Real talk, idk why b4nny is in the ufo, so many better things you coulda done there.
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I don't deserve this.
https://clips.twitch.tv/AltruisticPerfectSrirachaDBstyle
edit: streamer legit deleted it 1 second after i posted here. Shame on mak77
edit2: got a new one from vod https://clips.twitch.tv/BillowingOpenPartridgeBuddhaBar
Mak upfragged his own post, nuke his shit
Unstoppable, except by our dead team, gg ez beating high/drunk/completely out of it gamers
If the first cup doesn't happen, then why would sponsors pay money towards a prizepool for a non-existent tournament? I doubt essentials.tf get the money and are able to invest it in future months.
It's mostly the time commitment that prevents people from playing anyway. Shortening to 45 mins for rounds over an hour was a good start, but it's still a 4 hour commitment of time. Most scrim sessions and post game talks are completely over within 3 hours, so this should be the target, maybe making 40 minute rounds.
Another point is the time it starts. Starting early (17:30 cest) is really fuckin early for EU players. A lot of people do things like eat dinner with their family, are out during the day, just living their lives. The second target should be to time the tournaments around standard scrim times, and people who do stuff during the day would still be able to play. Start the tournament at 19:30 instead, and try to do 4 rounds with 45 mins. Just try some new stuff each month instead of trying the same stuff for multiple months before changing it. I get that it can be confusing for players doing it like this, but tf2 doesn't have the lifespan to take time with it.
Final point is that the lack of lower level teams is actually astonishing. I personally didn't realise it, but there is as many prem teams as open teams that apply to these tournaments. Pretty weird if you consider there are 6 times as many open teams as prem teams. A lot of the time this is because "we aren't going to win anything, so why bother getting 5-0'd by prem teams" or w/e. Which is fair, so why not try offering something to players similar to how faceit does it. Like all the teams who played their matches without ffing any get put into a raffle, and at the end of the sunday stream, the winner of the raffle is called. All players on the team can win a key or something (just given over steam trade). Just a bit more of an incentive to play.
seriously can admins/mods ban the likes of starkie, AMS, etc. they are derailing every thread ever and their circlejerk jokes are not even funny
Here is a diagram made by Anguish to show mirrored maps vs symmetrical:
https://i.imgur.com/hellOfo.png
https://www.strawpoll.me/15948999
In the middle of a hot debate, primarily about product being competitively viable. The two sides are:
Yes, it's a fair map because rocket jumping/spam angles are player preferences, which makes it a fault in the players skill that red vs blue side makes them play differently. The differences between the two sides are also negligible in terms of affecting player ability.
No, it's not a fair map as two players of equal skill can do different things based on the side of the map they play on (red vs blue), and any difference in a competitive setting that affects red team vs blue team is significant.
Share thoughts, answer strawpoll, downfrag me, whatever floats your boat
Interesting developments:
- Negligible differences between the two sides are unimportant when it comes to competitive viability.
- Any difference between sides is significant in a competitive setting. Both teams if equal skill level should have a 50% chance of winning the game, however any differences between sides may offset this, making the map not competitively viable.
sage is a pillar of the community, i demand an unban
shut up yeehaw... i can't question cat though.
The age old debate of who is better, catbowcar or hamaham is settled. It's even. http://logs.tf/2049167#76561198051497921
Is there a limit on how many teams have to sign up for people to play like the NA one, or would people play anyway just without a prize pool?
Competitive tournaments should have:
1. Luck minimised in every way possible. Random seeding, or preferably by ranking if there is a valid ranking system.
2. An incentive to win in every round of a tournament. A lot of tournaments end up having problems with tactical throwing due to poor management in a lot of ways, or teams can just stop playing since they either lost or won at a certain point.
3. No collusion between players. These sorts of tactics result in unfair and predetermined games. Shouldn't have to explain why this is a bad thing.
I don't see how you can have these done in battle royale games. Put 100 people vs each other and then you either let top 50 go through, meaning people can just stop playing the game after a certain point. Or you are left with 1 person out of 100, meaning that there would be a massive luck factor left in who goes through from the 100 players.
I just don't see how these tournaments can even work. To me it seems more like a circus, you go and watch cool stuff be done, or you participate in it because you like doing the cool stuff. Nothing is wrong with that, it just isn't competitive.
Respect for him doing what he loved for so long. One of the few critics who actually was reliable in their reviews.