http://i.imgur.com/iSfo8Bj.jpg
The skybox is pretty low. You bump it with your head if you sticky-jump with ONE stickybomb!
http://i.imgur.com/Z8dqnh5.jpg
You need to allign stuff like this
http://i.imgur.com/CD16lIl.jpg
This makes the map non-symmetrical. You should consider putting the health kit in the middle and splitting the ammobox into two (one for each entrance to the area under the point).
http://i.imgur.com/9mdI6l6.jpg
The roof is probably not tall enough in this room. If you have height differences (@the ramp) you generally need to have the roof higher up to allow for people to move around properly.
http://i.imgur.com/pjfjDWo.jpg
This roof also needs to be moved up (same reason)
http://i.imgur.com/IEKbDLI.jpg
You almost can't jump here (i'm fairly certain scouts can't double jump without bumping their heads). Needless to say, roof needs to be higher up.
http://i.imgur.com/9dBS36v.jpg
This doorway seems really narrow
http://i.imgur.com/GAPsVTY.jpg
You can see through the rooves of buildings into each room.
http://i.imgur.com/dRI5ZRN.jpg
This sightline was already pointed out, but it's even worse if you can stand in this room and look out.
http://i.imgur.com/dDpR8SX.jpg
I would clip stuff like this
http://i.imgur.com/ZXGrTpY.jpg
Sightline
http://i.imgur.com/pRxaw40.jpg
Two medium healthkits too close to each other
http://i.imgur.com/6ft7J2R.jpg
This doorway is really narrow
http://i.imgur.com/xFYzllz.jpg
This intersection makes for a pretty sloppy design imo. I guess it could work but 3/4 doorways are fairly narrow so you would need to make them larger (watch out for sightlines)
http://i.imgur.com/M7lzJna.jpg
The control point seems really crowded and with barely any space two move around (which can be OK in some instances, perhaps if there are enought ways to get inside the building (and if they're large enough [see cp_sunshine mid])
Please don't take my feedback as insults!
Thanks
-Collaide