Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted December 29, 2023 at 5:31 PM
Posts 1320 (0.4 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#11 tr_juggle in Map Discussion

Hey, used your map for like 10 months now and wanted to give you some criticism (minor stuff)

Clipping over the house is very offputting (Make the bot area a proper cuboid maybe?)
The floor is more... bland(?) than tr_rocket_shooting2 and makes depth perception too difficult (for me)

With that being said you did an amazing job with this map! Thanks a lot. =)

posted about 7 years ago
#58 Odd tf2 related dreams? in Off Topic

I was rocket jumping really late at night one week day last semester. In one dream I was rocketjumping around IRL and everyone thought I was so cool and I felt like cool dubstep music was playing in the background as I did insane pogos and syncs through town. When I woke up and was drowsy I got really fucking mad because I wanted to keep rocket jumping and I didn't realise I was awake at first.

posted about 7 years ago
#199 Logs.tf match stats in Projects

I just noticed that you updated the site.

I have a couple of suggestions to make the site even better:

- Some sort of personal sorting system. Favouriting or something...
- Advanced searches with options like: a lot of players weraing a tag, a specific map, search for logs containing two people in particular, sorting by date (rather than checking every log you had a year ago), matches where your teammates are all on your friends list [obviously for logged in users]

Don't wanna seem like a dick but these things would make me love the site even better
Thx for all your work

posted about 7 years ago
#48 Turkey soldiers launch 'illegal action' in World Events

When read the title I thought it would be a wierdly titled frag movie starring open-level turkish soldiers or something.

Show Content
Boy was I wrong
posted about 7 years ago
#8 cp_windfall in Map Discussion
Kond3PI don't think the red area would flow well and it just seems out of place or unfinished. Maybe make it a lot smaller or combine the two buildings.
https://i.gyazo.com/2d3709a9a133cba19c9087f9ef93f8a8.jpg

Hmm... maybe. I'll look more into it

[Fun Fact] That flank actually used to be a lot larger. At the inception of the map the exit was next to the red crate on 2nd, and the entrance was next to the blu crates on mid.

posted about 7 years ago
#3 cp_windfall in Map Discussion
wtzYou've like combined elements of sunshine, badlands and granary in that mid.

It's still very different from any of those
edit: the only thing I took from granary was a prop, and from badlands a prop with wood on it, doesn't really qualify imo

wtzAlso why do u need a story lol

i'm bored and wanted to write something lol! xD random
also: "Simple Definition of windfall
: an unexpected amount of money that you get as a gift, prize, etc."

posted about 7 years ago
#1 cp_windfall in Map Discussion

cp_windfall
Current version: a7
Download link: https://www.dropbox.com/s/70d1urqq3yb3phd/cp_windfall_a7.zip?dl=0

Past versions: a1, a2fix,a3a, a4, a5,
a6

This map is intended for competitive 6v6 play. I tried to do some detailing (for personal practice) even though it is merely an alpha map. So far out of all the versions (see below) I have spent probably way more than 450 hours in total. Got inspiration from several maps but in this version I focused on my own thing a lot more.

Story of windfall v1.2
RED and BLU both cheaply acquired half of an island, which coincidentally has a large amount of natural resources. Without the other side knowing, they bought half of the island each. When they found out who the other half belonged to, they hired mercenaries to seize the industrial operations of the entire island. [I am a bad writer]

Story of the mapping of windfall
This is the spiritual successor of my previous (maps) waterworks, which was completely reworked about 7 times. The eighth time I completely reworked it, I felt like the name should be more unique in order to distinguish it from maps like glassworks and metalworks.

Any feedback is apperciated! However, major layout changes and fixing unintentional game-breaking bugs is my first priority! When I come close to a beta version I will stop making big changes, and also ramp up the detailing, lighting and optimization.

Screenshots (a5-a7):
Link to imgur album

Rollout guide (a5-a7):
Link to youtube video

Workshop

TF2Maps Thread (Updated)

posted about 7 years ago
#3 koth_avalanche in Map Discussion
LainSnow makes fps bad
posted about 7 years ago
#6 Air Raid! A Frontline 5 cp needs YOUR HELP! in TF2 General Discussion

http://i.imgur.com/iSfo8Bj.jpg

The skybox is pretty low. You bump it with your head if you sticky-jump with ONE stickybomb!

http://i.imgur.com/Z8dqnh5.jpg

You need to allign stuff like this

http://i.imgur.com/CD16lIl.jpg

This makes the map non-symmetrical. You should consider putting the health kit in the middle and splitting the ammobox into two (one for each entrance to the area under the point).

http://i.imgur.com/9mdI6l6.jpg

The roof is probably not tall enough in this room. If you have height differences (@the ramp) you generally need to have the roof higher up to allow for people to move around properly.

http://i.imgur.com/pjfjDWo.jpg

This roof also needs to be moved up (same reason)

http://i.imgur.com/IEKbDLI.jpg

You almost can't jump here (i'm fairly certain scouts can't double jump without bumping their heads). Needless to say, roof needs to be higher up.

http://i.imgur.com/9dBS36v.jpg

This doorway seems really narrow

http://i.imgur.com/GAPsVTY.jpg

You can see through the rooves of buildings into each room.

http://i.imgur.com/dRI5ZRN.jpg

This sightline was already pointed out, but it's even worse if you can stand in this room and look out.

http://i.imgur.com/dDpR8SX.jpg

I would clip stuff like this

http://i.imgur.com/ZXGrTpY.jpg

Sightline

http://i.imgur.com/pRxaw40.jpg

Two medium healthkits too close to each other

http://i.imgur.com/6ft7J2R.jpg

This doorway is really narrow

http://i.imgur.com/xFYzllz.jpg

This intersection makes for a pretty sloppy design imo. I guess it could work but 3/4 doorways are fairly narrow so you would need to make them larger (watch out for sightlines)

http://i.imgur.com/M7lzJna.jpg

The control point seems really crowded and with barely any space two move around (which can be OK in some instances, perhaps if there are enought ways to get inside the building (and if they're large enough [see cp_sunshine mid])

Please don't take my feedback as insults!
Thanks
-Collaide

posted about 7 years ago
#101 Poor Sportsmanship in The Dumpster
Antaresyou could be mistaken for one. the sole reason you created your account was to white knight him

You can be mistaken for a pewdiepie sub because everything you say is horrendously cringeworthy

EDIT:

Antaresboy you sure got me there

boy you did it again

posted about 7 years ago
#36 What do you all want out of the Pyro update? in TF2 General Discussion
TsarbucksIt's being pulled to be a flanker, a defender, and a supporter all at once.

Dude you watch too much uncle dane

posted about 7 years ago
#677 unpopular tf2 opinions in TF2 General Discussion
Spyromancerthe game's been near perfect (balance wise) since release.

https://i.imgur.com/Divi9yo.png

posted about 7 years ago
#8 TF2 update coming tonight - HLDS Mailing List in TF2 General Discussion

I feel like having people (still) interested & invested in the game as developers would be better for the health of the game

IntellectualCollaideI feel like having people (still) interested & invested in the game as developers would be better for the health of the gamei feel that water is wet

Neato

posted about 7 years ago
#2 After I minimize tf2 it won't start again. in Q/A Help

Have you tried using -noborder as a launch option?

posted about 7 years ago
#248 cp_granary_pro in Map Discussion
yewlDoes granary really need more advantages for soldiers though? Surely ramps favouring scouts adds a little flavour to the map

Also nerfs the hiding spot which is most commonly used for soldiers.

posted about 7 years ago
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