Asi_Pasasi
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SteamID64 76561198148526032
SteamID3 [U:1:188260304]
SteamID32 STEAM_0:0:94130152
Country Israel
Signed Up July 21, 2017
Last Posted July 1, 2021 at 10:27 AM
Posts 82 (0 per day)
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#19 Which pro teams are going to i63? in LAN Discussion
zxpWe've all seen Alle play in the absolute top before, having a PERFECT season with se7en in etf2l season 26, not dropping a single map, and placing 2nd just before that at Rewind I and getting a 2nd place just before that with Thanks Nursey and 2nd with Full Tilt at i58 after smashing Froyotech 3rd only to afterwards continue to place 2nd with Svift at i61. I feel like I should mention Alle played the playoff games with Arctic Foxes in season 27, and placed first. All-in-all, Alle has placed first season in 26, 27 and 28 (if you count 27, it's kind of odd don't msg me).

Maybe a number theorist (math nerd) can tell me what the next number in the sequence should be:

2 - 2 - 2 - 1 - 1 - 2 - 1 - ?

Well I can’t see an imidiate pattern from these numbers but if you take only LANs he got 2nd at Rewind 1, 2nd at I58, 2nd at I61, 2nd at SweLAN, 2nd at LANmark (Copenhagen Games) so pattern makes it look like he’s going to get 2nd :(

Also I like how in that write up Alle’s achievements are enough to barely mention sorex and not mention Samski and seeds at all.

posted about 5 years ago
#32 3cp In 6v6 in Map Discussion
holofernesMight be viable if mids took twice as long to cap and maps were built to favour the defending team on last. Or maybe with instaspawn, I feel like that could be fun.

Wouldn't instaspawn combined with x2 slower capping time make mid awfully long?

posted about 5 years ago
#5 OZF 22 GF: Pencil Case vs Jasmine Tea in Events

The match page says it's played at 8 yet this says 9?

posted about 5 years ago
#14 3cp In 6v6 in Map Discussion
ComangliaI wouldn't be against trying some NEW 3cp maps, but taking a current 5cp map and hacking off 2 points isn't going to do anything other than make said map worse.

Yeah I said that it was a joke.

DwapkingAsi_PasasiI'm pretty sure the spawn times are different and the last point is closer to spawn than the 2nd point on 5cp maps so losing mid and then losing 2nd is not the same in 3cp format
Teams already spawncamp you on last if your mid has gone horrible. It's just gonna be easier on 3cp.
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I don't think it will make it easier, first of all, the spawns on powerhouse are far apart and if someone is camping one door he can't camp the other because of a small door that interrupts the line of sight, in addition I tried some sort of comparison and what I did was just load both map and run as scout from mid to enemy spawn and while on Powerhouse it took 10+ seconds to get to the closer spawn and 11+ seconds to the last point (and essentially spawn camping distance for demos from the further spawn), on Gullywash, not only did it not take longer, it was a shorter time being at 9 seconds to reach all the way to spawn. So it seems to me that the feasibility of spawn camping on powerhouse isn't higher from a map that is in the rotation, Gullywash
ComangliaAs long as we're on the topic of non-default 6s maps it would also be interesting to try a hybrid of 5cp and domination. The middle and 2nd points contribute to a domination Win if a team reaches 100% but if a team is capable of taking the last point the round automatically goes to the team that took last. Not sure if it's possible but it could help resolve alot of the stalemate issues a few maps have, could also be terrible don't know cause I've never tried it and not sure if it's possible.
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While this is an interesting idea and can make the game more interesting because teams can't just be on an advantage and then lose a mid and decide to just park the bus but on the other hand I can see 2 problems: teams that have an advantage can have an engineer on 2nd and this makes pushing out of last even harder. Another problem (more of a philosophical problem) is that if two teams are pretty equal and play in a way that games just go from last to last over and over again then a team could get a round even if otherwise the other team would've got that round (I'm sure there were games that were like this but the team who won was the one with less time on the enemies 2nd).
HildrethThinking this community will want anything other than to stalemate for 10 minutes a round on boring 5cp maps like Prolands and Snakewater for the rest of this games existence is naive.

Hard enough to talk people into giving more Koth maps a chance.

Isn't going to happen and even if it did, makes very little difference.

yeah but I like discussing things like these and think it is fun and interesting seeing what other people think nevertheless.

posted about 5 years ago
#3 3cp In 6v6 in Map Discussion
jimmijlose mid lose the round?

I'm pretty sure the spawn times are different and the last point is closer to spawn than the 2nd point on 5cp maps so losing mid and then losing 2nd is not the same in 3cp format

posted about 5 years ago
#1 3cp In 6v6 in Map Discussion

Recently a thread about Granary and (mostly about) Badlands popped up. Most of the complaints about Badlands were that Last is easily defend-able but it is difficult to push out of it, thus bringing the game to a stalemate. Jokingly I thought "Why don't just remove last" but then I started thinking more seriously about 3cp maps such as Powerhouse, while the map in it's current state is quite clearly not suited for competitive play, I think there are some changes that could make the map competitive, such as; making the map symmetric as opposed to mirrored thus making it more like other maps in the rotation, changing something about that window and ledge over the Mid point, etc.... Following this I decided to make some sort of a first draft using MS paint https://imgur.com/aDULjyA (squares are points, circles are spawn, that green sludge color is water (the RED and BLU are accidentally swapped), and I decided to remove outside scenery so it would look similar to other map's layouts (also it is mirrored because I make a lot of mistakes)).

What do you think about 3cp maps? would there smaller size make the game faster paced or would it make the game more boring due to less change in scenery? and are they even fit for 6v6 and not 12v12

And what do you think about the map itself? I think the water could be interesting because of the movement mechanics allowing for some new jumps and bombings. In addition last could be quite interesting due to the spawn of the defending team.

(note: I read some other threads about this but most of them are from 4-5 years ago and that was before an official 3cp map was made and it was more about removing parts of existing maps)
(note 2: not talking about a/d 3cp maps)

posted about 5 years ago
#21 TeamFortress.tv is for sale! in Site Discussion
THEBILLDOZERviperTHEBILLDOZERthere's no better shitpost than me literally owning the website
you're not gonna change the name to billdozer.tv are you?
I mean I wasn't gonna
but now that you say it theres so many better options
overwatch.tv would be good

if you want overwatch.tv it will cost you 50,000 euros, someone must have thought of that, but you can always use paladin.tv.

posted about 6 years ago
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