McNuggzidk how to conduct benchmarks either.
Account Details | |
---|---|
SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | December 29, 2023 at 5:31 PM |
Posts | 1320 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
A proposed change:
In the ramp room between yard and mid (also called garage) if you mirror the ramps the gameplay would be smoother (imo), (because it prevents ppl from camping on the ramp (now they can take splash damage). Maybe that's my soldier main bias talking though.
Judging by the screenshots, there are many long sightlines, which are good for sniper. I will try run around it and give more feedback at a later time.
Geel9posting people's friends list isn't an argument it's just you being a fucking child
https://feen.us/ski4drg4pwblndxjljqb.png oh look!!!
Are you retarded? It's proving that there is a personal bias in the situation. Pretty much everyone agrees that offclassing to engineer as pocket is something only degenerates do, and the only people who defend it are his friends.
...WHICH IS HIS POINT
delet this thred admens
4000 for everything
yes I am mildly retarded
chojjediamond0wnerLain(Just post the demo so he can look around on his own)chojjeThank you for the feedback,
As you might have noticed the updates are a bit slow at the moment - I've just relocated and started at a new workplace, so I've had a lot on my mind as it is. I'm looking forward to putting out a6 this weekend, so if there's any feedback or thoughts after the recent playtesting, now's a great time to put it forward.
Cheers,
chojje
Here ya go http://sizzlingstats.com/stats/486935
Hvala lepo,
Really enjoyed your playthrough video as well!!
Putting some work into a6 right now - the main focus will be some manner of rework at last, to improve the area around the point.
In my humblest opinion after a6 you should probably wait for proper playtesting before updating any more.
Don't wanna be harsh but in order to get proper playtesting it needs to be more polished than this
The reason I don't like this map as much as any of the other, including sunshine, is that the map feels really crowded. There is often no room to dodge or make large maneouvers EXCEPT on grass on second (where you never wanna be), on lowground on mid (where you probably shouldn't be on too often) or on right side (attackers perspective) on last point (where it feels really odd to be if you're the attacking team). Examples: Lower route into lobby, which is so streamlined you almost can't walk around a sticky in the middle. The area around the forklift, which is a deathtrap if you don't stand on it or the fence or the ledges and whatever. The upper most exit from lobby to second is so small and you always get stuck in it. The far right entrance (attackers perspective) to the last point
But don't get me wrong the map does a lot good too, like the area between last and lobby is really interesting. the transition from mid to second and the mid point (minus the lowground the point is on).
This is just my opinion from what I've noticed after playing the map quite a lot :)
Edit: I hope beta 3 will improve these things (and others)!
Kill me I don't want to read this thread every week
Gemmellnesstrippy
happens on any other games?
Only tf2 and only with dxlevel 81. (of the games I have played)
Gemmellnesstry stress-testing using heaven to see if you notice any artifacts after a while. could also try other source games like l4d2
will do, but what's heaven?
thx btw
I used to play on dx81 but switched to dx98 during the mm beta. (and gx81 worked fine)
I've tried to launch the game on gx81 now and it's a bit laggy, but after a few seconds everything works perfectly. But if I play for more than approx. 30 minutes stuff like this happens several times each second:
http://i.imgur.com/4cUIg63.jpg
http://i.imgur.com/1CDkMcm.jpg
http://i.imgur.com/Mlif4FH.jpg
Random junk, like wierdly stretched out and cropped parts of the map, or hud elements appear on the screen a few frames per second. These glitches are hard to capture with screenshots (and I can barely upload videos from my pc) so if I take 100 screenshots the glitch will only appear at like 3 or 4 of them.
I have been unsuccessful with capturing the hud elements graphical glitch and shit but I'm gonna try and replicate it in paint:
http://i.imgur.com/8XKQehl.jpg?1
Needless to say not being able to see my crosshair, other people, the map and my hud during games is extremely hindering for gameplay. Anyone know any fix/had this problem?
I use Comanglia's FPS' config in case that's relevant.
Think of people you've hung out with in the past and try and reform those connections
MGEMoth HYPE