http://www.youtube.com/watch?v=0V9v8mtjSFM
13:20
I have no idea where that would be in the demos/stv but I thought it was pretty good.
Account Details | |
---|---|
SteamID64 | 76561198040399924 |
SteamID3 | [U:1:80134196] |
SteamID32 | STEAM_0:0:40067098 |
Country | United States |
Signed Up | January 29, 2013 |
Last Posted | June 23, 2023 at 12:09 AM |
Posts | 1213 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.1 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Logitech G610 |
Mousepad | Steelseries Qck Heavy |
Headphones | Sennheiser 569 |
Monitor | ASUS VG259QM |
http://www.youtube.com/watch?v=0V9v8mtjSFM
13:20
I have no idea where that would be in the demos/stv but I thought it was pretty good.
I used to do it like this but I found it's a lot easier to just figure out what classes you want viewmodels on/off for and just set up the configs. I would always end up trying to switch viewmodels on when I wanted to use them and it got fairly annoying.
I left it running and it said "conversion failed (suspended)"
I've tried opting into the steampipe thing three times and whenever I give it the okay to convert TF2 steam just crashes after like 20 seconds. Any ideas for fixing this?
Having the same hiding spots on both sides would be nice imo. I'm really happy to see the spawns fixed.
Goddamn I had like 6gb of maps...
Red spawns and asymmetry are the two things that annoy me. Maybe some updated texturing to make it more visually interesting.
Might just be me but whenever I press "0" to remove nothing happens, the only way to get out of the selection area is to go to last page and hit Remove from queue
I don't really ever go on jump servers because I also prefer to do this kinda stuff alone. 90% of the time I don't do actual "jump" maps I just load up maps that I play often and try to find neat jumps on those. cp_process_rc2 is a fantastic one for stuff like this. Also if you want to do something like this without using running around to get health/ammo there's an offline jumping script that I use and it works fantastic.
//Personal portable regen for offline jumping!
sv_cheats 1
wait 5;ent_fire !self addoutput "targetname player_me"
wait 5;ent_fire func_regenerate addoutput "classname func_regenerate_temp"
wait 5;ent_fire info_target addoutput "classname info_target_temp"
wait 10;give info_target
wait 10;give func_regenerate
wait 20;ent_fire info_target addoutput "targetname mytarget"
wait 20;ent_fire func_regenerate addoutput "StartDisabled 1"
wait 20;ent_fire func_regenerate addoutput "mins -100 -100 -100"
wait 20;ent_fire func_regenerate addoutput "maxs 100 100 100"
wait 30;ent_fire func_regenerate addoutput "solid 2"
wait 30;ent_fire func_regenerate addoutput "spawnflags 1"
wait 30;ent_fire info_target setparent player_me
wait 33;ent_fire func_regenerate setparent mytarget
wait 35;ent_fire func_regenerate enable
echo "Offline jumping loaded"
lamefxSomebody make the Zbryan lan highlights vid
feature length film.
Full tune will probably be out on the album
Preview here
http://www52.zippyshare.com/v/25816169/file.html
redbanArxQuite drunk. Post #888 though, which is quite badass.
http://arxandbeta.com/images/point.jpg
CHECK OUT THESE TRIPS
http://puu.sh/2Cdo0
Don't most hud dls have screenshots?
Curious about this, what was the minecraft contest/comp thing?