scouts: preemptively coming offclasses to cheese a win through whatever they think slicerogue pocket and slicerogue med are calling. especially scout 2 who likes to come up engineer and put sentries in dumb place and build a level 3 teleporter.
pocket: Constantly trying to push odd situations and dumb adds that no normal team could push off of and main calling expecting the team to be in and then die because he didn't give his team enough time to react to the call.
Roamer: Constantly trying to get behind an flank but not hitting any of the rockets once a flank is achieved. Constant feed and requesting that one of the scouts go engi so he can sac more in less time.
Demo: runs loch and load and quickie bomb and constantly is on the flank. takes 15% heals average
Medic: When not killing himself from disappointment, hes glad that when he calls to hide in a corner the other 6 Slicerogue's know exactly what wavelength hes on and dont hesitate at all to hide in said corner.