Benroads
Account Details
SteamID64 76561198040399924
SteamID3 [U:1:80134196]
SteamID32 STEAM_0:0:40067098
Country United States
Signed Up January 29, 2013
Last Posted June 23, 2023 at 12:09 AM
Posts 1213 (0.3 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 5
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Logitech G610
Mousepad Steelseries Qck Heavy
Headphones Sennheiser 569
Monitor ASUS VG259QM
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#12 Highest known... in Off Topic

I remember when if you giftwrapped stranges they kept their kills, some guy on tf2op bought a black box with like 1.7 million kills on it. He paid a little over a bud iirc

posted about 11 years ago
#6 Add esea.net profile link to user profile page. in Site Discussion

Zippyshare is a fairly good filehosting site, not sure how much strain it would put on the tf.tv servers to have tons of players upload their stuff directly to the site.

posted about 11 years ago
#36 tf2 sens problem in Q/A Help

Try using your mouse on another computer that has tf2 installed on it? I've heard there are problems with sensors that could cause stuff like that.

posted about 11 years ago
#38 TF.TV DM whitelist in TF2 General Discussion

Another idea, since you limit demos stickies. Why not reduce scout to only have 1 clip for his pistol? Gets incredibly annoying when people are spamming that shit across the map.

posted about 11 years ago
#4 Great new way to practice with TF2's best weapon in Off Topic

what's up with the guy buying like 250 Half-Zatoichis

posted about 11 years ago
#53 A rollout trainer I made in Map Discussion

I posted on his steam profile, hoping he gets back to me soonish.

posted about 11 years ago
#8 Combining Elements of two huds in Q/A Help

http://i.imgur.com/oQqpYHU.jpg

I think I messed something up :/

posted about 11 years ago
#51 Soda thread? Soda thread. in Off Topic
Khakimghughlauriemountain dew baja blast but you can only get it at taco bell :(

mostly just sprite and ginger ale
yeah I've always thought that if they started selling baja blast in stores and shit, mountain dew would become a trillion gazillion dollar company over night

I normally only drink water and juice if we have it but Baja Blast is too good to pass up.

posted about 11 years ago
#7 Combining Elements of two huds in Q/A Help

Bit too tired to mess with it tonight, but all I should need to do is add in .ttf file to resources and clientscheme then just replace the proper .res files? Also would I need to copy any animation stuff from broselhud because when you're overhealed/low hp it flashes.

posted about 11 years ago
#5 Combining Elements of two huds in Q/A Help

Looks like i'd need to add the .ttf files from Brosel to the resources folder but i'm not sure what i'd need to do with the clientschemepart.res to make it work properly.

posted about 11 years ago
#3 Combining Elements of two huds in Q/A Help

Would you please elaborate on how I would go about doing this? I opened some of the .res files in notepad and can't really understand how it works.

posted about 11 years ago
#1 Combining Elements of two huds in Q/A Help

Typed up a longer post but the form expired :c

http://i.imgur.com/PaB46ow.jpg

http://i.imgur.com/I7ane99.jpg

basically what I am trying to do is make PVhud with the simple health/ammo main part from broselhud. Is there any easy way to go about doing this?

posted about 11 years ago
#37 TF.TV DM whitelist in TF2 General Discussion

I'm not sure how the plugin actually worked but someone said it was like the person would feign but not take damage/die

posted about 11 years ago
#35 TF.TV DM whitelist in TF2 General Discussion

Not really relevant to the whole whitelist situation but adding some new maps to the rotation would be interesting imo. As for sniper I think someone posted a headshot only plugin that would "feign" their death so it would act as a kill for you but not interrupt their fight.

posted about 11 years ago
#9 Scripting help in Q/A Help
bind "1" "slot1; r_drawviewmodel 0"
bind "2" "slot2; r_drawviewmodel 0"
bind "3" "slot3; r_drawviewmodel 1"

Found this on the steam forums and used it, problem is when I respawn my weapons view models turn back on until I press 1. Is there a way around this?

posted about 11 years ago
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