Distance from London to New York: 3470 miles / 5585 km
Distance from Seattle to New York: 2414 miles / 3884 km
http://i.imgur.com/d5fptXo.png
Starkie OP.
Account Details | |
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SteamID64 | 76561197960497430 |
SteamID3 | [U:1:231702] |
SteamID32 | STEAM_0:0:115851 |
Country | Netherlands |
Signed Up | October 13, 2012 |
Last Posted | April 19, 2024 at 6:43 AM |
Posts | 701 (0.2 per day) |
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Distance from London to New York: 3470 miles / 5585 km
Distance from Seattle to New York: 2414 miles / 3884 km
http://i.imgur.com/d5fptXo.png
Starkie OP.
MuerteOnd_kajaindiegogo should accept bitcoin
Only issue with this is value volatility. When initially 'paying' (for example) $50 worth in BTC, by the end of the funding period it may only be worth $10. Only way to overcome that is have daily, or (ideally) hourly exchanges of BTC to fiat made which for a company like Indiegogo is going to take both time and money to implement. It's probably already being thought about, but will unlikely be implemented for a while...
joejoe347Is this something that can only work from a live stv feed, or would there be a way to use it with an stv demo?
Technically possible by importing the logfile for a match, but a bitch to sync up with playback, so not something I'm looking at supporting now.
Starkthis is amazing
you should add killstreaks as well
Good idea, 2+ kills within 10 seconds or something could work quite easily.
eXtineShould add Medic Arrow Heals
I'll take a look how those are logged and see if I can find a way to filter the interesting arrow heals.
Looking for 2-3 casters/streamers to try this out, bonus points if you're in the Americas. Send me a PM here or add me on Steam. I'm away for the weekend, so might be slow to respond.
Cobra447The only thing this post is missing is the link to the webpage lol
Please share Arie! :)
Ah yes...the problem with that right now is performance. I can't just open it for the general public in its current form. So it would be some sort of invite-only circlejerk for now.
If you've watched EU TF2 this week with Jon or me on camera, you might have noticed an increased number of airshots being caught on stream.
Now I'd like to claim that we've both gotten some gamesense, but really we're just cheating:
http://i.imgur.com/ZGCvsqF.png
This is a webpage that gets the streamer 20 seconds advance notice of certain game events. For now those are:
- Caps
- Rounds
- Medic deaths with uber drop indicator
- Kills on medics
- Kills by medics
- Sniper kills
- Spy stab kills
- Ubercharges
Here's an endorsement by some scrappy US streamer:
http://i.imgur.com/NZcFFSo.png
There's also something for the casters. To not ruin their spontaneous AIRSHAAAAWTTSS, they get a feed that's just synced up with STV, so they don't get spoiled. They also get graphs with the live kills and damage: http://i.imgur.com/sPR9jfO.png
The EU casting orgs VanillaTV, TeamFortress.TV and BlackOut have access to this tool, but I think it's time to bring it to the other side of the atlantic if there's interest for it.
On the gameserver side there's a few simple requirements:
- Plugin providing advanced logging: TFTrue, SizzlingStats (maybe not airshots?) and F2's Sourcemod plugins take care of that.
- An RCON command has to be run on the server. Either the casting orgs give the server admin an rcon line to run, or the server admin shares the rcon with the casting org so they can do it directly from the tool.
That's it really, questions, suggestions and feedback welcome.
eliArie(in lightboost hack-mode) makes it amazing for games.
I just tried this with my vg248qe and noticed a pretty noticeable drop in refresh rate(as expected) because it only enables the strobe mod in 120hz. Despite it looking much more smooth I think I'm going to go back to the generic 144hz default. I wish the mod was capable of running the strobe mod from 144hz -> 144hz(strobed). Not currently available as far as I know :(
It really is only a great benefit for people with monitors capped at 120hz. The mod definitely makes it respond like a CRT would on 120hz but idk I like 144hz refresh rate better.
Hopefully a 144hz to 144hz(strobed) comes out in the near future.
I'll take 120Hz strobed over 144Hz standard any day. There's something magical about moving a window with text and still being able to read the contents perfectly well without any blur :)
Are you sure you're not running into any weird problems? To me the difference between 120Hz<->144Hz wasn't visible regarding refresh rate.
A lovely video, shame how he left the scene with the whole fov drama.
Dave_Do you mean gsync or lightboost? I thought this came out before gsync was announced...
Good monitor though, just beware of washed out colors (might need a calibration)
Colors are trash, even worse in lightboost mode. Colors change depending on refresh rate too :(
But low input lag and 0 motion blur (in lightboost hack-mode) makes it amazing for games.