking yourself this question…
While I have no credibility on this topic, since I have not studied english at a high level, I can say the same thing to you and everyone in this thread, because I have not seen any proof that y'all are credible on the topic of english.

Mate this is getting embarrassing. One does not need to be a linguistics professor to tell you that the hill you are dying on is a dumb one. I have never read or heard the term misconflate in any literature. Whilst I am sure there is some fringe example, a prefix isn't something you just throw on the back of any random word to imply an alternative. You've cited Mirriam-Webster as a source for your claims but failed to check if the word 'misconflate' is even in there (Spoilers: It isn't).

I don't think you are a bad guy, but your attitude in these threads comes off as if you think you know more than you actually do. You fail to recognise when you are in the wrong and engage in borderline pseudo-intellectualism on a video game forum. It's not a good look, bro.

posted about 2 years ago
#17 Is consistency always a good thing? in The Dumpster

Whether something being consistent is a good or bad thing entirely depends on the context of the subject. In a philosophical sense, I will argue that people prefer consistency over irregularity simply because being consistent is more comfortable and easy. Most if not all people will opt for an easier option than gives less reward than a greater reward that provides some level of risk to them.

In TF2, being able to reliably perform unpredictable movement in games does not mean that it is inconsistent. Not being able to do a rocket jump correctly is inconsistent, a scout being hard to hit throughout a game demonstrates that that player can consistently avoid damage.

So in order to answer your vague question, it requires a vague answer. It depends.

posted about 2 years ago
#36 Map Advantage After Upper Bracket in TF2 General Discussion
clckwrkAs far as your second point, completely disagree. It's insulting to assume that players who have dedicated an entire season in the premier league to win the championship would ever choose a playoffs series over their social lives, especially after scrimming the entire week beforehand. And if you suggest this and it doesn't work, the scene crumbles.

Fair, if teams are regularly scrimming you cannot expect them to commit more than what they deem necessary. My argument is that many teams will elect to avoid weekends entirely for league matches, which for me doesn't make a tremendous amount of sense outside of just not wanting to. Which at the level TF2 exists is completely understandable.

EDIT: I do want to quickly add because I forgot, but ETF2L doesn't allow matches to be run on weekends unless absolutely needed in order to have time to verify results. If the league doesn't allow it then obviously you can't play then, but I'm not certain if there is leniency at a playoffs level. This may be a similar situation in RGL so feel free to correct me. I'm just coming at this angle from a player's perspective.

E2: Didn't read earlier posts. I may be dumb.

posted about 2 years ago
#34 Map Advantage After Upper Bracket in TF2 General Discussion

Much of the way we play TF2 nowadays is based on how we've played in the past. RGL seemed to kept halves because most NA players were comfortable with bringing the ESEA format forward. Same with the 1 map advantage, which I believe also came from ESEA. You see a similar principle with ETF2L and their approach. Its the mentality of "why change it if it works?". Realistically we could all play the same way in like 2 weeks, but that requires one or all of the regions to compromise and its hard to convince people thats the right approach.

Also I don't see how its controversial that players should try to play on weekends, typically when most people are available? The only (non-work) argument I can see really holding any water is that if someone's only free time is evenings and weekends, they may not want to commit one of their 2 free days to something they consider a pastime. But if you are in playoffs, especially one offering prize money, I would think that making yourself available is pretty expected. If you want to win, you've got to put in the effort no?

posted about 2 years ago
#70 included middle ban in TF2 General Discussion

I agree with the decision to remove the ban on middle, I think that the Admins were wrong on their part and their overturning was needed. If efforts must be made to prevent people throwing in officials more work needs to be done to determine what 'throwing' actually means within ETF2L. Its clear in the past year or so the admin team has tried to be more proactive in reducing the amount of bad actors who play with their changes in harassment policy and increased number of bans for toxic behaviour. Which is a good thing. But this seemed to be a case of overcorrection and they seemed to have dealt with this respectably; no badmouthing, little hostility from the admins, and no public spectacle.

posted about 2 years ago
#9 funding and running future tournaments for tf2 in TF2 General Discussion

Having worked on a few weekend cups both good (DreamHack/Lockdown Throwdown) and bad (Essentials Monthlies) there are a range of lessons I've picked up so I hope that these answers are helpful. Also speaking for myself only, not Essentials as a whole.

1. Right now any prize pool should try to reflect the effort teams would normally put into their respective leagues. I think in the range of $200-300 would be reasonable for smaller tournaments not relying on external sponsors, can be higher with signup fees but that comes with its own considerations.

2. Most of the tournaments I've been involved with has featured separate Invite and Open brackets, where the top teams from Open qualify for a playoffs with the Invite teams. This is mainly for two reasons:

  • A) Matches in the invite bracket can be casted for good stream content for the audience and potential sponsors
  • B) Takes the best players out of the open pool, making matches a bit fairer

Note: You could also use the rationale in point B to create a Newbie only group to take the lower skilled players out of the main tournament if you so wish.

3. Mirroring regional league formats tends to go over easiest, but I recommend that you do timelimit 30 with a 10-15 min golden cap if needed. Doing so gives you a strong estimate for the longest a single map/match can take.

4. Ask around. It isn't particularly difficult to get something decent with a few friends and someone learning the basics of producing (Camera Binds, When to switch POVs, Casting Essentials, etc.). Most of the more experienced people involved with producing or casting tend to be quite keen if they are free.

5. There are a range of systems (both through tournament systems or externally) that allow signup fees, I believe both Challonge and ChallengerMode both offer it but I cannot say for certain.

I'll finish this with some advice, the existence of leagues makes frequent weekend/2-day tournaments not particularly viable, as people will get burned out or uninterested fairly quickly. Its tough work making yourself stick out from the crowd and there's a lot to think about when it comes to organising. I wish you the best of luck if you decide to go ahead with it.

posted about 2 years ago
#4 DreamHack Beyond TF2 Events in TF2 General Discussion
bknAlways hype to see events like this especially when there's a good backing like BTS putting money on the table. With that said wtf are these competitions. The majority of people on this forum/that play this game want to see 6's, personally could not care less about a fashion show. Considering I have spent most of my time jumping I'm super excited to see the jump tourney, but I don't think that opinion is the same for most of the rest of the community. The clip challenge will be cool but just not gonna get hyped on like a pub chain stab or something like that. Once again not trying to come after BTS, very thankful that they are supporting our community, just confused as to how this is the format for an 8 day long event with no 6's or even HL for that matter.

The DreamHack Community Clash events that we have run over the past few months were originally for the Beyond event, but unfortunately couldn't sync our tournament with their expo. In short, we wanted to use Beyond to showcase different parts of the TF2 Community not typically covered by us or organisations like DreamHack. The social competitions (Clips and Fashion Show) were created to try and provide something that the entire TF2 community could take part in, not just the most elite and talented of us. The organisers of Beyond and the leaders at Essentials really wanted to promote the community aspect of TF2 and these competitions aim to do just that.

BTS has nothing to do with this event or DreamHack/DreamHack Beyond.

posted about 2 years ago
#125 EURO 2020 predictions in World Events

Hello Moderators, how do I change my flag on this website?

posted about 2 years ago
#11 Faceit 6v6 update plan coming soon in TF2 General Discussion

In all honesty, we need a platform like FACEIT. Trying to play 6s without a team right now (at least in EU) sucks for anyone who is below Div 2 because your options are limited to random mix groups which usually die after 3 months or are just filled with circlejerks, or you have TF2Center which is a toxic cesspool where top players will play against some pubber whos trying comp for the first time. They usually leave after 3 games cause some random middie who thinks they are god's gift to tf2 trashes on them. You also have to wait 20+ minutes for two people to go med.

FACEIT has a good opportunity to be a proper hop-in queue-based way of playing comp. Something we haven't had since...well, the last time they tried. Their first attempt was not ideal, as there was no role queue so it was a mad scramble for what roles you wanted and the points they award incentivised bad actors throwing matches. I think that their 6v6 mode shouldn't award points outside of their Missions (Do x amount of damage, Get x assists) otherwise people will abuse the system as we have seen from their 12v12 mode. Now that they have the capability to implement role/map queues this may be something that can actually work. In addition, their Hubs mean that groups can run matches for certain groups such as newbie-only or Rank 10 players.

It's worth a shot, I just hope that they've learned from their mistakes.

posted about 2 years ago
#1 Feedback for Community Clash in TF2 General Discussion

Hello all,

Over the past few months, we have organised and run four tournaments under the DreamHack Community Clash banner (NA/EU each with a Newcomer and Open tournament). Alongside the event, we ran numerous livestreams to provide coverage for the event. Now that we're all wrapped up and working on prize distribution we thought it would be a good time to hear your feedback on the production and event on the whole.

We would like feedback on:

  1. Production
  2. NA Clash Organisation/Structure
  3. EU Clash Organisation/Structure
  4. Event as a whole
  5. Anything else you can think of

Here are some general details about the events we ran over the past 2 months.

General Approach

  • Newcomer & Open Tournaments
  • Multi-weekend event
  • Soft-region locks (w/ exceptions)
  • Minimising downtime, both on stream and for players

NA Clash

  • First weekend was planned for Invite Qualifiers if needed, second weekend was the main event
  • Open Swiss and 8 Team Invite, following into a 16 team Single Elim Playoffs (all Bo3)
  • Staggered schedule (Open, Invite and Newcomer run at different times)
  • ~6-9 maps on Day 1, up to 12 maps on Day 2
  • 9-10 Hours Day 1, with 7-8 hours Day 2

EU Clash

  • First weekend was group stages, playoffs in second weekend
  • Open Swiss and 6 Team Round Robin Invite, following into a 16 team Double Elim Playoffs (UB Bo3/LB Bo1)
  • Synced Schedule (Group stages ran at the same time)
  • 3 maps on Day 1, up to 4 maps on Day 2, up to 9 on Day 3, up to 9 on Day 4
  • Around 4 hours per day for Weekend 1, and 6 hours for Weekend 2

Thank you to everyone who took part, and special shoutouts to ArchRhythm, Jon and Kirsty for setting this all up. Additional thanks to all the staff involved in the behind the scenes operations of this event. Couldn't do it without you.

posted about 2 years ago
#2 rahThread: Faceit 6v6 comp queue in TF2 General Discussion

To keep it brief I'll limit myself to 3 each.

Absolute Must Gets

  • Role Queue (Pretty much a given)
  • Hub-Centered Queues (Slightly less important, but could help make Newbie-Friendly Groups for example)
  • Community Discussions (It should be possible to arrange and run community nights independent of Faceit's team)

Need To Change

  • Balancing (If their 12v12 mode is anything to go by, balancing matches is shocking)
  • Their confusing focus on Casual. (Comp is by far and away a more consistent audience, even if numbers are lower)
  • In-Game Reporting should be available, possibly implementing some subbing system (Opt-in on queue)

Absolute Must Nots

  • Not leaving the community to figure out the system for themselves
  • Using bizarre community events (WTF was Clan Wars?)
  • Listen to random content creators for legitimate advice.

The last point touches upon the second part of the question. They should be receptive to all feedback, but understand who exactly is making those points. Whilst an Invite/Prem player may have some ideas on how to organise the queue, are they the ultimate authority on how to run a matchmaking system? If there must be some 'council' or 'illuminati' it would make sense for that sort of thing to involve people who have tried this before or at least have notable experience in organising for competitive tf2. Now that comes with a caveat that even those organisers will be biased and have their own views which may be misaligned with the attitudes with the community, but by bringing enough on you should have something reflective of the competitive scene. Again, all feedback should be given weight regardless of whether its a player, professional or organiser but if you want the most robust arguments on how to manage competitive play, its best to hear from those who have been doing it for years.

posted about 2 years ago
#10 DreamHack Community Clash EU (12-19th June) in TF2 General Discussion

Due to there being 6 teams signing up and 2 teams automatically qualifying for various reasons (nR & forfeiting euros prize money) we will be running Qualifiers over the next week. Details for these will be sent out shortly, team leaders make sure you are on the EssentialsTF Discord.

posted about 2 years ago
#9 DreamHack Community Clash EU (12-19th June) in TF2 General Discussion
Maksnip

I will be upfront, this playoffs format we've chosen is very experimental and is inspired from other games. One of the most frequent complaints we get from all three parties we take feedback from (Players, Viewers, and Staff) about all our tournaments is the extended breaks between rounds leading to significant downtime both during the tournament and on the stream. This problem is much more prevalent in double elimination, as in a LAN setting we usually do some part of playoffs over all 3 days simply because it takes so much time.

The Lower Bracket being BO1 condenses the bracket into a manageable two-day setup whilst giving teams who lose early on in the bracket the opportunity to make it to Grands. Running a BO3 Lower Bracket extends the schedule by an additional 4 hours on days that are already over 6 hours a piece. Obviously this would be amended if we simply ran a single elimination bracket, but for a team to turn up for a second weekend only to lose their first BO3 and end their run there seemed somewhat unfair for people who will dedicate multiple weekends for this event.

In short, the decision to run a BO1 Lower Bracket is to maximise games played whilst minimising downtime for the players, viewers and those on production. I won't claim that this is the ideal setup nor that the reasonings I have given have any weight. But rather than running a tired, flawed format these online events have given us an opportunity to try new ways of organising competitive tournaments going forward. Things will work, some things won't. Unfortunately, changing the schedule/format dramatically (outside of moving some matches forward or back 15-30 mins) is not really possible now given parts of the event are due to start next week. I will welcome any and all feedback on this, as per usual.

posted about 2 years ago
#2 COACHES NEEDED: TFNew Team Drive for DreamHack CC in Mentoring

We're happy to be working with TFNew on this team drive. We hope that this will be a great opportunity for people new to competitive and encourage you all to let people know and if you can to contribute to coaching were possible. This sort of thing is really useful for new players and with EU Newbie Mixes starting up soon, things are looking quite promising for them in EU.

posted about 2 years ago
#2 DreamHack Community Clash EU (12-19th June) in TF2 General Discussion

Schedule (CEST):

Community Clash
12th June

  • Round 1 - 17:00
  • Round 2 - 18:15
  • Round 3 - 19:30

13th June

  • Round 4 - 17:00
  • Round 5 - 18:15
  • Open Round 6 & Invite Tiebreakers - 19:30
  • Open Tiebreakers - 20:30

19th June - Playoffs (Double Elimination):

  • UB Round 1 - 15:00
  • UB Round 2 - 17:15
  • LB Round 1 - 18:15
  • UB Round 3 - 19:30
  • LB Round 2 - 19:30
  • LB Round 3 - 20:30

20th June

  • UB Finals - 15:00
  • LB Round 4 - 15:00
  • LB Round 5 - 16:15
  • LB Finals - 17:30
  • Grand Finals - 19:30

Newcomer Clash:
12th June - Open Swiss:

  • Round 1 (Gullywash) - 17:00
  • Round 2 (Metalworks) - 18:15
  • Round 3 (Snakewater) - 19:30

13th June

  • Round 4 (Sunshine) - 17:00
  • Round 5 (Process) - 18:15
  • Tiebreaker Round (Granary) - 19:30

19th June - Playoffs (Single Elimination):

  • Semi Finals - 17:15
  • Grand Final - 19:30
posted about 2 years ago
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