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Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted December 29, 2023 at 5:31 PM
Posts 1320 (0.4 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#2 Dx 90, 95, or 98? in Q/A Help
McNuggzidk how to conduct benchmarks either.

http://lmgtfy.com/?q=tf2+fps+benchmark

posted about 7 years ago
#246 cp_granary_pro in Map Discussion

A proposed change:

In the ramp room between yard and mid (also called garage) if you mirror the ramps the gameplay would be smoother (imo), (because it prevents ppl from camping on the ramp (now they can take splash damage). Maybe that's my soldier main bias talking though.

http://i.imgur.com/RFv3MFK.png?1

posted about 7 years ago
#3 Air Raid! A Frontline 5 cp needs YOUR HELP! in TF2 General Discussion

Judging by the screenshots, there are many long sightlines, which are good for sniper. I will try run around it and give more feedback at a later time.

posted about 7 years ago
#113 Brightly and his friends getting banned in The Dumpster
Geel9posting people's friends list isn't an argument it's just you being a fucking child

https://feen.us/ski4drg4pwblndxjljqb.png oh look!!!

Are you retarded? It's proving that there is a personal bias in the situation. Pretty much everyone agrees that offclassing to engineer as pocket is something only degenerates do, and the only people who defend it are his friends.
...WHICH IS HIS POINT

posted about 7 years ago
#104 Brightly and his friends getting banned in The Dumpster

delet this thred admens

posted about 7 years ago
#38 Survey: In game and out of game dpi in TF2 General Discussion

4000 for everything

yes I am mildly retarded

posted about 7 years ago
#54 cp_cargo in Map Discussion
chojjediamond0wnerLain(Just post the demo so he can look around on his own)chojjeThank you for the feedback,

As you might have noticed the updates are a bit slow at the moment - I've just relocated and started at a new workplace, so I've had a lot on my mind as it is. I'm looking forward to putting out a6 this weekend, so if there's any feedback or thoughts after the recent playtesting, now's a great time to put it forward.

Cheers,
chojje

Here ya go http://sizzlingstats.com/stats/486935

Hvala lepo,

Really enjoyed your playthrough video as well!!

Putting some work into a6 right now - the main focus will be some manner of rework at last, to improve the area around the point.

In my humblest opinion after a6 you should probably wait for proper playtesting before updating any more.

posted about 7 years ago
#12 My Map (Alpha 5CP) cp_fastscope in Map Discussion

Don't wanna be harsh but in order to get proper playtesting it needs to be more polished than this

posted about 7 years ago
#161 cp_reckoner (5CP) in Map Discussion

The reason I don't like this map as much as any of the other, including sunshine, is that the map feels really crowded. There is often no room to dodge or make large maneouvers EXCEPT on grass on second (where you never wanna be), on lowground on mid (where you probably shouldn't be on too often) or on right side (attackers perspective) on last point (where it feels really odd to be if you're the attacking team). Examples: Lower route into lobby, which is so streamlined you almost can't walk around a sticky in the middle. The area around the forklift, which is a deathtrap if you don't stand on it or the fence or the ledges and whatever. The upper most exit from lobby to second is so small and you always get stuck in it. The far right entrance (attackers perspective) to the last point

But don't get me wrong the map does a lot good too, like the area between last and lobby is really interesting. the transition from mid to second and the mid point (minus the lowground the point is on).

This is just my opinion from what I've noticed after playing the map quite a lot :)

Edit: I hope beta 3 will improve these things (and others)!

posted about 7 years ago
#8 The future of tf2 and i58 in The Dumpster

Kill me I don't want to read this thread every week

posted about 7 years ago
#3 Graphical glitch on dx8 in Q/A Help
Gemmellnesstrippy

happens on any other games?

Only tf2 and only with dxlevel 81. (of the games I have played)

Gemmellnesstry stress-testing using heaven to see if you notice any artifacts after a while. could also try other source games like l4d2

will do, but what's heaven?
thx btw

posted about 7 years ago
#1 Graphical glitch on dx8 in Q/A Help

I used to play on dx81 but switched to dx98 during the mm beta. (and gx81 worked fine)

I've tried to launch the game on gx81 now and it's a bit laggy, but after a few seconds everything works perfectly. But if I play for more than approx. 30 minutes stuff like this happens several times each second:

http://i.imgur.com/4cUIg63.jpg

http://i.imgur.com/1CDkMcm.jpg

http://i.imgur.com/Mlif4FH.jpg

Random junk, like wierdly stretched out and cropped parts of the map, or hud elements appear on the screen a few frames per second. These glitches are hard to capture with screenshots (and I can barely upload videos from my pc) so if I take 100 screenshots the glitch will only appear at like 3 or 4 of them.
I have been unsuccessful with capturing the hud elements graphical glitch and shit but I'm gonna try and replicate it in paint:

http://i.imgur.com/8XKQehl.jpg?1

Needless to say not being able to see my crosshair, other people, the map and my hud during games is extremely hindering for gameplay. Anyone know any fix/had this problem?

I use Comanglia's FPS' config in case that's relevant.

posted about 7 years ago
#6 Anybody know how to get over a old friend group in Off Topic

Think of people you've hung out with in the past and try and reform those connections

posted about 7 years ago
#29 i58 Showmatch: Crowns eSports Club vs. Full Tilt in Matches

MGEMoth HYPE

posted about 7 years ago
#2 Fragmovie songs in TF2 General Discussion

https://youtu.be/3YxaaGgTQYM?t=1m2s

posted about 7 years ago
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