focus on positioning and movement first. feeding doesnt just magically stop once you dont have explosives, it just becomes more punishable. aim-ing is a lot less necessary when you can figure out their habits or just have the angle right for crosshair placement.
Account Details | |
---|---|
SteamID64 | 76561198029549729 |
SteamID3 | [U:1:69284001] |
SteamID32 | STEAM_0:1:34642000 |
Country | United States |
Signed Up | March 23, 2014 |
Last Posted | April 19, 2024 at 8:02 AM |
Posts | 604 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | default |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
max_fps 0 |
Hardware Peripherals | |
---|---|
Mouse | G502 |
Keyboard | Corsair K40 |
Mousepad | pecham xxl |
Headphones | Sentey reds |
Monitor | Benq 144hz |
dont need to worry about ESD, its pretty irrelevant nowadays. i just throw mine in the passenger seat and throw the seat buckle around it, granted i dont have a huge tower cooler. maybe throw some real cushy pillows/comforters under it incase you hit a big pothole but other than that it'll be fine.
to put it in less cringe words, the man has been around the block and has experience to hit the ground running.
DM is always pretty solid even on his shitty setup, gamesense is where he shines tho. man is a menace on the flank when it comes to finding a hole and getting in on a small time window.
also a very good candidate for late night philosophy talks
i swear i havent blown 3 hours trying to make a config that would allow viewmodelfov_0 and inspect/botkillerheads/melee attacks to work together...
gonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.
hey fr, kevin's comment is the one with the real issue. Can your houses' electrical handle it?
Lot of these stores were doing a fair chunk of consignment selling (which isnt false from my experience here in AZ). Heres hoping the bigger stores with a lot more general circuitry/component bits and bobs are doing clearance related stuff.
https://www.frys.com/
thedestructionoftheRING- the experience
Cracked/broken shells are fine as long as the palm grip area is still there.
If i have the ability to be picky, one with an issue regarding the switches or otherwise inoperable but for some reason still has power to the LEDs.
Thole2004 TOYOTA TACOMA 2.7L
https://cdn.discordapp.com/attachments/705521486391410808/809455086622212136/unknown.png
Bit out of my range for a 2004 truck... i prefer single cab+longbed/dually setups anyway, they look funnier :)
i was thinking more along the lines of utility usage....
but these help too
costco has some bomb 5$ wine that goes good with just about any juice...
yeah... even if too niche or a just in case type of thing...
tf2 is an old game with a tired and very developed "training" base. The resources to improve in the fastest of ways (overall gamesense and map/positioning) have been rehashed and tweaked to the small trends over the years that are eventually hit upon again. example: shotgun resurgence after a looong while of med speed/gb meta.
The only way to affirm and ensure you retained knowledge is to put them to use. Newbie mixes are still around and low level pug groups are much more accessible than i have ever remember them being thanks to pugs.tf and once you are friends with a few consistent puggers you have a very reliable supply of varying (albiet still new-friendly) pugs.
Your own drive to train and grind is what limits your resources to improve, just being consistent gets your foot in the door and discipline brings the rest through.
edit: sorry kinda buzzed and missed the point. finding a mentor in game is much alike in real life. They appreciate your thirst and drive to improve, you learn from their experience of seeing how the (similar) situation played out from their time. You're very unlikely to find a mentor/coach for hockey in a dive bar (pubs); they might frequent or pop in here and there but its not the best place to look for it. Out closer (pugs, these forums, people who do comp already) to the rink (already on a team/trying out, actually ingame) will always be your best bet.
the last time I seriously played or put time into reviewing was back in 2014/15 and while I can be very specific with how a certain hold or push will likely turn out; I cannot say as to individual responses from classes/positions. Mechanics have had their standard pushed so hard theres very little to introduce, but recognition is not the same as recalling and fully understanding the concepts behind them.