http://teamfortress.tv/forum/thread/10238-move-those-votes-up
Account Details | |
---|---|
SteamID64 | 76561198040399924 |
SteamID3 | [U:1:80134196] |
SteamID32 | STEAM_0:0:40067098 |
Country | United States |
Signed Up | January 29, 2013 |
Last Posted | June 23, 2023 at 12:09 AM |
Posts | 1213 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.1 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Logitech G610 |
Mousepad | Steelseries Qck Heavy |
Headphones | Sennheiser 569 |
Monitor | ASUS VG259QM |
I think the pyromania update buffed all the flamethrowers damage by like 10 or 20%. Not exactly sure why they did that.
fsXDBenroadshttp://puu.sh/3xsym.jpg
Mind sharing this?
This is using the pre installed crosshairs on broselhud2.5 here are the settings for those
------------------------------------------
small Cross
------------------------------------------ " "x"}
" "{
"visible" "1" "controlName" "CExLabel" "enabled" "1" "zpos" "1" "textAlignment" "center" "fieldName" "Crosshair5" "labelText" "e" "font"
"size: 19, outline: on"
"xpos" "c-24"
"ypos" "c-25"
"wide" "49"
"tall" "51"
"fgcolor" "0 255 0 255"
------------------------------------------
thick Circle
------------------------------------------ " "x"}
" "{
"visible" "1" "controlName" "CExLabel" "enabled" "1" "zpos" "1" "textAlignment" "center" "fieldName" "Crosshair9" "labelText" "i" "font"
"size: 26, outline: off"
"xpos" "c-23.75"
"ypos" "c-23"
"wide" "47"
"tall" "52"
"fgcolor" "0 0 0 110" } divider{"
Also you're going to want to put this in your hudanimations_tf.txt file under event Damagedplayer
{
Animate "Crosshair9" FgColor "255 0 0 80" Linear 0.0 0.00001
Animate "Crosshair9" FgColor "0 0 0 80" Linear 0.15 0.15001
}
EDIT: tf.tv does not like this formatting if you can't figure it out just add me and I should be able to help you with it.
Wow did not know about that gamemenu file, thanks for the help! Any idea where the respawn timer would be located in the file system? I've tried Spectator but it doesnt seem to be there.
exec clear
alias primary "slot1; r_drawviewmodel 0; sensitivity 3"
alias secondary "slot2; r_drawviewmodel 0; sensitivity 3"
alias melee "slot3; r_drawviewmodel 1; sensitivity 3"
alias 1 "slot1; r_drawviewmodel 0; sensitivity 3"
alias 2 "slot2; r_drawviewmodel 0; sensitivity 3"
alias 3 "slot3; r_drawviewmodel 1; sensitivity 3"
bind mwheelup primary
bind mwheeldown melee
bind mouse3 secondary
alias +shiftkey "alias 1 "say_team !add";alias 2 "say_team !remove";alias 3 "kill""
alias -shiftkey "alias 1 "primary" ;alias 2 "secondary" ;alias 3 "melee""
bind 1 1
bind 2 2
bind 3 3
bind mouse5 +shiftkey
bind "q" "voicemenu 0 0; dropitem"
bind "CTRL" "join_class heavyweapons"
Soldier
I cannot see why they'de put it on anything besides the shortstop. Mad milk is a bit insane already and adding a hp boost would be too much.
Been working on fixing up my broselhud and I managed to get the yahud main menu to work almost exactly how I wanted it. However I cannot for the life of me figure out how to fix the quit/disconnect buttons. When I just copied over the mainmenuoverride.res file there was originally 3 errored buttons at the bottom that didnt do anything (I remove demoui and scoreboard changer cause I have binds for that) Trying to figure out how I can just have the same text as above and use that as the quit/disconnect buttons.
This is how it looks right now
http://i.imgur.com/j0jjla0.jpg
Another small thing i'd like to fix is to move the respawn timer (you will respawn in ___) and I cannot find where that is in the resource files.
ᴀᴛᴛᴇɴᴛɪᴏɴ, ᴛʜɪs ɪs ᴀ ᴘʀᴇ-ʀᴇᴄᴏʀᴅᴇᴅ ᴠɪᴅᴇᴏ, ᴅᴏɴ'ᴛ ʟᴇᴛ ᴛʜᴇᴍ ғᴏᴏʟ ʏᴏᴜ, ᴛʜɪs ᴍᴀᴛᴄʜ ʜᴀᴘᴘᴇɴᴇᴅ ᴏᴠᴇʀ 3 ʏᴇᴀʀs ᴀɢᴏ. Eᴠᴇʀʏᴛʜɪɴɢ ʏᴏᴜ ᴋɴᴏᴡ ᴀʙᴏᴜᴛ ɪɴᴠɪᴛᴇ ɪs ᴀ ʟɪᴇ. #ʟᴇᴀʀɴᴛʜᴇғᴀᴄᴛs
Modified Broselhud2.5
-Moved KOTH timers to bottom
http://i.imgur.com/PAXjm9uh.jpg
-Increased normal scoreboard size
http://i.imgur.com/uz4ad6Uh.jpg
-Fixed "mark for death" appearing inside health numbers
http://i.imgur.com/pIdvhwXh.jpg
Some other small changes include custom crosshair that flashes on hit and hiding the stock server voting panels off screen. Thanks to rays for helping me figure pretty much all of this out
yukihttp://i.imgur.com/v9FvK3i.jpg
Pixelvision.
You might want to censor that first picture
Set to high?
Will process have it's own filter?