Benroads
Account Details
SteamID64 76561198040399924
SteamID3 [U:1:80134196]
SteamID32 STEAM_0:0:40067098
Country United States
Signed Up January 29, 2013
Last Posted June 23, 2023 at 12:09 AM
Posts 1213 (0.3 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 5
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Logitech G610
Mousepad Steelseries Qck Heavy
Headphones Sennheiser 569
Monitor ASUS VG259QM
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#14 Lft Heavy/Medic/Soldier GOLD NA in Recruitment (looking for team)

http://steamcommunity.com/groups/ControledAirKill

Holy shit lol

posted about 12 years ago
#124 Goat_HUD in Customization
amazonIs there anyway to remove or change the class selection menu? I just dont like the active class models in the class selection menu

Go to Resource/UI and find Classselection.res

Inside that file you're going to want to find TFPlayerModel and mess with those values.

posted about 12 years ago
#27 Warsow greenlit in Other Games

looks pretty neat, not exactly sure how the whole greenlighting process goes so is there any idea of when it will be available on steam. Also last time I watched the game it was some pseudo duel thing but there appeared to be a lot of stuns and shit, how does that work?

EDIT Is there a way to download this without the maps? Tried installing twice and i have to skip every single one of the maps...

posted about 12 years ago
#466 Show your HUD modifications! in Customization
industIs it possible to make player names+scores+ping darker when they're dead, or brighter when they're alive?

Last time I checked this was not possible. Granted this was 2+ months ago so it's very possible they've changed how things are handled and it could be possible now.

posted about 12 years ago
#5 Best base hud to start making huds with? in Customization

OMP, Broesel, and Garm3n seem to be common starting points. I agree with Geknaiir that you should probably just find a HUD that has most things you like and then modify the things you did not. I've been modifying my Broesel2.5 for ~2 months and i'm still changing things at least once or twice a week.

posted about 12 years ago
#5 Adolescent Delusions is looking for a medic in Recruitment (looking for team)

We're now Sherlock Homies and are still in need of a medic. Could try out people right now. Add me

http://steamcommunity.com/id/Benroads/

Edit no more tryouts for tonight, should be able to take some more tomorrow.

posted about 12 years ago
#10 Spire MGE Bugs. in TF2 General Discussion

Not sure if they've changed it in v8 but v7's bball court was different from ctf_ballin_sky and that always annoyed me.

posted about 12 years ago
#16 How to use multiple HUD crosshairs. in Customization

For people who did not have a hudachievementracker.res file there is a good chance that there is information for the file in hudlayout.res

http://puu.sh/4txWY.png

This is what the positioning info in my hudlayout.res file looks like and if you're missing it that could be a reason why it is not showing up.

posted about 12 years ago
#30 TF2 Update 9/16/13 in TF2 General Discussion

Of all the shit they could have possibly fixed about the game. They chose to nerf a joke weapon?

posted about 12 years ago
#607 yahud in Customization
breloomhow do i make the server browser look like the default?

Delete sourcescheme.res this will revert all of the ui things like server browser, console and demoui.

posted about 12 years ago
#25 New Map Weekends happening in TF2 General Discussion

Need addtional gamers for sunshine

edit: looks like it's off for tonight rip

posted about 12 years ago
#7 Training map idea in Map Discussion

Would be really neat to make like a dev texture version of all of those jumps.

EDIT: Toggleable regen script I use for jumping offline. I don't demo jump often so I don't have a script for practing rollouts anymore.

//Regen Script
sv_cheats 1

// Loop code
alias regen_loop1 "impulse 101; wait 100; regen_loop2"
alias regen_loop2

// Activator/Deactivator: Aliases that do the actual work of managing the script
alias regen_on "alias regen_loop2 regen_loop1; alias regen_toggle regen_disable; regen_loop1"
alias regen_off "alias regen_loop2; alias regen_toggle regen_enable"

// Aliases that invoke the wait check or cancel the script
alias regen_enable "alias regen_wait_check regen_wait_enabled; regen_wait_test; regen_wait_check"
alias regen_disable "regen_off"
alias regen_toggle "regen_enable"

alias regen_wait_test "wait 5; alias regen_wait_check regen_wait_disabled"
alias regen_wait_enabled "regen_on"
alias regen_wait_disabled "echo Wait is disabled"

bind r regen_toggle
posted about 12 years ago
#6 Toggling Crosshair in Customization

I'm sure you could make a font xhair using this just like an achievement one but as with achievement crosshairs they cannot be animated. For most people that's not a big deal though so you can potentially have all sorts of custom image/font xhairs going on now without stuttering on switching them.

posted about 12 years ago
#12 REAL Custom Crosshairs (From OZFortress) in Customization

Pretty neat, I can't remember if they have outlines by default or not. I really wish valve would just add the cl_crosshairoutline function from CS:GO to TF2. Granted i'm not a programmer so i'm not sure how annoying this would be to make but it would be really nice to have. Also having the ability to make ingame xhairs flash on damage like in quake would be really nice too.

posted about 12 years ago
#8 Crosshair damage broeselhud in Customization

I know a couple people including myself have had this problem with broeselhud before so i'll quickly explain how he "labels" his crosshairs.

http://puu.sh/4r69M.png

This is what you should see when you open HudLayout.res if you've looked at other hud crosshairs you might notice that there is a large amount of information missing. Specifically the fieldname for the crosshair.

If you scroll over a bit more you will find this

http://puu.sh/4r6dU.png

If you want to do anything with the crosshair (animations ect ect) you will need to use the feildname. Took me far longer than i'd like to admit to figure out this is how he did it. My crosshair numbers might be different as i'm using 2.5 instead of 2.7.

posted about 12 years ago
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