http://steamcommunity.com/groups/ControledAirKill
Holy shit lol
Account Details | |
---|---|
SteamID64 | 76561198040399924 |
SteamID3 | [U:1:80134196] |
SteamID32 | STEAM_0:0:40067098 |
Country | United States |
Signed Up | January 29, 2013 |
Last Posted | June 23, 2023 at 12:09 AM |
Posts | 1213 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.1 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Logitech G610 |
Mousepad | Steelseries Qck Heavy |
Headphones | Sennheiser 569 |
Monitor | ASUS VG259QM |
http://steamcommunity.com/groups/ControledAirKill
Holy shit lol
amazonIs there anyway to remove or change the class selection menu? I just dont like the active class models in the class selection menu
Go to Resource/UI and find Classselection.res
Inside that file you're going to want to find TFPlayerModel and mess with those values.
looks pretty neat, not exactly sure how the whole greenlighting process goes so is there any idea of when it will be available on steam. Also last time I watched the game it was some pseudo duel thing but there appeared to be a lot of stuns and shit, how does that work?
EDIT Is there a way to download this without the maps? Tried installing twice and i have to skip every single one of the maps...
industIs it possible to make player names+scores+ping darker when they're dead, or brighter when they're alive?
Last time I checked this was not possible. Granted this was 2+ months ago so it's very possible they've changed how things are handled and it could be possible now.
OMP, Broesel, and Garm3n seem to be common starting points. I agree with Geknaiir that you should probably just find a HUD that has most things you like and then modify the things you did not. I've been modifying my Broesel2.5 for ~2 months and i'm still changing things at least once or twice a week.
We're now Sherlock Homies and are still in need of a medic. Could try out people right now. Add me
http://steamcommunity.com/id/Benroads/
Edit no more tryouts for tonight, should be able to take some more tomorrow.
Not sure if they've changed it in v8 but v7's bball court was different from ctf_ballin_sky and that always annoyed me.
For people who did not have a hudachievementracker.res file there is a good chance that there is information for the file in hudlayout.res
This is what the positioning info in my hudlayout.res file looks like and if you're missing it that could be a reason why it is not showing up.
Of all the shit they could have possibly fixed about the game. They chose to nerf a joke weapon?
breloomhow do i make the server browser look like the default?
Delete sourcescheme.res this will revert all of the ui things like server browser, console and demoui.
Need addtional gamers for sunshine
edit: looks like it's off for tonight rip
Would be really neat to make like a dev texture version of all of those jumps.
EDIT: Toggleable regen script I use for jumping offline. I don't demo jump often so I don't have a script for practing rollouts anymore.
//Regen Script
sv_cheats 1
// Loop code
alias regen_loop1 "impulse 101; wait 100; regen_loop2"
alias regen_loop2
// Activator/Deactivator: Aliases that do the actual work of managing the script
alias regen_on "alias regen_loop2 regen_loop1; alias regen_toggle regen_disable; regen_loop1"
alias regen_off "alias regen_loop2; alias regen_toggle regen_enable"
// Aliases that invoke the wait check or cancel the script
alias regen_enable "alias regen_wait_check regen_wait_enabled; regen_wait_test; regen_wait_check"
alias regen_disable "regen_off"
alias regen_toggle "regen_enable"
alias regen_wait_test "wait 5; alias regen_wait_check regen_wait_disabled"
alias regen_wait_enabled "regen_on"
alias regen_wait_disabled "echo Wait is disabled"
bind r regen_toggle
I'm sure you could make a font xhair using this just like an achievement one but as with achievement crosshairs they cannot be animated. For most people that's not a big deal though so you can potentially have all sorts of custom image/font xhairs going on now without stuttering on switching them.
Pretty neat, I can't remember if they have outlines by default or not. I really wish valve would just add the cl_crosshairoutline function from CS:GO to TF2. Granted i'm not a programmer so i'm not sure how annoying this would be to make but it would be really nice to have. Also having the ability to make ingame xhairs flash on damage like in quake would be really nice too.
I know a couple people including myself have had this problem with broeselhud before so i'll quickly explain how he "labels" his crosshairs.
This is what you should see when you open HudLayout.res if you've looked at other hud crosshairs you might notice that there is a large amount of information missing. Specifically the fieldname for the crosshair.
If you scroll over a bit more you will find this
If you want to do anything with the crosshair (animations ect ect) you will need to use the feildname. Took me far longer than i'd like to admit to figure out this is how he did it. My crosshair numbers might be different as i'm using 2.5 instead of 2.7.