apt
Account Details
SteamID64 76561198065600921
SteamID3 [U:1:105335193]
SteamID32 STEAM_0:1:52667596
Country United States
Signed Up September 17, 2015
Last Posted December 21, 2022 at 6:54 PM
Posts 814 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6/11
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard  
Mousepad  
Headphones Senheiser 598 HD
Monitor  
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#8 vari LFT IM Scout in Recruitment (looking for team)

One of my really good friends who I talk to quite often who has insane fucking DM. I definitely think he can tear it up in IM playoffs.

posted about 7 years ago
#1839 ESEA-O S22 Happenings/Predictions in TF2 General Discussion

ggs ESD, it was a pretty good sendoff game

Good luck to you guys as well

posted about 7 years ago
#28 Apt LFT Scout S23 IM/High Open in Recruitment (looking for team)

End of season bump

Season's over for me, will have infinite time to try out now.

hmu

posted about 7 years ago
#1828 ESEA-O S22 Happenings/Predictions in TF2 General Discussion

Yeah, wondering when it's going to get fixed.

posted about 7 years ago
#45 Fragmovie songs in TF2 General Discussion

https://www.youtube.com/watch?v=rjCBV6o_DSE

posted about 7 years ago
#17 What are your mouse settings and inches-per-360? in Off Topic

400 dpi
3.5 In game
0.0185 m_yaw

Inches Per 360: 13.9 (At least horizontally)

Main: Scout

posted about 7 years ago
#19 ESEA Season 23 announced in News

Somewhat disappointing news that IM's skill ceiling is going to lower a bit due to the invite slots filling up and many teams dying, but I'm still happy that we're around for another season regardless.

posted about 7 years ago
#25 Apt LFT Scout S23 IM/High Open in Recruitment (looking for team)

bump again

posted about 7 years ago
#24 Apt LFT Scout S23 IM/High Open in Recruitment (looking for team)

bmp

posted about 7 years ago
#11 Viewmodels and Sensitvity for Scout in TF2 General Discussion
Inom_yaw and m_pitch should only be changed if you don't want them to be the same, so only of you want a different x- and y-sensitivity. I don't really think that is in any way beneficial, so I would not recommend it.
If you don't want them to be different then there is really no point in changing yaw and pitch because they are just a multiplier for your sensitivity, so any change can be done by changing that.

But aren't they locked anyway?

I'm not saying it's something that he absolutely NEEDS to do, but I don't think it's something he should necessarily rule out like a lot of people do. I've actually found that messing with my m_yaw has been beneficial to me personally, but again, personal choice.

Also, no, they're not locked.

posted about 7 years ago
#8 Viewmodels and Sensitvity for Scout in TF2 General Discussion

Like others have said, there is honestly no real answer besides "play with what you're comfortable with"

With that being said, I definitely think that in regards to sensitivity, you should NOT rule out fucking with your m_yaw or m_pitch. Utilize every possible resource you can to find what works for you.

posted about 7 years ago
#16 Help with tracking in TF2 General Discussion

Gonna hop on the quake bandwagon and just say play that. tracking is a big part of that game, and your sensitivity carries over as well.

posted about 7 years ago
#19 Apt LFT Scout S23 IM/High Open in Recruitment (looking for team)

bamp again

posted about 7 years ago
#120 TF2 update for 7/28/16 in TF2 General Discussion
JoesMonkeyLand_KermitWhat'd be nice is if they communicated with us
Honestly just something from them would be reassuring.

http://www.teamfortress.com/post.php?id=22797
http://www.teamfortress.com/post.php?id=23062
They are communicating with us. Maybe not as much as we would like, but don't pretend like they aren't doing anything.
https://youtu.be/Fwv1G3WFSfI?t=33m43s

It's still not enough. Two spaced out blog posts and a video from 2 years ago about the general communication ethic from valve are not reassuring, especially since the updates we ARE getting are focusing on things that at the moment (viewmodels restrictions, hat particles, cloak bug fixing for character models with spy when he's disguised), have far less importance when compared to say, the disgusting amount of hackers present, or the fact that the voice codec is terrible and delayed, or even the fact that the options that brand new players start off with in the game are godawful (75 FOV, no hit-sounds or actually visible damage numbers).

It doesn't really matter if Jill and Eric read every post on the forum. Unless they are actively talking back and forth with us, telling us what they can, cannot and will not do, none of it matters in the slightest.

posted about 7 years ago
#9 Dealing with the yips in TF2 General Discussion

Whenever this happens to me, I try to just power through it, though I can't say it's the healthiest thing to do. It might be in your best interest to do what others suggest and take a break for a day or two, then get back to things.

posted about 7 years ago
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