Benroads
Account Details
SteamID64 76561198040399924
SteamID3 [U:1:80134196]
SteamID32 STEAM_0:0:40067098
Country United States
Signed Up January 29, 2013
Last Posted June 23, 2023 at 12:09 AM
Posts 1213 (0.3 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 5
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Logitech G610
Mousepad Steelseries Qck Heavy
Headphones Sennheiser 569
Monitor ASUS VG259QM
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#176 SHOW YOUR CROSSHAIR! in Off Topic
yphBLoodSire[IMG]http://i.imgur.com/2C4G6dF.png[/IMG]I tried using that once
actually worked pretty good on hitscan but not sure how you'd go about sniping with a square

You could set it up so it's only on scout/ other hitscan classes.

posted about 12 years ago
#22 New Map Weekends happening in TF2 General Discussion
rQwireHi I don't really know any of you but I would love to get involved in testing the new maps. I would greatly appreciate it if someone can shoot me an invite :).

http://steamcommunity.com/groups/newmapweekends

Open group I think

posted about 12 years ago
#4 Enabling Replays On Server in Q/A Help

Would probably be better off setting up an STV those don't seem to break as often as replays do.

posted about 12 years ago
#2 Still having the font troubles in Customization

To replace your health/ammo font you will need to look in HudPlayerHealth.res and HudAmmoWeapons.res.

Assuming you've already taken care of the other font things you would just need to look around in those files and replace the "font" tag with whatever font you want.

posted about 12 years ago
#13 New Map Weekends happening in TF2 General Discussion

We still planning on playing tonight? If so what new maps would we be playing?

I believe Phi talked about releasing a fixed Sunshine (spawn timers and such) but not sure what else we have to test.

koth_waste_pro looks somewhat interesting
http://teamfortress.tv/forum/thread/12333/

Hopefully we can find some more maps to test tonight and tomorrow.

posted about 12 years ago
#172 SHOW YOUR CROSSHAIR! in Off Topic
NoophTommunisthttp://cloud-2.steampowered.com/ugc/1101417742968267057/0199E9656F60C498054AD19453A6A131DB9CFF74/
Sorry in advance if this is a dumb question, but did you change the net_graph font somehow or does it just look like that on a resolution that's bigger than mine?

http://teamfortress.tv/forum/thread/6326

It's a custom sourcescheme.res not sure how fonts are handled in that file since i've never messed with it.

edit ninja'd

posted about 12 years ago
#6 Koth_waste_pro in Map Discussion

:[

Crazy jumps on mid was the best part imo.

Not sure about the pipe seems really out of place and not sure if it would flow well. Try talking to the new map weekends guys and maybe we can playtest it.

posted about 12 years ago
#4 Koth_waste_pro in Map Discussion

Did you remove the water on mid?

posted about 12 years ago
#29 Fully Charged: Questions for Killing/Kalkin? in TF2 General Discussion

Not sure how they could possibly make a system for that due to the fact that most of the former invite/IM players who are in open are playing offclasses.

posted about 12 years ago
#58 Do you use viewmodels? in TF2 General Discussion
cage-Benroadsbindtoggle KEY "r_drawviewmodel 0 1"that is ineffective

woops my bad, I was looking at the wrong piece of code when I copied it.

also

http://puu.sh/4omX0.jpg

viewmodel_fov 1000

posted about 12 years ago
#49 Do you use viewmodels? in TF2 General Discussion

bindtoggle KEY "r_drawviewmodel 0 1"

posted about 12 years ago
#60 cp_snakewater_g5 in Map Discussion

Probably an unpopular opinion but dropdown was my single favorite part about snakewater. I don't think watching it takes away from the flow of the map since it's such a high risk high reward area cause you're stuck in a corner the second you fall down and can easily get focused. Ideally I'd like to see an unchanged mid and second but add the last changes.

posted about 12 years ago
#52 cp_snakewater_g5 in Map Discussion

Presuming i'm around when you release g7 i'll throw up a mirror

posted about 12 years ago
#6 Ultiduo tournament in TF2 General Discussion

Entry fee seems a little silly. With only 1 rec per team you'd need to get like 18 teams to get the prize pool up to 1 key. Might just be better off making this a fun tournament.

posted about 12 years ago
#19 CFG help in Q/A Help

This kinda stuff is MUCH easier to do with numberkeys. If you did want to use those I could whip up something really quick.

posted about 12 years ago
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